//#include "SHORTCUTT_25b_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(19.2, 333.4, 10.6); SetCharaWeapon(ce01, 30); ce04= SpawnFemale(5.5, 219.9, 2.5); SetCharaWeapon(ce04, 20); ce11= SpawnChara("CE11", -0.7, 316, 10.5); SetCharaWeapon(ce11, 32); //19.2, 333.4, 10.6 //-18.6, 332.3, 10.5 // Set chara initial direction SetEntityDir(ce04, 0, 1, 0); SetEntityDir(ce01, -0.2, -0.9, 0); SetEntityDir(ce11, 0, -1, 0); // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce04); LookChara(ce04, ce11); LookChara(ce11, ce04); // delete acZaras and resZarae player after end cutscene ActorList(ce11); //Set Cam initial SetCamPos(-7.9, 298.2, 50.9); SetCamDir(65.9, 341.2, 0); Sleep(0.5); //Q1a Well done. One final thing, if you feel //Q1b lost and are unsure of what to do, BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_25b_Q1a, 210, 50, 1.5); BeginText(SHORTCUTT_25b_Q1b, 210, 70, 1.5); PlayVoice("t-25"); Sleep(6.8); EndText(SHORTCUTT_25b_Q1a, 0.5); EndText(SHORTCUTT_25b_Q1b, 0.5); Sleep(0.3); //Q1c you can refer to the MISSION OBJECTIVE //Q1d MENU for guidance. BeginText(SHORTCUTT_25b_Q1c, 210, 50, 1.5); BeginText(SHORTCUTT_25b_Q1d, 210, 70, 1.5); Sleep(3.1); EndText(SHORTCUTT_25b_Q1c, 0.5); EndText(SHORTCUTT_25b_Q1d, 0.5); Sleep(0.5); //--------------------------- SetCamPos(-5.8, 209.5, 29); SetCamDir(60.8, 6.1, 0); //Q2a Do this by pressing the WHITE button; BeginText(SHORTCUTT_25b_Q2a, 210, 60, 1.5); Sleep(2.2); EndText(SHORTCUTT_25b_Q2a, 0.5); Sleep(0.5); //Q2b the objectives you have not finished are //Q2c black, those you have finished are grey. BeginText(SHORTCUTT_25b_Q2b, 210, 50, 1.5); BeginText(SHORTCUTT_25b_Q2c, 210, 70, 1.5); Sleep(5.4); EndText(SHORTCUTT_25b_Q2b, 0.5); EndText(SHORTCUTT_25b_Q2c, 0.5); Sleep(0.5); //Q3a Now, bring out the MISSION OBJECTIVE MENU //Q3b to see what to do next. BeginText(SHORTCUTT_25b_Q3a, 210, 50, 1.5); BeginText(SHORTCUTT_25b_Q3b, 210, 70, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_25b_Q3a, 0.5); EndText(SHORTCUTT_25b_Q3b, 0.5); EndFadeImg("cs_ce11", 0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }