//#include "SHORTCUTT_6b_dlg.h"
#include "cutscene_common.cs"
 
// global variables
int ce01, ce04, ce11, player;
 
void main()
{
	PlayMovie("l00_flashback");
	WaitMovieUntil();
 
 	Fade(0, 0, 0, 1, 0, 0, 0, 1, 1, 1);
	Sleep(0.5);

	PlayMovie("l00_sdagger");
	WaitMovieUntil();
 
	LoadScene("se01");
 
	//fade in
	Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); 

	//show movie border
 
	ShowMovieBorder("movie", 120);
 
 	// spawn chara and set initial position
 	ce01= SpawnMale(14, 131.6, 2.5);
	SetCharaWeapon(ce01, 0);
 
	ce04= SpawnFemale(-12.7, 114.4, 2.5);
	SetCharaWeapon(ce04, 0);
  	
	ce11= SpawnChara("CE11", 1.5, 248, 2.5);//-1278, 4123, 765);
	SetCharaWeapon(ce11, 0);
 	
	// Set chara initial direction
	SetEntityDir(ce01, 0, 1, 0);
	SetEntityDir(ce04, 0, 1, 0);
	SetEntityDir(ce11, 0, -1, 0);
 
	// get player and hide acZaras
 
	player = GetPlayerChara();
	ShowEntity(ce01, 1);
	ShowEntity(ce04, 1);
	ShowEntity(ce11, 1);
 
	// delete acZaras and resZarae player after end cutscene
	ActorList(ce01);
	ActorList(ce04);
	ActorList(ce11);
 
 	
 	SetCharaStyle(ce11, 1);
 	
	SetCharaStyle(ce01, 0);
 	SetCharaStyle(ce04, 0);

	SetEntityPos(ce11, 2.8, 239.2, 2.6);
	CharaFaceTo(ce01, -0.3, 0.9, 0);
	CharaFaceTo(ce04, 0.5, 0.8, 0);

	
	//-------------------------//
	SetCamPos(13.5, 226.5, 27.5);
	SetCamDir(127.8, 25.9, 0);
	Sleep(0.5);
	//CharaWalkTo(ce11, 0.7, 230, 2.5);
	//WaitCharaUntil(ce11);
	//Sleep(0.5);
		
	
	//Q11a The stories are true-the Phoenix Weapons
	//Q11b indeed exist.
	BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_Q11a, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q11b, 210, 70, 1.5);
			PlayVoice("32_qi_008");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_Q11a, 0.5);
		EndText(SHORTCUTT_6b_Q11b, 0.5);
	EndFadeImg("cs_ce11", 0.5);
	Sleep(0.5);
 
	
	//--------------------------------
	SetCamPos(12.7, 254.3, 44.1);
	SetCamDir(246.6, 342.1, 0);
		
	//K12a The legend is real?  You don't expect us to
	//K12b believe that.
	BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_K12a, 210, 500, 1.5);
		BeginText(SHORTCUTT_6b_K12b, 210, 520, 1.5);
			PlayVoice("32_kai_009");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_K12a, 0.5);
		EndText(SHORTCUTT_6b_K12b, 0.5);
	EndFadeImg(PhotoMale, 0.5);
	Sleep(0.5);
 
	LookChara(ce11, ce01);
	Sleep(0.5);
	//Q13 I am afraid it is all too real, Kai.
	BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_Q13, 210, 60, 1.5);
			PlayVoice("32_qi_010");
			Sleep(3);
		EndText(SHORTCUTT_6b_Q13, 0.5);

	Sleep(0.5);
 		
	
	//----------------------
	SetCamPos(17.7, 229.3, 34.7);
	SetCamDir(148.5, 8.3, 0);
	Sleep(0.5);
	
	//Q14a The weapons are powerful, but the lure of their
	//Q14b legend is even more powerful.

		BeginText(SHORTCUTT_6b_Q14a, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q14b, 210, 70, 1.5);
			
			Sleep(5.5); 
		EndText(SHORTCUTT_6b_Q14a, 0.5);
		EndText(SHORTCUTT_6b_Q14b, 0.5);

	Sleep(0.5);
 
	//Q14c The desire for their power drives the best of
	//Q14d men to the worst of deeds.

		BeginText(SHORTCUTT_6b_Q14c, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q14d, 210, 70, 1.5);
		
			Sleep(5.5);
		EndText(SHORTCUTT_6b_Q14c, 0.5);
		EndText(SHORTCUTT_6b_Q14d, 0.5);

	Sleep(0.5);
 	
 	//---------------------
 /*	
 	SetCamPos(-466.2, -1334.9, 132);
 	SetCamDir(42.3, 352.3, 0);
 	MoveCamLineTo(-272, -1548.4, 132, 16, 0);
 */
 	SetCamPos(-1603.9, 3256, 529.2);
 	SetCamDir(77.3, 359, 0);
 	RotateCamTo(77.9, 307.6, 0, 10);
 	Sleep(0.5);
 	
	
	//Q14e Twenty years ago, it became clear to me that
	//Q14f there would never be peace while those 

		BeginText(SHORTCUTT_6b_Q14e, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q14f, 210, 70, 1.5);
			
			Sleep(5);
		EndText(SHORTCUTT_6b_Q14e, 0.25);
		EndText(SHORTCUTT_6b_Q14f, 0.25);

	Sleep(0.3);
 
	//Q14g weapons existed and the world would be better without
	//Q14h them.

		BeginText(SHORTCUTT_6b_Q14g, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q14h, 210, 70, 1.5);
			
			Sleep(3.2);
		EndText(SHORTCUTT_6b_Q14g, 0.5);
		EndText(SHORTCUTT_6b_Q14h, 0.5);

	Sleep(0.3);
 
	//----------------------------------
	SetCamPos(-113, -440.9, 5.9);
 	SetCamDir(25.2, 25.6, 0);
 	MoveCamLineTo(-107.8, -451.8, 5.9, 10, 0);
	//Sleep(0.5);
	
	//Q14i Since that time, I am ashamed to say I have
	//Q14j recovered only two of the weapons, 

		BeginText(SHORTCUTT_6b_Q14i, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q14j, 210, 70, 1.5);
			
			Sleep(5.5); 
		EndText(SHORTCUTT_6b_Q14i, 0.5);
		EndText(SHORTCUTT_6b_Q14j, 0.5);

	Sleep(0.5);
 
	//Q14k the Ember Sword and the Searing Dagger.

		BeginText(SHORTCUTT_6b_Q14k, 210, 60, 1.5);
			
			Sleep(2); 
		EndText(SHORTCUTT_6b_Q14k, 0.5);

	Sleep(0.5);
 
	
	
	//------------------------
	SetCamPos(12.3, 226.9, 31.3);
	SetCamDir(123, 18.4, 0);
		
	//Q15a Time is not a forgiving mistress, and this 
	//Q15b body can no longer do all that is required 
	//Q15C of it.
		BeginText(SHORTCUTT_6b_Q15a, 210, 40, 1.5);
		BeginText(SHORTCUTT_6b_Q15b, 210, 60, 1.5);
		BeginText(SHORTCUTT_6b_Q15c, 210, 80, 1.5);
			
			Sleep(6); 
		EndText(SHORTCUTT_6b_Q15a, 0.5);
		EndText(SHORTCUTT_6b_Q15b, 0.5);
		EndText(SHORTCUTT_6b_Q15c, 0.5);
	
	Sleep(0.5);
 
	//Q15d This is the reason I founded this village and
	//Q15e took you two on as pupils.

		BeginText(SHORTCUTT_6b_Q15d, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q15e, 210, 70, 1.5);
			
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_Q15d, 0.5);
		EndText(SHORTCUTT_6b_Q15e, 0.5);
	EndFadeImg("cs_ce11", 0.5);
	Sleep(0.5);
 
	//-----------------//
	//SetCamPos(5.4, 201, 26.3);
	//SetCamDir(208.6, 14.5, 0);
	SetCamPos(3.8, 208.7, 22.5);
	SetCamDir(219.8, 23.4, 0);
	
	Sleep(0.5);
	//M16 Master?
	BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_M16, 210, 510, 1.5);
			PlayVoice("32_mia_011");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_M16, 0.5);
	EndFadeImg(PhotoFemale, 0.5);
	Sleep(0.5);
 	
	
	//------------------------//
	//SetCamPos(30.5, 189.8, 42.9);
	//SetCamDir(143, 341.5, 0);
	UnLook(ce11);
	//------------------------//
	SetCamPos(-4.3, 173.5, 17.9);
	SetCamDir(95, 26.1, 0);
	MoveCamLineTo(6.1, 174.4, 17.9, 12, 0);
	Sleep(0.5);	
		
	//Q17a My hope was that one day you two would possess
	//Q17b the skills necessary to finish 
	BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_Q17a, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q17b, 210, 70, 1.5);
			PlayVoice("32_qi_012");
			Sleep(5); 
		EndText(SHORTCUTT_6b_Q17a, 0.5);
		EndText(SHORTCUTT_6b_Q17b, 0.5);
	
	Sleep(0.5);
 
	//Q17c my quest:to find the seven remaining weapons and seal
	//Q17d them away forever.
	
		BeginText(SHORTCUTT_6b_Q17c, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q17d, 210, 70, 1.5);
			
			Sleep(5); 
		EndText(SHORTCUTT_6b_Q17c, 0.5);
		EndText(SHORTCUTT_6b_Q17d, 0.5);
	
	Sleep(0.5);
 
	
	//--------------------------
 	SetCamPos(15.7, 223.6, 28);
	SetCamDir(127.9, 21.2, 0);
	MoveCamLineTo(12.1, 228.3, 30.3, 4, 0);
	RotateCamTo(127.9, 26.3, 0, 4);
	Sleep(0.5);
	
	//Q18 It seems that day has come.
	
		BeginText(SHORTCUTT_6b_Q18, 210, 60, 1.5);
			
			Sleep(3.5); 
		EndText(SHORTCUTT_6b_Q18, 0.5);
	
	Sleep(0.5);
 	
 		
 	LookChara(ce11, ce04);
	//Q19a Mia, you must undertake this quest and retrieve
	//Q19b the weapons for me.
	
		BeginText(SHORTCUTT_6b_Q19a, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q19b, 210, 70, 1.5);
			
			Sleep(5);
		EndText(SHORTCUTT_6b_Q19a, 0.5);
		EndText(SHORTCUTT_6b_Q19b, 0.5);
	
	Sleep(0.5);
 
	//Q19c I am deeply ashamed to pass a duty that was mine
	//Q19d on to you, but this is the way it must be.

		BeginText(SHORTCUTT_6b_Q19c, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q19d, 210, 70, 1.5);
			
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_Q19c, 0.5);
		EndText(SHORTCUTT_6b_Q19d, 0.5);
	EndFadeImg("cs_ce11", 0.5);
	Sleep(0.5);
 
	//-----------------//
	//SetCamPos(5.4, 201, 26.3);
	//SetCamDir(208.6, 14.5, 0);
	LookChara(ce01, ce04);
	SetCamPos(4.7, 207.3, 28.3);
	SetCamDir(216.3, 7.9, 0);
	Sleep(0.5);
		
	//M20a Master, I could never repay you for all you have
	//M20b given me. I am honored to continue your quest.
	BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_M20a, 210, 500, 1.5);
		BeginText(SHORTCUTT_6b_M20b, 210, 520, 1.5);
			PlayVoice("32_mia_013");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_M20a, 0.5);
		EndText(SHORTCUTT_6b_M20b, 0.5);
	EndFadeImg(PhotoFemale, 0.5);
	Sleep(0.5);
 
	
	//--------------------//
	//SetCamPos(17, 207.6, 31);
	//SetCamDir(253.7, 7.7, 0);
	SetCamPos(20.7, 209.8, 29.3);
	SetCamDir(224.6, 18.4, 0);
	LookChara(ce01, ce11);
		
	//K21a Wait a minute! She can't just go running off on
	//K21b this mission all by herself!
	BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_K21a, 210, 500, 1.5);
		BeginText(SHORTCUTT_6b_K21b, 210, 520, 1.5);
			PlayVoice("32_kai_014");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_K21a, 0.5);
		EndText(SHORTCUTT_6b_K21b, 0.5);
	EndFadeImg(PhotoMale, 0.5);
	Sleep(0.5);
 
	//K21c She's young-vulnerable-she need's a man's
	//K21d protection!
	BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_K21c, 210, 500, 1.5);
		BeginText(SHORTCUTT_6b_K21d, 210, 520, 1.5);
			PlayVoice("32_kai_014a");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_K21c, 0.5);
		EndText(SHORTCUTT_6b_K21d, 0.5);
	EndFadeImg(PhotoMale, 0.5);
	Sleep(0.5);
 
	//-------------//
	//SetCamPos(25.8, 200.7, 31);
	//SetCamDir(207.7, 7.2, 0);
	//SetCamPos(5, 201.5, 22.6);
	//SetCamDir(203.7, 31.9, 0);
	//LookChara(ce01, ce04);	
	LookChara(ce04, ce01);
	Sleep(0.5);
	
	//M22 Who do you suggest, then, Kai?
	BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_M22, 210, 510, 1.5);
			PlayVoice("32_mia_015");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_M22, 0.5);
	EndFadeImg(PhotoFemale, 0.5);
	Sleep(0.5);
 	
 	//---------------------
 	SetCamPos(17.6, 210.7, 27.1);
 	SetCamDir(252.2, 27.1, 0);
 	UnLook(ce01);
	Sleep(0.5);
		
	//K23a Master, I want-I mean, I humbly request to be
	//K23b included in the mission.
	BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_K23a, 210, 500, 1.5);
		BeginText(SHORTCUTT_6b_K23b, 210, 520, 1.5);
			PlayVoice("32_kai_016");
			
			//-----------------------
			Sleep(0.8);
			LookChara(ce01, ce11);
			//-------------------------
			
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_K23a, 0.5);
		EndText(SHORTCUTT_6b_K23b, 0.5);
	EndFadeImg(PhotoMale, 0.5);
	Sleep(0.5);
 
	//--------------------
	SetCamPos(2.5, 200.9, 25.6);
	SetCamDir(212, 30.4, 0);
	LookChara(ce04, ce01);
	Sleep(0.5);
	
	//M24a Because there might be something in it 
	//M24b for you?
	BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_M24a, 210, 500, 1.5);
		BeginText(SHORTCUTT_6b_M24b, 210, 520, 1.5);
			PlayVoice("32_mia_017");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_M24a, 0.5);
		EndText(SHORTCUTT_6b_M24b, 0.5);
	EndFadeImg(PhotoFemale, 0.5);
	Sleep(0.5);
 
	//----------------------------
	SetCamPos(1.9, 176.7, 29.2);
	SetCamDir(87.3, 10.9, 0);
	LookChara(ce01, ce04);
	
	//K25 You wound me, my lady.
	BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_K25, 210, 510, 1.5);
			PlayVoice("32_kai_018");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_K25, 0.5);
	EndFadeImg(PhotoMale, 0.5);
	Sleep(0.5);
 
	
	//-----------//
	//SetCamPos(11.6, 210.3, 35);
	//SetCamDir(126.6, 14.5, 0);
	
	
	
	//Q26a Enough. Kai, you will of course accompany Mia
	//Q26b on the journey.
	BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_Q26a, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q26b, 210, 70, 1.5);
			PlayVoice("32_qi_019");
			LookChara(ce11, ce01);
			//------------
			Sleep(0.3);
			LookChara(ce01, ce11);
			Sleep(0.1);
			LookChara(ce04, ce11);
			//-------------
			
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_Q26a, 0.5);
		EndText(SHORTCUTT_6b_Q26b, 0.5);
	EndFadeImg("cs_ce11", 0.5);
	Sleep(0.5);
 
	
	
	//----------------//
	//SetCamPos(23.7, 238.8, 49.8);
	//SetCamDir(227.6, 336.3, 0);
	SetCharaStyle(ce04, 1);
	SetCamPos(6, 207.4, 37);
	SetCamDir(213.9, 338.5, 0);
	SetCharaStyle(ce04, 0);
	Sleep(0.5);
	
	//M27 But Master-
	BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_M27, 210, 510, 1.5);
			PlayVoice("32_mia_020");
			PlayPose(ce04, 1104, 1.2);
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_M27, 0.5);
	EndFadeImg(PhotoFemale, 0.5);
	Sleep(0.5);
 
	
	//-----------------//
	SetCamPos(14.4, 221.5, 28.5);
	SetCamDir(124.2, 11.4, 0);
	
	MoveCamLineTo(37.8, 182.8, 20.2, 22, 0);
	RotateCamTo(138.6, 14.4, 0, 22);
	
	LookChara(ce11, ce04);
	//Q28 Kai is right-for once.  You will need his help.
	BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_Q28, 210, 60, 1.5);
			PlayVoice("32_qi_021");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_Q28, 0.5);
	EndFadeImg("cs_ce11", 0.5);
	Sleep(0.5);
 	
 	UnLook(ce11);
	//Q29a Kai, aid Mia in retrieving the Phoenix Weapons-it
	//Q29b will require both of you to work together as one
	BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_Q29a, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q29b, 210, 70, 1.5);
			PlayVoice("32_qi_022");
			Sleep(6.5); 
		EndText(SHORTCUTT_6b_Q29a, 0.5);
		EndText(SHORTCUTT_6b_Q29b, 0.5);
	
	Sleep(0.5);
 
	//Q29c to complete this mission.
	
		BeginText(SHORTCUTT_6b_Q29c, 210, 60, 1.5);
			
			Sleep(2); 
		EndText(SHORTCUTT_6b_Q29c, 0.5);
	
	Sleep(0.5);
 
	
	
	//Q30a I am afraid the  entire world will suffer untold
	//Q30b misery if the weapons are not safely sealed 
	
		BeginText(SHORTCUTT_6b_Q30a, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q30b, 210, 70, 1.5);
			
			Sleep(6);
		EndText(SHORTCUTT_6b_Q30a, 0.5);
		EndText(SHORTCUTT_6b_Q30b, 0.5);
	
	Sleep(0.5);
 
	//Q30c away soon.
	
		BeginText(SHORTCUTT_6b_Q30c, 210, 60, 1.5);
			
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_Q30c, 0.5);
	EndFadeImg("cs_ce11", 0.5);
	WaitCamUntil();
	//Sleep(0.5);
 
 	//----------------------//
 	//SetCamPos(16, 234.3, 48.7);
 	//SetCamDir(250, 328.3, 0);
 	SetCamPos(22.8, 215.2, 31.2);
 	SetCamDir(227.4, 8.12, 0);
 	
 	
	//K31a I will do as you ask or give my life attempting
	//K31b to, Master.
	BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_K31a, 210, 500, 1.5);
		BeginText(SHORTCUTT_6b_K31b, 210, 520, 1.5);
			PlayVoice("32_kai_023");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_K31a, 0.5);
		EndText(SHORTCUTT_6b_K31b, 0.5);
	EndFadeImg(PhotoMale, 0.5);
	Sleep(0.5);
 
	//M32 We will bring you what you seek.
	BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_M32, 210, 510, 1.5);
			PlayVoice("32_mia_024");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_M32, 0.5);
	EndFadeImg(PhotoFemale, 0.5);
	Sleep(0.5);
 
	
	//-------------------//
	SetCamPos(34.1, 186.2, 11.8);
	SetCamDir(140.9, 31.5, 0);
		
	//Q33a I have never been more proud of you two.
	//Q33b Your training is truly complete.
	BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_Q33a, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q33b, 210, 70, 1.5);
			PlayVoice("32_qi_025");
			Sleep(6); 
		EndText(SHORTCUTT_6b_Q33a, 0.5);
		EndText(SHORTCUTT_6b_Q33b, 0.5);
	
	Sleep(0.5);
 
	//Q33c It is time for you to take the two weapons
	//Q33d I already possess.
	
		BeginText(SHORTCUTT_6b_Q33c, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q33d, 210, 70, 1.5);
			
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_Q33c, 0.5);
		EndText(SHORTCUTT_6b_Q33d, 0.5);
	EndFadeImg("cs_ce11", 0.5);
	Sleep(0.5);
	


	CharaWalkTo(ce11, 0.8, 214.9, 2.5);//0.8, 218.9, 2.5	
//CHARA take TWO WEAPON ----------------------------------------------------------
	WaitCharaUntil(ce11);
	Sleep(0.5);
	PlayPose(ce11, 1099, 2.5);
	Sleep(1);
	
	PlayPose(ce04, 0104, 0.5);
	Sleep(0.5);
	SetCharaWeapon(ce04, 20);
	
	PlayPose(ce01, 0104, 0.5);
	Sleep(0.5);
	SetCharaWeapon(ce01, 30);
	
/*	
	WaitCharaUntil(ce11);
	Sleep(0.5);
	PlayPose(ce11, 1099, 2);
	Sleep(0.5);
	
	PlayPose(ce04, 1100, 1.5);
	PlayPose(ce01, 1100, 1.5);
	
	WaitCharaUntil(ce04);
	PlayPose(ce04, 0105, 2);
	SetCharaWeapon(ce04, 20);
	
	WaitCharaUntil(ce01);
	PlayPose(ce01, 0105, 2);
	SetCharaWeapon(ce01, 30);	
*/	
	Sleep(2);
	
	//-----------------------
	/*
	SetCamPos(17.6, 185.4, 41.1);
	SetCamDir(129.2, 344.1, 0);	
	*/
	SetCamPos(25.4, 201.5, 21.8);
	SetCamDir(217.3, 355.9, 0);
	RotateCamTo(160, 345.5, 0, 5);
	Sleep(0.5);
	
	//Q34a Remember, these weapons are filled with power.
	//Q34b Those whose minds are not disciplined enough
	BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_Q34a, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q34b, 210, 70, 1.5);
			PlayVoice("32_qi_026");
			//------------------
			Sleep(4.5);
			SetCamPos(-3.5, 186.6, 21.2);
			SetCamDir(123.7, 349.3, 0);
			RotateCamTo(151.9, 356.5, 0, 5);
			//----------------
			
			Sleep(1.5); 
		EndText(SHORTCUTT_6b_Q34a, 0.5);
		EndText(SHORTCUTT_6b_Q34b, 0.5);
	
	Sleep(0.5);
 
	//Q34c will never be able to master them.
	
		BeginText(SHORTCUTT_6b_Q34c, 210, 60, 1.5);
			
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_Q34c, 0.5);
	EndFadeImg("cs_ce11", 0.5);
	Sleep(0.5);
 
	//----------------//
	//SetCamPos(16.8, 205, 27.4);
	//SetCamDir(251.7, 22.2, 0);
	SetCamPos(21.6, 210, 22);
	SetCamDir(221.6, 33.9, 0);
	
	//K35 I can handle any weapon in this land with ease!
	BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_K35, 210, 510, 1.5);
			PlayVoice("32_kai_027");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_K35, 0.5);
	EndFadeImg(PhotoMale, 0.5);
	Sleep(0.5);
 
	//----------------//
	//SetCamPos(4.8, 199, 30.4);
	//SetCamDir(204.7, 1.15, 0);
	LookChara(ce04, ce01);
	Sleep(0.5);
	
	//M36 Oh, Kai...
	BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_M36, 210, 510, 1.5);
			PlayVoice("32_mia_028");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_M36, 0.5);
	EndFadeImg(PhotoFemale, 0.5);
	Sleep(0.5);
 
	
	
	//---------------------//
	//SetCamPos(4.8, 207.2, 26.6);
	//SetCamDir(109.4, 42, 0);
	SetCamPos(10.3, 205.5, 32.7);
	SetCamDir(128.4, 14.1, 0);
	LookChara(ce04, ce11);
	Sleep(0.5);	
		
	
	//Q37a Many have had that attitude before you. Mind
	//Q37b that you do not suffer their same fate.
	BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_Q37a, 210, 50, 1.5);
		BeginText(SHORTCUTT_6b_Q37b, 210, 70, 1.5);
			PlayVoice("32_qi_029");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_Q37a, 0.5);
		EndText(SHORTCUTT_6b_Q37b, 0.5);
	EndFadeImg("cs_ce11", 0.5);
	Sleep(0.5);

	
	//-------------//
	//SetCamPos(21.5, 230.7, 55.5);
	//SetCamDir(231.2, 321, 0);
	SetCamPos(23.9, 228.8, 62.2);
	SetCamDir(225.3, 310.5, 0);
	
	//K38 You can be assured I will not.
	BeginFadeImg(PhotoMale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_K38, 210, 510, 1.5);
			PlayVoice("32_kai_030");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_K38, 0.5);
	EndFadeImg(PhotoMale, 0.5);
	Sleep(0.5);
 
	//M39a We will remember the lessons of the past, 
	//M39b Master.
	BeginFadeImg(PhotoFemale, 30, 485, 180, 90, 1, 1, 0.5);
		BeginText(SHORTCUTT_6b_M39a, 210, 500, 1.5);
		BeginText(SHORTCUTT_6b_M39b, 210, 520, 1.5);
			PlayVoice("32_mia_031");
			WaitVoiceUntil(); 
		EndText(SHORTCUTT_6b_M39a, 0.5);
		EndText(SHORTCUTT_6b_M39b, 0.5);
	EndFadeImg(PhotoFemale, 0.5);
	Sleep(0.5);
	
	
	//fade out
	Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1);
	Sleep(2);


	
	//end
 
	TheEnd();
 
}