#include "net_common.h" int MusicLevelCunter = 0; int CurMusic = -1; void OnCache() { LoadScene("SE02"); SetSceneObjectSwitch("BOSSPLATFORM02", "PRESENT", 0); SetSceneObjectSwitch("ncobjwater04", "PRESENT", 0); SetSceneObjectSwitch("ncwave04", "PRESENT", 0); SetSceneObjectSwitch("CBOX02", "PRESENT", 0); SetSceneObjectSwitch("PILLAR", "PRESENT", 0); PlayNetGameMusic(se02_music); SetAudioEnvironment(ENVIRONMENT_PLAIN); } void OnHostGame() { } void CLTRG_InitItem(int id) { SetItemAttrib(id, ITEM_PHYSICS, ITEM_PHYSICS_NONE); SetItemAttrib(id, ITEM_LIFTABLE, 0); SetItemAttrib(id, ITEM_PICKABLE, 0); } void CLTRG_MUSIC01_OnTouch(int id, int charaId) { if (!IsLocalPlayerChara(charaId)) return; if (GetAudioVariable(0) >= 9000) return; if (CurMusic == 1) return; if (MusicLevelCunter < GetRealTime()) { CurMusic = 1; MusicLevelCunter = GetRealTime() + 8000; SetAudioVariable(0,1000); Print("SetAudioVariable => 1000\n"); } } void CLTRG_MUSIC02_OnTouch(int id, int charaId) { if (!IsLocalPlayerChara(charaId)) return; if (GetAudioVariable(0) >= 9000) return; if (CurMusic == 2) return; if (MusicLevelCunter < GetRealTime()) { CurMusic = 2; MusicLevelCunter = GetRealTime() + 8000; SetAudioVariable(0,2000); Print("SetAudioVariable => 2000\n"); } } void CLTRG_MUSIC03_OnTouch(int id, int charaId) { if (!IsLocalPlayerChara(charaId)) return; if (GetAudioVariable(0) >= 9000) return; if (CurMusic == 3) return; if (MusicLevelCunter < GetRealTime()) { CurMusic = 3; MusicLevelCunter = GetRealTime() + 8000; SetAudioVariable(0,3000); Print("SetAudioVariable => 3000\n"); } } void CLTRG_MUSIC04_OnTouch(int id, int charaId) { if (!IsLocalPlayerChara(charaId)) return; if (GetAudioVariable(0) >= 9000) return; if (CurMusic == 4) return; if (MusicLevelCunter < GetRealTime()) { CurMusic = 4; MusicLevelCunter = GetRealTime() + 8000; SetAudioVariable(0,4000); Print("SetAudioVariable => 4000\n"); } } void CLTRG_MUSIC05_OnTouch(int id, int charaId) { if (!IsLocalPlayerChara(charaId)) return; if (GetAudioVariable(0) >= 9000) return; if (CurMusic == 5) return; if (MusicLevelCunter < GetRealTime()) { CurMusic = 5; MusicLevelCunter = GetRealTime() + 8000; SetAudioVariable(0,5000); Print("SetAudioVariable => 5000\n"); } } void CLTRG_MUSIC06_OnTouch(int id, int charaId) { if (!IsLocalPlayerChara(charaId)) return; if (GetAudioVariable(0) >= 9000) return; if (CurMusic == 6) return; if (MusicLevelCunter < GetRealTime()) { CurMusic = 6; MusicLevelCunter = GetRealTime() + 8000; SetAudioVariable(0,6000); Print("SetAudioVariable => 6000\n"); } } void CLTRG_MUSIC07_OnTouch(int id, int charaId) { if (!IsLocalPlayerChara(charaId)) return; if (GetAudioVariable(0) >= 9000) return; if (CurMusic == 7) return; if (MusicLevelCunter < GetRealTime()) { CurMusic = 7; MusicLevelCunter = GetRealTime() + 8000; SetAudioVariable(0,7000); Print("SetAudioVariable => 7000\n"); } } void CLTRG_MUSIC08_OnTouch(int id, int charaId) { if (!IsLocalPlayerChara(charaId)) return; if (GetAudioVariable(0) >= 9000) return; if (CurMusic == 8) return; if (MusicLevelCunter < GetRealTime()) { CurMusic = 8; MusicLevelCunter = GetRealTime() + 8000; SetAudioVariable(0,8000); Print("SetAudioVariable => 8000\n"); } }