#include "net_common.h" void OnCache() { LoadScene("SE01"); PlayNetGameMusic(se01_music); SetAudioEnvironment(ENVIRONMENT_FOREST); } void OnHostGame() { } void CAVEDOOR_InitItem(int id) { SetItemAttrib(id, ITEM_MODEL, "door_5", 1); SetItemAttrib(id, ITEM_PHYSICS, ITEM_PHYSICS_NONE); SetItemAttrib(id, ITEM_LIFTABLE, 0); SetItemAttrib(id, ITEM_PICKABLE, 0); }