/* Scenario: Template * ==================================== * */ mission Template { ;// mission info .info "budget" 500000 .info "objectives" 0 ;.info "savestate" "NoSave" ;// Give all research .info "giveresearch" 1 ;// systems to activate/de-activate .systemactive "Economy" false .systemactive "Visitor Pool" false .systemactive "Corporate System" false .systemactive "Build Menu" true .systemactive "Enclosure Analyser" true .systemactive "Weather System" true .systemactive "Mail" false ;// features to disable ;.featuredisable "AFossilHuntDialog" .featuredisable "ADNAInventoryDialog" .featuredisable "AHeadOfficeObjectivesDialog" .featuredisable "AHeadOfficePerformanceDialog" .featuredisable "AFossilMarketDialog" .featuredisable "ADNAModificationDialog" .featuredisable "AParkSafetyDialog" .featuredisable "AParkFinanceDialog" .featuredisable "AEntertainmentSummaryDialog" .featuredisable "AParkGuestbookDialog" ;.featuredisable "ADinoSummaryDialog" ;.featuredisable "EmergencyOn" ;.featuredisable "GotoSafari" ;.featuredisable "AResearchDialog" .featuredisable "maintdep" .featuredisable "fountn" .featuredisable "bin" .featuredisable "bench" .featuredisable "kiosk" .featuredisable "toilet" .featuredisable "picnic" .featuredisable "shop" .featuredisable "vent" .featuredisable "viewplat" .featuredisable "hventry" .featuredisable "bllnride" .featuredisable "safari" .featuredisable "huntplat" .featuredisable "rangerdp" .featuredisable "scamera" .featuredisable "abeacbld" .featuredisable "turret" .featuredisable "shelter" .featuredisable "welccntr" ;.featuredisable "hatchery" ;.featuredisable "carnfdsp" ;.featuredisable "herbfdsp" ;.featuredisable "lurebld" ;// Disable walls for site-b .featuredisable "road" .featuredisable "wt1sct90" .featuredisable "wt2sct90" .featuredisable "wt3sct90" .featuredisable "ParkManager_Attractions" .featuredisable "ParkManager_Paths" .featuredisable "ParkManager_Cleaners" .featuredisable "ParkManager_Amenities" .featuredisable "ParkManager_Security" .featuredisable "GotoParkEntrance" .featuredisable "BuildParkEntrance" .featuredisable "GotoSafari" .featuredisable "GotoChopper" .featuredisable "EmergencyOn" .featuredisable "AResearchDialog" .featuredisable "ParkManager_Manager" ;// Mission states ;// Initial state state MissionInit { ;// Trigger fossil hunt dialog to appear action ShowGameDialog("AFossilHuntDialog") transition { goto MissionStart } } ;// Do nothing state MissionStart { } ; // Will return to front end final state MissionComplete { } }