//#include "SHORTCUTT_22a_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(5.5, 219.9, 2.5); SetCharaWeapon(ce01, 30); ce04= SpawnFemale(19.2, 333.4, 10.6); SetCharaWeapon(ce04, 20); ce11= SpawnChara("CE11", -0.7, 316, 10.5); SetCharaWeapon(ce11, 32); //19.2, 333.4, 10.6 // Set chara initial direction SetEntityDir(ce01, 0, 1, 0); SetEntityDir(ce04, -0.2, -0.9, 0); SetEntityDir(ce11, 0, -1, 0); //-0.2, -0.9, 0 // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce11); LookChara(ce04, ce01); LookChara(ce11, ce01); //Set Cam initial //SetCamPos(9.4, 303, 29.5); //SetCamDir(125.9, 39.13, 0); SetCamPos(-12.4, 192.6, 19.9); SetCamDir(72.1, 17.3, 0); Sleep(0.5); //Q1a Remember also: it is wise to carry a //Q1b second weapon, for you can hurl this //Q1c weapon at an enemy by using the powerful //Q1d Dual Weapon Attack. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_22a_Q1a, 210, 50, 1.5); BeginText(SHORTCUTT_22a_Q1b, 210, 70, 1.5); PlayVoice("t-22"); Sleep(5.5); //WaitVoiceUntil(); EndText(SHORTCUTT_22a_Q1a, 0.5); EndText(SHORTCUTT_22a_Q1b, 0.5); Sleep(0.2); BeginText(SHORTCUTT_22a_Q1c, 210, 50, 1.5); BeginText(SHORTCUTT_22a_Q1d, 210, 70, 1.5); Sleep(4.8); EndText(SHORTCUTT_22a_Q1c, 0.5); EndText(SHORTCUTT_22a_Q1d, 0.5); Sleep(0.5); //Q2a If you make an accurate throw, your opponent //Q2b will be impaled and rendered temporarily //Q2c motionless. BeginText(SHORTCUTT_22a_Q2a, 210, 40, 1.5); BeginText(SHORTCUTT_22a_Q2b, 210, 60, 1.5); BeginText(SHORTCUTT_22a_Q2c, 210, 80, 1.5); Sleep(6.9); EndText(SHORTCUTT_22a_Q2a, 0.5); EndText(SHORTCUTT_22a_Q2b, 0.5); EndText(SHORTCUTT_22a_Q2c, 0.5); Sleep(0.5); //Q3a Keep in mind that once a weapon is thrown //Q3b using this technique, it can no longer be //Q3c recovered. BeginText(SHORTCUTT_22a_Q3a, 210, 40, 1.5); BeginText(SHORTCUTT_22a_Q3b, 210, 60, 1.5); BeginText(SHORTCUTT_22a_Q3c, 210, 80, 1.5); Sleep(6.5); EndText(SHORTCUTT_22a_Q3a, 0.5); EndText(SHORTCUTT_22a_Q3b, 0.5); EndText(SHORTCUTT_22a_Q3c, 0.5); Sleep(0.3); //------------------------------------- SetCamPos(-13.9, 300, 43.2); SetCamDir(48.7, 2.3, 0); //Sleep(0.5); //Q4a To execute the Dual Weapon Attack, target an //Q4b opponent and then press the Y + B buttons //Q4c simultaneously. BeginText(SHORTCUTT_22a_Q4a, 210, 40, 1.5); BeginText(SHORTCUTT_22a_Q4b, 210, 60, 1.5); BeginText(SHORTCUTT_22a_Q4c, 210, 80, 1.5); Sleep(7.5); EndText(SHORTCUTT_22a_Q4a, 0.5); EndText(SHORTCUTT_22a_Q4b, 0.5); EndText(SHORTCUTT_22a_Q4c, 0.5); Sleep(0.5); //Q5a Now, pick up the weapon in front of you and //Q5b attempt a Dual Weapon Attack on me. BeginText(SHORTCUTT_22a_Q5a, 210, 50, 1.5); BeginText(SHORTCUTT_22a_Q5b, 210, 70, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_22a_Q5a, 0.5); EndText(SHORTCUTT_22a_Q5b, 0.5); EndFadeImg("cs_ce11", 0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }