//#include "SHORTCUTT_3a_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(-1008.3, 1946.3, 453.7); SetCharaWeapon(ce01, 0); ce04= SpawnFemale(-1081.8, 2029.1, 449.1); SetCharaWeapon(ce04, 0); ce11= SpawnChara("CE11", -1055.8, 2029.3, 450.8); SetCharaWeapon(ce11, 0); //19.2, 333.4, 10.6 //-18.6, 332.3, 10.5 // Set chara initial direction SetEntityDir(ce01, -0.4, 0.9, 0); SetEntityDir(ce04, 0.7, -0.7, 0); SetEntityDir(ce11, 0.3, -0.9, 0); //-0.2, -0.9, 0 // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce11); LookChara(ce04, ce01); LookChara(ce11, ce01); //Set Cam initial //SetCamPos(-1394.8, 2346.6, 522.6); //SetCamDir(136, 8.8, 0); SetCamPos(-1016.2, 1923.8, 489.2); SetCamDir(94.2, 347.4, 0); Sleep(0.5); //Q1a Good, good. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_3a_Q1a, 210, 60, 1.5); PlayVoice("T-3_qi_001"); Sleep(1.5); EndText(SHORTCUTT_3a_Q1a, 0.5); Sleep(0.5); //Q1b Now, if you reach a wall after jumping, you //Q1c can use the wall-walking technique. BeginText(SHORTCUTT_3a_Q1b, 210, 50, 1.5); BeginText(SHORTCUTT_3a_Q1c, 210, 70, 1.5); Sleep(5); EndText(SHORTCUTT_3a_Q1b, 0.5); EndText(SHORTCUTT_3a_Q1c, 0.5); Sleep(0.5); //------------------- SetCamPos(-1060, 2011.8, 478.2); SetCamDir(74.5, 18.3, 0); //Q2 Grab the wall by pressing and holding A. BeginText(SHORTCUTT_3a_Q2, 210, 60, 1.5); Sleep(3); EndText(SHORTCUTT_3a_Q2, 0.5); Sleep(0.5); //Q3a You can then use the LEFT THUMBSTICK to move //Q3b along the wall, or jump off by pressing //Q3c A again. BeginText(SHORTCUTT_3a_Q3a, 210, 40, 1.5); BeginText(SHORTCUTT_3a_Q3b, 210, 60, 1.5); BeginText(SHORTCUTT_3a_Q3c, 210, 80, 1.5); Sleep(6); EndText(SHORTCUTT_3a_Q3a, 0.5); EndText(SHORTCUTT_3a_Q3b, 0.5); EndText(SHORTCUTT_3a_Q3c, 0.5); Sleep(0.5); //Q4a Your wall-walking skills will allow you to //Q4b cross the ravine to the other side. BeginText(SHORTCUTT_3a_Q4a, 210, 50, 1.5); BeginText(SHORTCUTT_3a_Q4b, 210, 70, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_3a_Q4a, 0.5); EndText(SHORTCUTT_3a_Q4b, 0.5); EndFadeImg("cs_ce11", 0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }