//#include "SHORTCUTT_6a_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { PlayMovie("l00_flashback"); WaitMovieUntil(); Fade(0, 0, 0, 1, 0, 0, 0, 1, 1, 1); Sleep(0.5); PlayMovie("l00_embersword"); WaitMovieUntil(); LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(14, 131.6, 2.5); SetCharaWeapon(ce01, 0); ce04= SpawnFemale(-12.7, 114.4, 2.5); SetCharaWeapon(ce04, 0); ce11= SpawnChara("CE11", 1.5, 248, 2.5);//-1278, 4123, 765); SetCharaWeapon(ce11, 0); // Set chara initial direction SetEntityDir(ce01, 0, 1, 0); SetEntityDir(ce04, 0, 1, 0); SetEntityDir(ce11, 0, -1, 0); // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); SetCharaStyle(ce11, 1); SetCharaStyle(ce01, 0); SetCharaStyle(ce04, 0); LookChara(ce11, ce04); SetEntityPos(ce11, 2.8, 239.2, 2.6); CharaFaceTo(ce01, -0.3, 0.9, 0); CharaFaceTo(ce04, 0.5, 0.8, 0); //----------------------// LookChara(ce04, ce11); //-----------------// LookChara(ce01, ce11); //-------------------------// SetCamPos(13.5, 226.5, 27.5); SetCamDir(127.8, 25.9, 0); Sleep(0.5); //CharaWalkTo(ce11, 0.7, 230, 2.5); //WaitCharaUntil(ce11); //Sleep(0.5); //Q11a The stories are true-the Phoenix Weapons //Q11b indeed exist. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_Q11a, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q11b, 210, 70, 1.5); PlayVoice("32_qi_008"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_Q11a, 0.5); EndText(SHORTCUTT_6a_Q11b, 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //-------------------------------- SetCamPos(12.7, 254.3, 44.1); SetCamDir(246.6, 342.1, 0); //K12a The legend is real? You don't expect us to //K12b believe that. BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_K12a, 210, 500, 1.5); BeginText(SHORTCUTT_6a_K12b, 210, 520, 1.5); PlayVoice("32_kai_009"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_K12a, 0.5); EndText(SHORTCUTT_6a_K12b, 0.5); EndFadeImg(PhotoMale, 0.5); Sleep(0.5); LookChara(ce11, ce01); Sleep(0.5); //Q13 I am afraid it is all too real, Kai. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_Q13, 210, 60, 1.5); PlayVoice("32_qi_010"); Sleep(3); EndText(SHORTCUTT_6a_Q13, 0.5); Sleep(0.5); //---------------------- SetCamPos(17.7, 229.3, 34.7); SetCamDir(148.5, 8.3, 0); Sleep(0.5); //Q14a The weapons are powerful, but the lure of their //Q14b legend is even more powerful. BeginText(SHORTCUTT_6a_Q14a, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q14b, 210, 70, 1.5); Sleep(5.5); EndText(SHORTCUTT_6a_Q14a, 0.5); EndText(SHORTCUTT_6a_Q14b, 0.5); Sleep(0.5); //Q14c The desire for their power drives the best of //Q14d men to the worst of deeds. BeginText(SHORTCUTT_6a_Q14c, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q14d, 210, 70, 1.5); Sleep(5.5); EndText(SHORTCUTT_6a_Q14c, 0.5); EndText(SHORTCUTT_6a_Q14d, 0.5); Sleep(0.5); //--------------------- /* SetCamPos(-466.2, -1334.9, 132); SetCamDir(42.3, 352.3, 0); MoveCamLineTo(-272, -1548.4, 132, 16, 0); */ SetCamPos(-1603.9, 3256, 529.2); SetCamDir(77.3, 359, 0); RotateCamTo(77.9, 307.6, 0, 10); Sleep(0.5); //Q14e Twenty years ago, it became clear to me that //Q14f there would never be peace while those BeginText(SHORTCUTT_6a_Q14e, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q14f, 210, 70, 1.5); Sleep(5); EndText(SHORTCUTT_6a_Q14e, 0.5); EndText(SHORTCUTT_6a_Q14f, 0.5); Sleep(0.5); //Q14g weapons existed and the world would be better without //Q14h them. BeginText(SHORTCUTT_6a_Q14g, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q14h, 210, 70, 1.5); Sleep(3.2); EndText(SHORTCUTT_6a_Q14g, 0.25); EndText(SHORTCUTT_6a_Q14h, 0.25); Sleep(0.3); //---------------------------------- SetCamPos(-113, -440.9, 5.9); SetCamDir(25.2, 25.6, 0); MoveCamLineTo(-107.8, -451.8, 5.9, 10, 0); //Sleep(0.5); //Q14i Since that time, I am ashamed to say I have //Q14j recovered only two of the weapons, BeginText(SHORTCUTT_6a_Q14i, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q14j, 210, 70, 1.5); Sleep(5.5); EndText(SHORTCUTT_6a_Q14i, 0.5); EndText(SHORTCUTT_6a_Q14j, 0.5); Sleep(0.5); //Q14k the Ember Sword and the Searing Dagger. BeginText(SHORTCUTT_6a_Q14k, 210, 60, 1.5); Sleep(2); EndText(SHORTCUTT_6a_Q14k, 0.5); Sleep(0.5); //------------------------ SetCamPos(12.3, 226.9, 31.3); SetCamDir(123, 18.4, 0); //Q15a Time is not a forgiving mistress, and this //Q15b body can no longer do all that is required //Q15C of it. BeginText(SHORTCUTT_6a_Q15a, 210, 40, 1.5); BeginText(SHORTCUTT_6a_Q15b, 210, 60, 1.5); BeginText(SHORTCUTT_6a_Q15c, 210, 80, 1.5); Sleep(6); EndText(SHORTCUTT_6a_Q15a, 0.5); EndText(SHORTCUTT_6a_Q15b, 0.5); EndText(SHORTCUTT_6a_Q15c, 0.5); Sleep(0.5); //Q15d This is the reason I founded this village and //Q15e took you two on as pupils. BeginText(SHORTCUTT_6a_Q15d, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q15e, 210, 70, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_6a_Q15d, 0.5); EndText(SHORTCUTT_6a_Q15e, 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //-----------------// //SetCamPos(5.4, 201, 26.3); //SetCamDir(208.6, 14.5, 0); SetCamPos(3.8, 208.7, 22.5); SetCamDir(219.8, 23.4, 0); Sleep(0.5); //M16 Master? BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_M16, 210, 510, 1.5); PlayVoice("32_mia_011"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_M16, 0.5); EndFadeImg(PhotoFemale, 0.5); Sleep(0.5); UnLook(ce11); //------------------------// SetCamPos(-4.3, 173.5, 17.9); SetCamDir(95, 26.1, 0); MoveCamLineTo(6.1, 174.4, 17.9, 12, 0); Sleep(0.5); //Q17a My hope was that one day you two would possess //Q17b the skills necessary to finish BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_Q17a, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q17b, 210, 70, 1.5); PlayVoice("32_qi_012"); Sleep(5); EndText(SHORTCUTT_6a_Q17a, 0.5); EndText(SHORTCUTT_6a_Q17b, 0.5); Sleep(0.5); //Q17c my quest:to find the seven remaining weapons and seal //Q17d them away forever. BeginText(SHORTCUTT_6a_Q17c, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q17d, 210, 70, 1.5); Sleep(5); EndText(SHORTCUTT_6a_Q17c, 0.5); EndText(SHORTCUTT_6a_Q17d, 0.5); Sleep(0.5); //-------------------------- //SetCamPos(13.8, 228.3, 27.2); //SetCamDir(129.9, 31.3, 0); SetCamPos(15.7, 223.6, 28); SetCamDir(127.9, 21.2, 0); MoveCamLineTo(12.1, 228.3, 30.3, 4, 0); RotateCamTo(127.9, 26.3, 0, 4); Sleep(0.5); //Q18 It seems that day has come. BeginText(SHORTCUTT_6a_Q18, 210, 60, 1.5); Sleep(3.5); EndText(SHORTCUTT_6a_Q18, 0.5); Sleep(0.5); LookChara(ce11, ce04); //Q19a Mia, you must undertake this quest and retrieve //Q19b the weapons for me. BeginText(SHORTCUTT_6a_Q19a, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q19b, 210, 70, 1.5); Sleep(5); EndText(SHORTCUTT_6a_Q19a, 0.5); EndText(SHORTCUTT_6a_Q19b, 0.5); Sleep(0.5); //Q19c I am deeply ashamed to pass a duty that was mine //Q19d on to you, but this is the way it must be. BeginText(SHORTCUTT_6a_Q19c, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q19d, 210, 70, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_6a_Q19c, 0.5); EndText(SHORTCUTT_6a_Q19d, 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //-----------------// //SetCamPos(5.4, 201, 26.3); //SetCamDir(208.6, 14.5, 0); LookChara(ce01, ce04); SetCamPos(4.7, 207.3, 28.3); SetCamDir(216.3, 7.9, 0); Sleep(0.5); //M20a Master, I could never repay you for all you have //M20b given me. I am honored to continue your quest. BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_M20a, 210, 500, 1.5); BeginText(SHORTCUTT_6a_M20b, 210, 520, 1.5); PlayVoice("32_mia_013"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_M20a, 0.5); EndText(SHORTCUTT_6a_M20b, 0.5); EndFadeImg(PhotoFemale, 0.5); Sleep(0.5); //--------------------// //SetCamPos(17, 207.6, 31); //SetCamDir(253.7, 7.7, 0); SetCamPos(20.7, 209.8, 29.3); SetCamDir(224.6, 18.4, 0); LookChara(ce01, ce11); //K21a Wait a minute! She can't just go running off on //K21b this mission all by herself! BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_K21a, 210, 500, 1.5); BeginText(SHORTCUTT_6a_K21b, 210, 520, 1.5); PlayVoice("32_kai_014"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_K21a, 0.5); EndText(SHORTCUTT_6a_K21b, 0.5); EndFadeImg(PhotoMale, 0.5); Sleep(0.5); //K21c She's young-vulnerable-she need's a man's //K21d protection! BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_K21c, 210, 500, 1.5); BeginText(SHORTCUTT_6a_K21d, 210, 520, 1.5); PlayVoice("32_kai_014a"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_K21c, 0.5); EndText(SHORTCUTT_6a_K21d, 0.5); EndFadeImg(PhotoMale, 0.5); Sleep(0.5); //-------------// //SetCamPos(25.8, 200.7, 31); //SetCamDir(207.7, 7.2, 0); //SetCamPos(5, 201.5, 22.6); //SetCamDir(203.7, 31.9, 0); //LookChara(ce01, ce04); LookChara(ce04, ce01); Sleep(0.5); //M22 Who do you suggest, then, Kai? BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_M22, 210, 510, 1.5); PlayVoice("32_mia_015"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_M22, 0.5); EndFadeImg(PhotoFemale, 0.5); Sleep(0.5); //--------------------- SetCamPos(17.6, 210.7, 27.1); SetCamDir(252.2, 27.1, 0); UnLook(ce01); Sleep(0.5); //K23a Master, I want-I mean, I humbly request to be //K23b included in the mission. BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_K23a, 210, 500, 1.5); BeginText(SHORTCUTT_6a_K23b, 210, 520, 1.5); PlayVoice("32_kai_016"); //--------------------- Sleep(0.8); LookChara(ce01, ce11); //---------------- WaitVoiceUntil(); EndText(SHORTCUTT_6a_K23a, 0.5); EndText(SHORTCUTT_6a_K23b, 0.5); EndFadeImg(PhotoMale, 0.5); Sleep(0.5); //-------------------- SetCamPos(2.5, 200.9, 25.6); SetCamDir(212, 30.4, 0); LookChara(ce04, ce01); Sleep(0.5); //M24a Because there might be something in it //M24b for you? BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_M24a, 210, 500, 1.5); BeginText(SHORTCUTT_6a_M24b, 210, 520, 1.5); PlayVoice("32_mia_017"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_M24a, 0.5); EndText(SHORTCUTT_6a_M24b, 0.5); EndFadeImg(PhotoFemale, 0.5); Sleep(0.5); //---------------------------- SetCamPos(1.9, 176.7, 29.2); SetCamDir(87.3, 10.9, 0); LookChara(ce01, ce04); //K25 You wound me, my lady. BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_K25, 210, 510, 1.5); PlayVoice("32_kai_018"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_K25, 0.5); EndFadeImg(PhotoMale, 0.5); Sleep(0.5); //-----------// //SetCamPos(11.6, 210.3, 35); //SetCamDir(126.6, 14.5, 0); LookChara(ce11, ce01); //Q26a Enough. Kai, you will of course accompany Mia //Q26b on the journey. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_Q26a, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q26b, 210, 70, 1.5); PlayVoice("32_qi_019"); LookChara(ce11, ce01); //------------ Sleep(0.3); LookChara(ce01, ce11); Sleep(0.1); LookChara(ce04, ce11); //------------- WaitVoiceUntil(); EndText(SHORTCUTT_6a_Q26a, 0.5); EndText(SHORTCUTT_6a_Q26b, 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //----------------// //SetCamPos(23.7, 238.8, 49.8); //SetCamDir(227.6, 336.3, 0); SetCharaStyle(ce04, 1); SetCamPos(6, 207.4, 37); SetCamDir(213.9, 338.5, 0); SetCharaStyle(ce04, 0); Sleep(0.5); //M27 But Master- BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_M27, 210, 510, 1.5); PlayVoice("32_mia_020"); PlayPose(ce04, 1104, 1.2); WaitVoiceUntil(); EndText(SHORTCUTT_6a_M27, 0.5); EndFadeImg(PhotoFemale, 0.5); Sleep(0.5); //-----------------// SetCamPos(14.4, 221.5, 28.5); SetCamDir(124.2, 11.4, 0); MoveCamLineTo(37.8, 182.8, 20.2, 22, 0); RotateCamTo(138.6, 14.4, 0, 22); LookChara(ce11, ce04); //Q28 Kai is right-for once. You will need his help. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_Q28, 210, 60, 1.5); PlayVoice("32_qi_021"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_Q28, 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); UnLook(ce11); //Q29a Kai, aid Mia in retrieving the Phoenix Weapons-it //Q29b will require both of you to work together as one BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_Q29a, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q29b, 210, 70, 1.5); PlayVoice("32_qi_022"); Sleep(6.5); EndText(SHORTCUTT_6a_Q29a, 0.5); EndText(SHORTCUTT_6a_Q29b, 0.5); Sleep(0.5); //Q29c to complete this mission. BeginText(SHORTCUTT_6a_Q29c, 210, 60, 1.5); Sleep(2); EndText(SHORTCUTT_6a_Q29c, 0.5); Sleep(0.5); //Q30a I am afraid the entire world will suffer untold //Q30b misery if the weapons are not safely sealed BeginText(SHORTCUTT_6a_Q30a, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q30b, 210, 70, 1.5); Sleep(6); EndText(SHORTCUTT_6a_Q30a, 0.5); EndText(SHORTCUTT_6a_Q30b, 0.5); Sleep(0.5); //Q30c away soon. BeginText(SHORTCUTT_6a_Q30c, 210, 60, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_6a_Q30c, 0.5); EndFadeImg("cs_ce11", 0.5); WaitCamUntil(); //Sleep(0.5); //----------------------// //SetCamPos(16, 234.3, 48.7); //SetCamDir(250, 328.3, 0); SetCamPos(22.8, 215.2, 31.2); SetCamDir(227.4, 8.12, 0); //K31a I will do as you ask or give my life attempting //K31b to, Master. BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_K31a, 210, 500, 1.5); BeginText(SHORTCUTT_6a_K31b, 210, 520, 1.5); PlayVoice("32_kai_023"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_K31a, 0.5); EndText(SHORTCUTT_6a_K31b, 0.5); EndFadeImg(PhotoMale, 0.5); Sleep(0.5); //M32 We will bring you what you seek. BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_M32, 210, 510, 1.5); PlayVoice("32_mia_024"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_M32, 0.5); EndFadeImg(PhotoFemale, 0.5); Sleep(0.5); //-------------------// SetCamPos(34.1, 186.2, 11.8); SetCamDir(140.9, 31.5, 0); //Q33a I have never been more proud of you two. //Q33b Your training is truly complete. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_Q33a, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q33b, 210, 70, 1.5); PlayVoice("32_qi_025"); Sleep(6); EndText(SHORTCUTT_6a_Q33a, 0.5); EndText(SHORTCUTT_6a_Q33b, 0.5); Sleep(0.5); //Q33c It is time for you to take the two weapons //Q33d I already possess. BeginText(SHORTCUTT_6a_Q33c, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q33d, 210, 70, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_6a_Q33c, 0.5); EndText(SHORTCUTT_6a_Q33d, 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); CharaWalkTo(ce11, 0.8, 214.9, 2.5);//0.8, 218.9, 2.5 //CHARA take TWO WEAPON ---------------------------------------- WaitCharaUntil(ce11); Sleep(0.5); PlayPose(ce11, 1099, 2.5); Sleep(1); PlayPose(ce04, 0104, 0.5); Sleep(0.5); SetCharaWeapon(ce04, 20); PlayPose(ce01, 0104, 0.5); Sleep(0.5); SetCharaWeapon(ce01, 30); /* WaitCharaUntil(ce11); Sleep(0.5); PlayPose(ce11, 1099, 2); Sleep(0.5); PlayPose(ce04, 1100, 1.5); PlayPose(ce01, 1100, 1.5); WaitCharaUntil(ce04); PlayPose(ce04, 0105, 2); SetCharaWeapon(ce04, 20); WaitCharaUntil(ce01); PlayPose(ce01, 0105, 2); SetCharaWeapon(ce01, 30); */ Sleep(2); //----------------------- //SetCamPos(17.6, 185.4, 41.1); //SetCamDir(129.2, 344.1, 0); SetCamPos(25.4, 201.5, 21.8); SetCamDir(217.3, 355.9, 0); RotateCamTo(160, 345.5, 0, 5); Sleep(0.5); //Q34a Remember, these weapons are filled with power. //Q34b Those whose minds are not disciplined enough BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_Q34a, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q34b, 210, 70, 1.5); PlayVoice("32_qi_026"); //------------------ Sleep(4.5); SetCamPos(-3.5, 186.6, 21.2); SetCamDir(123.7, 349.3, 0); RotateCamTo(151.9, 356.5, 0, 5); //---------------- Sleep(1.5); EndText(SHORTCUTT_6a_Q34a, 0.5); EndText(SHORTCUTT_6a_Q34b, 0.5); Sleep(0.5); //Q34c will never be able to master them. BeginText(SHORTCUTT_6a_Q34c, 210, 60, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_6a_Q34c, 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //----------------// //SetCamPos(16.8, 205, 27.4); //SetCamDir(251.7, 22.2, 0); SetCamPos(21.6, 210, 22); SetCamDir(221.6, 33.9, 0); //K35 I can handle any weapon in this land with ease! BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_K35, 210, 510, 1.5); PlayVoice("32_kai_027"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_K35, 0.5); EndFadeImg(PhotoMale, 0.5); Sleep(0.5); //----------------// //SetCamPos(4.8, 199, 30.4); //SetCamDir(204.7, 1.15, 0); LookChara(ce04, ce01); Sleep(0.5); //M36 Oh, Kai... BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_M36, 210, 510, 1.5); PlayVoice("32_mia_028"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_M36, 0.5); EndFadeImg(PhotoFemale, 0.5); Sleep(0.5); //---------------------// //SetCamPos(4.8, 207.2, 26.6); //SetCamDir(109.4, 42, 0); SetCamPos(10.3, 205.5, 32.7); SetCamDir(128.4, 14.1, 0); LookChara(ce04, ce11); Sleep(0.5); //Q37a Many have had that attitude before you. Mind //Q37b that you do not suffer their same fate. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_Q37a, 210, 50, 1.5); BeginText(SHORTCUTT_6a_Q37b, 210, 70, 1.5); PlayVoice("32_qi_029"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_Q37a, 0.5); EndText(SHORTCUTT_6a_Q37b, 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //-------------// //SetCamPos(21.5, 230.7, 55.5); //SetCamDir(231.2, 321, 0); SetCamPos(23.9, 228.8, 62.2); SetCamDir(225.3, 310.5, 0); //K38 You can be assured I will not. BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_K38, 210, 510, 1.5); PlayVoice("32_kai_030"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_K38, 0.5); EndFadeImg(PhotoMale, 0.5); Sleep(0.5); //M39a We will remember the lessons of the past, //M39b Master. BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_6a_M39a, 210, 500, 1.5); BeginText(SHORTCUTT_6a_M39b, 210, 520, 1.5); PlayVoice("32_mia_031"); WaitVoiceUntil(); EndText(SHORTCUTT_6a_M39a, 0.5); EndText(SHORTCUTT_6a_M39b, 0.5); EndFadeImg(PhotoFemale, 0.5); Sleep(0.5); //fade out Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //end TheEnd(); }