//#include "SHORTCUTT_23a_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(5.5, 219.9, 2.5); SetCharaWeapon(ce01, 30); ce04= SpawnFemale(-18.6, 332.3, 10.5); SetCharaWeapon(ce04, 20); ce11= SpawnChara("CE11", -0.7, 316, 10.5); SetCharaWeapon(ce11, 32); //19.2, 333.4, 10.6 //-18.6, 332.3, 10.5 // Set chara initial direction SetEntityDir(ce01, 0, 1, 0); SetEntityDir(ce04, 0.2, -0.9, 0); SetEntityDir(ce11, 0, -1, 0); //-0.2, -0.9, 0 // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce11); LookChara(ce04, ce01); LookChara(ce11, ce01); //Set Cam initial //SetCamPos(-10.3, 303.2, 32.8); //SetCamDir(50.9, 37.3, 0); SetCamPos(8.1, 303.3, 34.1); SetCamDir(130, 31.7, 0); Sleep(0.5); //Q1a Good. If you would like to pick up an //Q1b item, weapon, or set of darts, //Q1c but your inventory is already full, //Q1d you will need to perform an exchange. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_23a_Q1a, 210, 50, 1.5); BeginText(SHORTCUTT_23a_Q1b, 210, 70, 1.5); PlayVoice("t-23"); Sleep(5.1); //WaitVoiceUntil(); EndText(SHORTCUTT_23a_Q1a, 0.5); EndText(SHORTCUTT_23a_Q1b, 0.5); Sleep(0.2); BeginText(SHORTCUTT_23a_Q1c, 210, 50, 1.5); BeginText(SHORTCUTT_23a_Q1d, 210, 70, 1.5); Sleep(4.8); EndText(SHORTCUTT_23a_Q1c, 0.5); EndText(SHORTCUTT_23a_Q1d, 0.5); Sleep(0.5); //-------------------------- SetCamPos(23.1, 202.2, 24.9); SetCamDir(120.4, 13.4, 0); //Sleep(0.5); //Q2a Stand over the item you want to pick up, //Q2b then hold the RIGHT TRIGGER and press the //Q2c A button to perform the exchange. BeginText(SHORTCUTT_23a_Q2a, 210, 40, 1.5); BeginText(SHORTCUTT_23a_Q2b, 210, 60, 1.5); BeginText(SHORTCUTT_23a_Q2c, 210, 80, 1.5); Sleep(7); EndText(SHORTCUTT_23a_Q2a, 0.5); EndText(SHORTCUTT_23a_Q2b, 0.5); EndText(SHORTCUTT_23a_Q2c, 0.5); Sleep(0.5); //Q3a Now, exchange the unique item in //Q3b front of you. BeginText(SHORTCUTT_23a_Q3a, 210, 50, 1.5); BeginText(SHORTCUTT_23a_Q3b, 210, 70, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_23a_Q3a, 0.5); EndText(SHORTCUTT_23a_Q3b, 0.5); EndFadeImg("cs_ce11", 0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }