//#include "SHORTCUTT_9a_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(5.5, 219.9, 2.5); SetCharaWeapon(ce01, 30); ce04= SpawnFemale(19.2, 333.4, 10.6); SetCharaWeapon(ce04, 20); ce11= SpawnChara("CE11", -0.7, 316, 10.5); SetCharaWeapon(ce11, 32); //19.2, 333.4, 10.6 //-18.6, 332.3, 10.5 // Set chara initial direction SetEntityDir(ce01, 0, 1, 0); SetEntityDir(ce04, -0.2, -0.9, 0); SetEntityDir(ce11, 0, -1, 0); //-0.2, -0.9, 0 // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce11); LookChara(ce04, ce01); LookChara(ce11, ce01); //Set Cam initial SetCamPos(-5.8, 209.5, 32.9); SetCamDir(60.8, 6.1, 0); Sleep(0.5); //Q1a One of the most important abilities when //Q1b facing danger is concentration. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_9a_Q1a, 210, 50, 1.5); BeginText(SHORTCUTT_9a_Q1b, 210, 70, 1.5); PlayVoice("T-9_qi_001"); Sleep(5.3); EndText(SHORTCUTT_9a_Q1a, 0.5); EndText(SHORTCUTT_9a_Q1b, 0.5); Sleep(0.5); //Q1c During battle, you must be able to focus //Q1d on your opponent, no matter what else is //Q1e going on around you. BeginText(SHORTCUTT_9a_Q1c, 210, 40, 1.5); BeginText(SHORTCUTT_9a_Q1d, 210, 60, 1.5); BeginText(SHORTCUTT_9a_Q1e, 210, 80, 1.5); Sleep(8.2); EndText(SHORTCUTT_9a_Q1c, 0.5); EndText(SHORTCUTT_9a_Q1d, 0.5); EndText(SHORTCUTT_9a_Q1e, 0.5); Sleep(0.5); //Q1f Now we will practice locking onto //Q1g an opponent. BeginText(SHORTCUTT_9a_Q1f, 210, 50, 1.5); BeginText(SHORTCUTT_9a_Q1g, 210, 70, 1.5); Sleep(3); EndText(SHORTCUTT_9a_Q1f, 0.5); EndText(SHORTCUTT_9a_Q1g, 0.5); Sleep(0.5); //--------------------------- SetCamPos(-7.9, 298.2, 50.9); SetCamDir(65.9, 341.2, 0); //Q1h For this exercise, you will use me as //Q1i your target. BeginText(SHORTCUTT_9a_Q1h, 210, 50, 1.5); BeginText(SHORTCUTT_9a_Q1i, 210, 70, 1.5); Sleep(3.5); EndText(SHORTCUTT_9a_Q1h, 0.5); EndText(SHORTCUTT_9a_Q1i, 0.5); Sleep(0.5); //Q2a When facing an enemy, press the RIGHT //Q2b THUMBSTICK to lock onto that opponent. BeginText(SHORTCUTT_9a_Q2a, 210, 50, 1.5); BeginText(SHORTCUTT_9a_Q2b, 210, 70, 1.5); Sleep(5);; EndText(SHORTCUTT_9a_Q2a, 0.5); EndText(SHORTCUTT_9a_Q2b, 0.5); Sleep(0.5); //Q2c Press it again to unlock. BeginText(SHORTCUTT_9a_Q2c, 210, 60, 1.5); Sleep(2); EndText(SHORTCUTT_9a_Q2c, 0.5); Sleep(0.5); //Q3a If you and your opponent move far enough away //Q3b from one another, the lock will automatically //Q3c be cancelled. BeginText(SHORTCUTT_9a_Q3a, 210, 40, 1.5); BeginText(SHORTCUTT_9a_Q3b, 210, 60, 1.5); BeginText(SHORTCUTT_9a_Q3c, 210, 80, 1.5); Sleep(6.3); EndText(SHORTCUTT_9a_Q3a, 0.5); EndText(SHORTCUTT_9a_Q3b, 0.5); EndText(SHORTCUTT_9a_Q3c, 0.5); Sleep(0.5); //Q4 Now face me, and try it yourself! BeginText(SHORTCUTT_9a_Q4, 210, 60, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_9a_Q4, 0.5); EndFadeImg("cs_ce11", 0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }