//#include "SHORTCUTT_2b_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(-777.3, 1481.4, 296.5); SetCharaWeapon(ce01, 0); ce04= SpawnFemale(-755.7, 1405.5, 299.4); SetCharaWeapon(ce04, 0); ce11= SpawnChara("CE11", -800.2, 1463.2, 295.4); SetCharaWeapon(ce11, 0); // Set chara initial direction SetEntityDir(ce04, -0.7, 0.7, 0); SetEntityDir(ce01, 0.2, -0.9, 0); SetEntityDir(ce11, 0.6, -0.7, 0); // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce04); LookChara(ce04, ce11); LookChara(ce11, ce04); //Set Cam initial //SetCamPos(-1059.7, 2030.3, 478.5); //SetCamDir(80.3, 41.3, 0); SetCamPos(-726.4, 1397.2, 314.3); SetCamDir(141.1, 16, 0); Sleep(0.5); //Q1a Jumping is a basic element of all martial //Q1b arts. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5);//30, 25, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_2b_Q1a, 210, 50, 1.5); BeginText(SHORTCUTT_2b_Q1b, 210, 70, 1.5); PlayVoice("t-2_qi_001"); Sleep(3); EndText(SHORTCUTT_2b_Q1a, 0.5); EndText(SHORTCUTT_2b_Q1b, 0.5); Sleep(0.5); //--------------------- SetCamPos(-781.4, 1460.8, 314.4); SetCamDir(167.7, 30.4, 0); //Q2a Press A to jump. In the middle of your jump, //Q2b you can press A again to perform a double //Q2c jump and reach even higher. BeginText(SHORTCUTT_2b_Q2a, 210, 40, 1.5); BeginText(SHORTCUTT_2b_Q2b, 210, 60, 1.5); BeginText(SHORTCUTT_2b_Q2c, 210, 80, 1.5); Sleep(8); EndText(SHORTCUTT_2b_Q2a, 0.5); EndText(SHORTCUTT_2b_Q2b, 0.5); EndText(SHORTCUTT_2b_Q2c, 0.5); Sleep(0.5); //Q3 Use this technique to come to me. BeginText(SHORTCUTT_2b_Q3, 210, 60, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_2b_Q3, 0.5); EndFadeImg("cs_ce11", 0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }