// AI update in rule 1 on 1 type 0 void AI_OnUpdate_1on1_0(int id) { } // AI update in rule 1 on 1 type 1 void AI_OnUpdate_1on1_1(int id) { } // AI update in rule 1 on 1 type 2 void AI_OnUpdate_1on1_2(int id) { }