//#include "SHORTCUTT_24b_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(19.2, 333.4, 10.6); SetCharaWeapon(ce01, 30); ce04= SpawnFemale(5.5, 219.9, 2.5); SetCharaWeapon(ce04, 20); ce11= SpawnChara("CE11", -0.7, 316, 10.5); SetCharaWeapon(ce11, 32); //19.2, 333.4, 10.6 //-18.6, 332.3, 10.5 // Set chara initial direction SetEntityDir(ce04, 0, 1, 0); SetEntityDir(ce01, -0.2, -0.9, 0); SetEntityDir(ce11, 0, -1, 0); // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce04); LookChara(ce04, ce11); LookChara(ce11, ce04); //Set Cam initial SetCamPos(23.2, 204.6, 24); SetCamDir(118.2, 10.9, 0); Sleep(2); //Q1a Well done. If you get into a serious fight, //Q1b you may need to call for kai's help. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_24b_Q1a, 210, 50, 1.5); BeginText(SHORTCUTT_24b_Q1b, 210, 70, 1.5); PlayVoice("t-24b"); Sleep(6.5); EndText(SHORTCUTT_24b_Q1a, 0.5); EndText(SHORTCUTT_24b_Q1b, 0.5); Sleep(0.5); //Q2a If you press the BACK button, you will //Q2b find four icons on the bottom right of //Q2c the screen. BeginText(SHORTCUTT_24b_Q2a, 210, 40, 1.5); BeginText(SHORTCUTT_24b_Q2b, 210, 60, 1.5); BeginText(SHORTCUTT_24b_Q2c, 210, 80, 1.5); Sleep(5.4); EndText(SHORTCUTT_24b_Q2a, 0.5); EndText(SHORTCUTT_24b_Q2b, 0.5); EndText(SHORTCUTT_24b_Q2c, 0.5); Sleep(0.5); //------------------- SetCamPos(13.7, 301.4, 41); SetCamDir(137.6, 6.7, 0); //Q3a These icons represent four different //Q3b requests: BeginText(SHORTCUTT_24b_Q3a, 210, 40, 1.5); BeginText(SHORTCUTT_24b_Q3b, 210, 60, 1.5); Sleep(3.2); EndText(SHORTCUTT_24b_Q3a, 0.5); EndText(SHORTCUTT_24b_Q3b, 0.5); Sleep(0.5); //Q4a press the A button to ask Mia to //Q4b attack enemies; BeginText(SHORTCUTT_24b_Q4a, 210, 50, 1.5); BeginText(SHORTCUTT_24b_Q4b, 210, 70, 1.5); Sleep(3.8); EndText(SHORTCUTT_24b_Q4a, 0.5); EndText(SHORTCUTT_24b_Q4b, 0.5); Sleep(0.5); //Q5a press the B button to ask her to protect //Q5b you; BeginText(SHORTCUTT_24b_Q5a, 210, 50, 1.5); BeginText(SHORTCUTT_24b_Q5b, 210, 70, 1.5); Sleep(2.7); EndText(SHORTCUTT_24b_Q5a, 0.5); EndText(SHORTCUTT_24b_Q5b, 0.5); Sleep(0.5); //Q6a press the X button to call on her to //Q6b remain where she is; BeginText(SHORTCUTT_24b_Q6a, 210, 50, 1.5); BeginText(SHORTCUTT_24b_Q6b, 210, 70, 1.5); Sleep(4.1); EndText(SHORTCUTT_24b_Q6a, 0.5); EndText(SHORTCUTT_24b_Q6b, 0.5); Sleep(0.5); //Q7a and press the Y button to have her fight //Q7b as she chooses. BeginText(SHORTCUTT_24b_Q7a, 210, 50, 1.5); BeginText(SHORTCUTT_24b_Q7b, 210, 70, 1.5); Sleep(3.8); EndText(SHORTCUTT_24b_Q7a, 0.5); EndText(SHORTCUTT_24b_Q7b, 0.5); Sleep(0.5); //Q8 Now, ask Mia to attack me. BeginText(SHORTCUTT_24b_Q8, 210, 60, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_24b_Q8, 0.5); EndFadeImg("cs_ce11", 0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }