/*---------------------------------------------------------------------------------------------------------------------------------------- | "MNGRMENU.INI" +------------------------------------------------------------------------------------------------------------------------------------ * \file * \author Allen Weeks (aweeks@bluetongue.com) * \date Monday, 4 March 2002 * \brief Data file describing in-game park manager menu *-------------------------------------------------------------------------------------------------------------------------------------*/ // The labels used for "command" and "submenu" items are for use by the code for // finding particular items. The localised strings are found by prefixing "Menu_ParkManager_" // to the label -- these should be specified in locale.txt. // The items given in this menu are the class names of the dialogs used to display the // information. #ifdef TOSHI_SKU_WINDOWS menu[ParkManager] { submenu[Build] { // Filled in by BldMenu.ini } submenu[Manager] { dialog = AHeadOfficePerformanceDialog; dialog = AHeadOfficeObjectivesDialog; dialog = AParkGuestbookDialog; dialog = AParkSafetyDialog; dialog = ADinoSummaryDialog; dialog = AParkFinanceDialog; dialog = AStructureSummaryDialog; dialog = AEntertainmentSummaryDialog; } submenu[Dinosaurs] { dialog = AFossilHuntDialog; dialog = AFossilMarketDialog; dialog = ADNAInventoryDialog; command = Dinopedia; dialog = ADinoSummaryDialog; } submenu[Actions] { command = GotoParkEntrance; command = BuildParkEntrance; dialog = AResearchDialog; command = EmergencyOn; command = EmergencyOff; command = GotoChopper; command = GotoSafari; } submenu[Toolbar] { command = Build; command = Manager; command = Dinosaurs; command = Actions; command = StartMenu; } } #else menu[ParkManager] { submenu[Build] { // Filled in by BldMenu.ini } command = GotoSafari; submenu[Manager] { dialog = AHeadOfficePerformanceDialog; dialog = AHeadOfficeObjectivesDialog; dialog = AParkGuestbookDialog; dialog = AParkSafetyDialog; dialog = ADinoSummaryDialog; dialog = AParkFinanceDialog; dialog = AStructureSummaryDialog; dialog = AEntertainmentSummaryDialog; } command = EmergencyOn; command = EmergencyOff; dialog = AResearchDialog; command = GotoParkEntrance; command = BuildParkEntrance; submenu[Dinosaurs] { dialog = AFossilHuntDialog; dialog = AFossilMarketDialog; dialog = ADNAInventoryDialog; command = Dinopedia; dialog = ADinoSummaryDialog; } command = GotoChopper; } #endif