/*---------------------------------------------------------------------------------------------------------------------------------------- | "SOUND.INI" +------------------------------------------------------------------------------------------------------------------------------------*//*! * \file * \author Chris Mayer (cmayer@bluetongue.com) * \date 2003-01-23 * \brief (Auto Generated) Sound configuration data. *///+------------------------------------------------------------------------------------------------------------------------------------- Sound[SFX_CLICK01] { filename = "CLICK01"; directory = "GUI"; volume = 0.7 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_CLICK02] { filename = "CLICK02"; directory = "GUI"; volume = 0.7 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_CLICK03] { filename = "CLICK03"; directory = "GUI"; volume = 0.7 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_CONFIRM] { filename = "CONFIRM"; directory = "GUI"; volume = 0.5 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_DEATH] { filename = "DEATH"; directory = "GUI"; volume = 0.7 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_DESTROY] { filename = "DESTROY"; directory = "GUI"; volume = 0.7 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_DISPLAY] { filename = "DISPLAY"; directory = "GUI"; volume = 0.7 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_EVENTSIREN] { filename = "EVENTSIREN"; directory = "GUI"; volume = 0.4 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 1752 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_GUI01] { filename = "GUI01"; directory = "GUI"; volume = 0.5 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 2025 ; maxplaying = 1 ; pitchvar = 0; samples = 1 ; } Sound[SFX_LAYFENCE] { filename = "LAYFENCE"; directory = "GUI"; volume = 0.8 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_LAYPATH] { filename = "LAYPATH"; directory = "GUI"; volume = 0.8 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_NEGATIVE] { filename = "NEGATIVE"; directory = "GUI"; volume = 0.6 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PLACEBUILD01] { filename = "PLACEBUILD01"; directory = "GUI"; volume = 0.8 ; frequency = 44100 ; mindist = 30 ; maxdist = 100 ; priority = 0; flags = 200 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ACROGROWL001] { filename = "ACROGROWL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_ACROGROWL002] { filename = "ACROGROWL02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_ACROROAR001] { filename = "ACROROAR01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 30 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_ACROROAR002] { filename = "ACROROAR02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_ALBTGROWL01] { filename = "ALBTGROWL01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 3 ; } Sound[SFX_ALBTGROWL02] { filename = "ALBTGROWL02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_ALBTGROWL03] { filename = "ALBTGROWL03"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_ALBTROAR01] { filename = "ALBTROAR01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 30 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_ALBTROAR02] { filename = "ALBTROAR02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 30 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_ALLOCALL01] { filename = "ALLOCALL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_ALLORES01] { filename = "ALLORES01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_ALLORES02] { filename = "ALLORES02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_ALLOROAR] { filename = "ALLOROAR"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 30 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ANKCALL001] { filename = "ANKCALL01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_ANKCALL002] { filename = "ANKCALL02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_ANKROAR001] { filename = "ANKROAR01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_ANKROAR002] { filename = "ANKROAR02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_BRACHCALL0011] { filename = "BRACHCALL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 55 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_BRACHCALL0012] { filename = "BRACHCALL02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 35 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_BRACHRES01] { filename = "BRACHRES01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 35 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_BRACHRES02] { filename = "BRACHRES02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 35 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_BRACHSTOMP] { filename = "BRACHSTOMP"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 55 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_CAMACALL01] { filename = "CAMACALL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 30 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 3 ; } Sound[SFX_CAMACALL02] { filename = "CAMACALL02"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CAMACALL03] { filename = "CAMACALL03"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CARNGROWL01] { filename = "CARNGROWL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_CARNGROWL02] { filename = "CARNGROWL02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_CARNTEAR01] { filename = "CARNTEAR01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_CARNTEAR02] { filename = "CARNTEAR02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CERATOGROWL001] { filename = "CERATOGROWL01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_CERATOGROWL002] { filename = "CERATOGROWL03"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CERATOROAR001] { filename = "CERATOROAR01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_CERATOROAR002] { filename = "CERATOROAR02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CHARCHISS01] { filename = "CHARCHISS01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_CHARCHISS02] { filename = "CHARCHISS02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CHARCROAR01] { filename = "CARCHROAR01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 50 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_CHARCROAR02] { filename = "CARCHROAR02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 50 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_CORYCALL01] { filename = "CORYCALL01"; directory = "Dino"; volume = 0.75 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_CORYCALL02] { filename = "CORYCALL02"; directory = "Dino"; volume = 0.75 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CORYRES01] { filename = "CORYRES"; directory = "Dino"; volume = 0.75 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_CORYWARN01] { filename = "CORYWARN"; directory = "Dino"; volume = 0.75 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_DILOCALL001] { filename = "DILOCALL01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_DILOCALL002] { filename = "DILOCALL02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_DILOHISS001] { filename = "DILOHISS01"; directory = "Dino"; volume = 0.3 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_DRYO_CHAL01] { filename = "DRYOCHLG01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_DRYO_CHAL02] { filename = "DRYOCHLG02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_DRYOCALL001] { filename = "DRYOCALL01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_DRYOCALL002] { filename = "DRYOCALL02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_EDMONTCALL001] { filename = "EDCALL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_EDMONTCALL002] { filename = "EDCALL02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_EDMONTRES001] { filename = "EDRES01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_EDMONTRES002] { filename = "EDRES02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GALICALL001] { filename = "GALICALL01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_GALICALL002] { filename = "GALICALL02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GALIPAIN001] { filename = "GALIPAIN01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_GEN_LONG_GROWL] { filename = "GEN_LONG_GROWL"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENLGROWL01] { filename = "GENLGROWL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_GENLGROWL02] { filename = "GENLGROWL02"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENLGROWL03] { filename = "GENLGROWL03"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENLGROWL04] { filename = "GENLGROWL04"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENLGRUNT01] { filename = "GENLGRUNT01"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_GENLGRUNT03] { filename = "GENLGRUNT03"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENLSNIFF01] { filename = "GENLSNIFF01"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 1 ; } Sound[SFX_GENLSNORT01] { filename = "GENSNIFF02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_GENLSNORT03] { filename = "GENLSNORT03"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GEN_SMLDIE001] { filename = "GEN_SMLDIE01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_GEN_SMLDIE002] { filename = "GEN_SMLDIE02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GEN_WHINE] { filename = "GEN_WHINE"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENBORED01] { filename = "GENBORED01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENSCRATCH01] { filename = "SCRATCH01"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 3 ; } Sound[SFX_GENSCRATCH02] { filename = "SCRATCH02"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENSCRATCH03] { filename = "SCRATCH03"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENSITG] { filename = "GENSITG"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENSITL] { filename = "GENSITL"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENSNAP] { filename = "GENSNAP"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GENWAKEUP] { filename = "GENWAKEUP"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_HERBCHEW01] { filename = "HERBCHEW01"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_HERBTEAR01] { filename = "HERBCHEW02"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_HERBTEAR02] { filename = "HERBCHEW03"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_HERBGROWL02] { filename = "HERBGROWL02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_HERBGROWL03] { filename = "HERBGROWL03"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_HOMACALL01] { filename = "HOMACALL01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_HOMACHLNG01] { filename = "HOMACHLNG01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_KENTCALL01] { filename = "KENTCALL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 3 ; } Sound[SFX_KENTCALL02] { filename = "KENTCALL02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_KENTCALL03] { filename = "KENTCALL03"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_LHERBSTEP01] { filename = "LARGEWALK01"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 4 ; } Sound[SFX_LHERBSTEP02] { filename = "LARGEWALK02"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 0 ; } Sound[SFX_LHERBSTEP03] { filename = "LARGEWALK03"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 0 ; } Sound[SFX_LHERBSTEP04] { filename = "LARGEWALK04"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 0 ; } Sound[SFX_LCARNSTEP01] { filename = "LCARNSTEP01"; directory = "Dino"; volume = 0.9 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 75 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 2 ; } Sound[SFX_LCARNSTEP02] { filename = "LCARNSTEP02"; directory = "Dino"; volume = 0.9 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 75 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 0 ; } Sound[SFX_MED_SPLASH01] { filename = "MED_SPLASH01"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 8 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 4 ; } Sound[SFX_MED_SPLASH02] { filename = "MED_SPLASH02"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 8 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 0 ; } Sound[SFX_MED_SPLASH03] { filename = "MED_SPLASH03"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 8 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 0 ; } Sound[SFX_MED_SPLASH04] { filename = "MED_SPLASH04"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 8 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 0 ; } Sound[SFX_MEDSTEP001] { filename = "MEDSTEP01"; directory = "Dino"; volume = 0.4 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 6 ; } Sound[SFX_MEDSTEP002] { filename = "MEDSTEP02"; directory = "Dino"; volume = 0.4 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 0 ; } Sound[SFX_MEDSTEP003] { filename = "MEDSTEP03"; directory = "Dino"; volume = 0.4 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 0 ; } Sound[SFX_MEDSTEP004] { filename = "MEDSTEP04"; directory = "Dino"; volume = 0.4 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 0 ; } Sound[SFX_MEDSTEP005] { filename = "MEDSTEP05"; directory = "Dino"; volume = 0.4 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 0 ; } Sound[SFX_MEDSTEP006] { filename = "MEDSTEP06"; directory = "Dino"; volume = 0.4 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 0 ; } Sound[SFX_OURANCALL01] { filename = "OURANCALL01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_OURANCALL03] { filename = "OURANCALL03"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_OURANRES01] { filename = "OURANRES01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_OURANRES02] { filename = "OURANRES02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_OURANWARN] { filename = "OURANWARN"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_PACHYCALL001] { filename = "PACHYCALL01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_PACHYCALL002] { filename = "PACHYCALL03"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_PACHYCHLNG01] { filename = "PACHYCHLNG01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_PACHYCHLNG02] { filename = "PACHYCHLNG02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_PACHYGROAN001] { filename = "PACHYGROAN"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_PARACALL001] { filename = "PARACALL01"; directory = "Dino"; volume = 0.9 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_PARACALL002] { filename = "PARACALL02"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RAPATTACK001] { filename = "RAPATTACK01"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 30 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_RAPATTACK002] { filename = "RAPATTACK02"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 30 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RAPBARK001] { filename = "RAPBARK01"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 4 ; } Sound[SFX_RAPBARK002] { filename = "RAPBARK02"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RAPBARK003] { filename = "RAPBARK03"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RAPCALL001] { filename = "RAPCALL01"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RAPHISS002] { filename = "RAPHISS02"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_RAPHISS003] { filename = "RAPHISS03"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SMALL_SPLASH01] { filename = "SMALL_SPLASH01"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 3 ; maxdist = 150 ; priority = 40 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 3 ; } Sound[SFX_SMALL_SPLASH02] { filename = "SMALL_SPLASH02"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 3 ; maxdist = 150 ; priority = 40 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SMALL_SPLASH03] { filename = "SMALL_SPLASH03"; directory = "Dino"; volume = 0.5 ; frequency = 44100 ; mindist = 3 ; maxdist = 150 ; priority = 40 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SMALLSTEP001] { filename = "SMALLSTEP01"; directory = "Dino"; volume = 0.4 ; frequency = 44100 ; mindist = 2 ; maxdist = 150 ; priority = 20 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 2 ; } Sound[SFX_SMALLSTEP002] { filename = "SMALLSTEP02"; directory = "Dino"; volume = 0.4 ; frequency = 44100 ; mindist = 2 ; maxdist = 150 ; priority = 20 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SPINOGRAB] { filename = "SPINOGRAB"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SPINOLONGROAR01] { filename = "SPINOLONGROAR01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 50 ; maxdist = 70 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SPINOROAR001] { filename = "SPINOROAR01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_SPINOROAR002] { filename = "SPINOROAR02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SPINOSHAKE] { filename = "SPINOSHAKE"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SPINOSWALLOW] { filename = "SPINOSWALLOW"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_STEGCALL001] { filename = "STEGCALL01"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_STEGCHLNG] { filename = "STEGCHLNG"; directory = "Dino"; volume = 0.9 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_STEGROAR001] { filename = "STEGROAR01"; directory = "Dino"; volume = 0.9 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_STYCALL01] { filename = "STYCALL01"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_STYCALL02] { filename = "STYCALL02"; directory = "Dino"; volume = 0.7 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_STYROAR01] { filename = "STYROAR01"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_STYROAR02] { filename = "STYROAR02"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TAILSWIPE] { filename = "TAILSWIPE"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 5 ; maxdist = 150 ; priority = 75 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TOROCALL01] { filename = "TOROCALL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 3 ; } Sound[SFX_TOROCALL02] { filename = "TOROCALL02"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TOROCALL03] { filename = "TOROCALL03"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TOROROAR01] { filename = "TOROROAR01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TREXGROWL001] { filename = "TREXGROWL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 2 ; } Sound[SFX_TREXGROWL002] { filename = "TREXGROWL02"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 20 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TREXROAR] { filename = "TREXROAR01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 50 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TRICCALL001] { filename = "TRICCALL01"; directory = "Dino"; volume = 1 ; frequency = 44100 ; mindist = 25 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 3 ; } Sound[SFX_TRICCALL002] { filename = "TRICCALL02"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TRICCALL003] { filename = "TRICCALL03"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 15 ; maxdist = 150 ; priority = 100 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_WATER_IN] { filename = "WATER_IN"; directory = "Dino"; volume = 0.9 ; frequency = 44100 ; mindist = 4 ; maxdist = 150 ; priority = 75 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_WATER_LIFT] { filename = "WATER_LIFT"; directory = "Dino"; volume = 0.9 ; frequency = 44100 ; mindist = 4 ; maxdist = 150 ; priority = 75 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_WATERSTEP01] { filename = "WATERSTEP01"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 4 ; pitchvar = 0; samples = 3 ; } Sound[SFX_WATERSTEP02] { filename = "WATERSTEP02"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 4 ; pitchvar = 0; samples = 0 ; } Sound[SFX_WATERSTEP03] { filename = "WATERSTEP03"; directory = "Dino"; volume = 0.6 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 50 ; flags = 0 ; maxplaying = 4 ; pitchvar = 0; samples = 0 ; } Sound[SFX_WATER_STIR] { filename = "WATER_STIR"; directory = "Dino"; volume = 0.8 ; frequency = 44100 ; mindist = 4 ; maxdist = 150 ; priority = 75 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_HAPPY01] { filename = "F_HAPPY01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_FEMALE_HAPPY02] { filename = "F_HAPPY02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_HAPPY03] { filename = "F_HAPPY03"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_HAPPY04] { filename = "F_HAPPY04"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_ANGRY01] { filename = "F_ANGRY01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_FEMALE_ANGRY02] { filename = "F_ANGRY02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_ANGRY03] { filename = "F_ANGRY03"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_ANGRY04] { filename = "F_ANGRY04"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_YUM01] { filename = "F_YUM01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_FEMALE_YUM02] { filename = "F_YUM02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_YUM03] { filename = "F_YUM03"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_YUM04] { filename = "F_YUM04"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_WOW01] { filename = "F_WOW01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_FEMALE_WOW02] { filename = "F_WOW02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_WOW03] { filename = "F_WOW03"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_WOW04] { filename = "F_WOW04"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_SCREAM_L01] { filename = "F_SCREAM_L01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_FEMALE_SCREAM_L02] { filename = "F_SCREAM_L02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_SCREAM_S01] { filename = "F_SCREAM_S01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_FEMALE_SCREAM_S02] { filename = "F_SCREAM_S02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FEMALE_SHAKE] { filename = "F_SHAKE"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_HAPPY01] { filename = "M_HAPPY01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_MALE_HAPPY02] { filename = "M_HAPPY02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_HAPPY03] { filename = "M_HAPPY03"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_HAPPY04] { filename = "M_HAPPY04"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_ANGRY01] { filename = "M_ANGRY01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_MALE_ANGRY02] { filename = "M_ANGRY02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_ANGRY03] { filename = "M_ANGRY03"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_ANGRY04] { filename = "M_ANGRY04"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_YUM01] { filename = "M_YUM01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_MALE_YUM02] { filename = "M_YUM02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_YUM03] { filename = "M_YUM03"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_YUM04] { filename = "M_YUM04"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_WOW01] { filename = "M_WOW01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_MALE_WOW02] { filename = "M_WOW02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_WOW03] { filename = "M_WOW03"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_WOW04] { filename = "M_WOW04"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_SCREAM_L01] { filename = "M_SCREAM_L01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_MALE_SCREAM_L02] { filename = "M_SCREAM_L02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_SCREAM_S01] { filename = "M_SCREAM_S01"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_MALE_SCREAM_S02] { filename = "M_SCREAM_S02"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_MALE_SHAKE] { filename = "M_SHAKE"; directory = "People"; volume = 0.9 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 0; flags = 16 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG1AA] { filename = "AG1AA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_AG1AB] { filename = "AG1AB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG1AC] { filename = "AG1AC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG1AD] { filename = "AG1AD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG1CA] { filename = "AG1CA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_AG1CB] { filename = "AG1CB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG1CC] { filename = "AG1CC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG1CD] { filename = "AG1CD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG2A] { filename = "AG2A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_AG2B] { filename = "AG2B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG2C] { filename = "AG2C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG2D] { filename = "AG2D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG2E] { filename = "AG2E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 3 ; } Sound[SFX_AG2F] { filename = "AG2F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG2G] { filename = "AG2G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG2H] { filename = "AG2H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG2I] { filename = "AG2I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG2J] { filename = "AG2J"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG2K] { filename = "AG2K"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3A] { filename = "AG3A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 12 ; } Sound[SFX_AG3B] { filename = "AG3B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3C] { filename = "AG3C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3D] { filename = "AG3D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3E] { filename = "AG3E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3F] { filename = "AG3F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3G] { filename = "AG3G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3H] { filename = "AG3H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3I] { filename = "AG3I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3J] { filename = "AG3J"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3K] { filename = "AG3K"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_AG3L] { filename = "AG3L"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1AA] { filename = "ES1AA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 7 ; } Sound[SFX_ES1AB] { filename = "ES1AB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1AC] { filename = "ES1AC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1AD] { filename = "ES1AD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1AE] { filename = "ES1AE"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1AF] { filename = "ES1AF"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1AG] { filename = "ES1AG"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1CA] { filename = "ES1CA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_ES1CB] { filename = "ES1CB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1CC] { filename = "ES1CC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1CD] { filename = "ES1CD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1CE] { filename = "ES1CE"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1CF] { filename = "ES1CF"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1CG] { filename = "ES1CG"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES1CH] { filename = "ES1CH"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2A] { filename = "ES2A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_ES2B] { filename = "ES2B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2C] { filename = "ES2C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2D] { filename = "ES2D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2E] { filename = "ES2E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2F] { filename = "ES2F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2G] { filename = "ES2G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2H] { filename = "ES2H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2I] { filename = "ES2I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2J] { filename = "ES2J"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2K] { filename = "ES2K"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2L] { filename = "ES2L"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 3 ; } Sound[SFX_ES2M] { filename = "ES2M"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES2N] { filename = "ES2N"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES3A] { filename = "ES3A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_ES3B] { filename = "ES3B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES3C] { filename = "ES3C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES3D] { filename = "ES3D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES3E] { filename = "ES3E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES3F] { filename = "ES3F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES3G] { filename = "ES3G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ES3H] { filename = "ES3H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ESM5C] { filename = "ESM5C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ESM5F] { filename = "ESM5F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ESM5V] { filename = "ESM5V"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ESM6C] { filename = "ESM6C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ESM6F] { filename = "ESM6F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ESM6V] { filename = "ESM6V"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ESM8C] { filename = "ESM8C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ESM8F] { filename = "ESM8F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_ESM8V] { filename = "ESM8V"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW1AA] { filename = "HW1AA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_HW1AB] { filename = "HW1AB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW1AC] { filename = "HW1AC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW1AD] { filename = "HW1AD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW1BA] { filename = "HW1BA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_HW1BB] { filename = "HW1BB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW1BC] { filename = "HW1BC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW1BD] { filename = "HW1BD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW2A] { filename = "HW2A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_HW2B] { filename = "HW2B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW2C] { filename = "HW2C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW2D] { filename = "HW2D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW2E] { filename = "HW2E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW2F] { filename = "HW2F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_HW2G] { filename = "HW2G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW2H] { filename = "HW2H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW2I] { filename = "HW2I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW2J] { filename = "HW2J"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_HW2K] { filename = "HW2K"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_HW2L] { filename = "HW2L"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW3A] { filename = "HW3A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 7 ; } Sound[SFX_HW3B] { filename = "HW3B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW3C] { filename = "HW3C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW3D] { filename = "HW3D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW3E] { filename = "HW3E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW3F] { filename = "HW3F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW3G] { filename = "HW3G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_HW3H] { filename = "HW3H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH1AA] { filename = "JH1AA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_JH1AB] { filename = "JH1AB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH1AC] { filename = "JH1AC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH1AD] { filename = "JH1AD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH1BA] { filename = "JH1BA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_JH1BB] { filename = "JH1BB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH1BC] { filename = "JH1BC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH1BD] { filename = "JH1BD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH2A] { filename = "JH2A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_JH2B] { filename = "JH2B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH2C] { filename = "JH2C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH2D] { filename = "JH2D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH2E] { filename = "JH2E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH2F] { filename = "JH2F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH2G] { filename = "JH2G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH2H] { filename = "JH2H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH3A] { filename = "JH3A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_JH3B] { filename = "JH3B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH3C] { filename = "JH3C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH3D] { filename = "JH3D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH3E] { filename = "JH3E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH3F] { filename = "JH3F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_JH3G] { filename = "JH3G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH3H] { filename = "JH3H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH3I] { filename = "JH3I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH4A] { filename = "JH4A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4B] { filename = "JH4B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4C] { filename = "JH4C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4D] { filename = "JH4D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4E] { filename = "JH4E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4F] { filename = "JH4F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4G] { filename = "JH4G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4H] { filename = "JH4H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4I] { filename = "JH4I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4J] { filename = "JH4J"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4K] { filename = "JH4K"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4L] { filename = "JH4L"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH4M] { filename = "JH4M"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JH5A] { filename = "JH5A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_JH5B] { filename = "JH5B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH5C] { filename = "JH5C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH5D] { filename = "JH5D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH5E] { filename = "JH5E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH6A] { filename = "JH7A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_JH6B] { filename = "JH7B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH6C] { filename = "JH6C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH6D] { filename = "JH6D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH6E] { filename = "JH6E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH7A] { filename = "JH7A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_JH7B] { filename = "JH7B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH7C] { filename = "JH7C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH7D] { filename = "JH7D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JH7E] { filename = "JH7E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 50 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JHM10C] { filename = "JHM10C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM10F] { filename = "JHM10F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM10V] { filename = "JHM10V"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM2C] { filename = "JHM2C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM2F] { filename = "JHM2F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM2V] { filename = "JHM2V"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM7C] { filename = "JHM7C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM7F] { filename = "JHM7F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM7V] { filename = "JHM7V"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM9C] { filename = "JHM9C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM9F] { filename = "JHM9F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JHM9V] { filename = "JHM9V"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_JP1AA] { filename = "JP1AA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_JP1AB] { filename = "JP1AA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1AC] { filename = "JP1AC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1AD] { filename = "JP1AC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1AE] { filename = "JP1AF"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1AF] { filename = "JP1AF"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1AG] { filename = "JP1AA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1AH] { filename = "JP1AC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1BA] { filename = "JP1BA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_JP1BB] { filename = "JP1BB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1BC] { filename = "JP1BC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1BD] { filename = "JP1BD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1BE] { filename = "JP1BE"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1BF] { filename = "JP1BF"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1BG] { filename = "JP1BG"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1BH] { filename = "JP1BH"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1CA] { filename = "JP1CA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_JP1CB] { filename = "JP1CB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1CC] { filename = "JP1CC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1CD] { filename = "JP1CD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1CE] { filename = "JP1CE"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1CF] { filename = "JP1CF"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1CG] { filename = "JP1CG"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP1CH] { filename = "JP1CH"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP2A1] { filename = "JP2A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_JP2A2] { filename = "JP2AA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP2B1] { filename = "JP2B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP2B2] { filename = "JP2BB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP2C1] { filename = "JP2C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP2C2] { filename = "JP2CC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP2D] { filename = "JP2D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP2E] { filename = "JP2E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP2F] { filename = "JP2F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 3 ; } Sound[SFX_JP2G] { filename = "JP2G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP2H] { filename = "JP2H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP3A] { filename = "JP3A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 11 ; } Sound[SFX_JP3B] { filename = "JP3B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP3C] { filename = "JP3C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP3D] { filename = "JP3D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP3E] { filename = "JP3E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP3F] { filename = "JP3F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP3G] { filename = "JP3G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP3H] { filename = "JP3H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP3I] { filename = "JP3I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP3J] { filename = "JP3J"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP3K] { filename = "JP3K"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP4A] { filename = "JP4A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 3 ; } Sound[SFX_JP4B] { filename = "JP4B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP4C] { filename = "JP4C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP4D] { filename = "JP4D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 3 ; } Sound[SFX_JP4E] { filename = "JP4E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP4F] { filename = "JP4F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP4G] { filename = "JP4G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_JP4H] { filename = "JP4H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP5A] { filename = "JP5A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 3 ; } Sound[SFX_JP5B] { filename = "JP5B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP5C] { filename = "JP5C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP5D] { filename = "JP5D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_JP5E] { filename = "JP5E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP5F] { filename = "JP5F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP5G] { filename = "JP5G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP5H] { filename = "JP5H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP5I] { filename = "JP5I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP5J] { filename = "JP5J"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP5K] { filename = "JP5K"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6A] { filename = "JP6A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6B] { filename = "JP6B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6C] { filename = "JP6C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6D] { filename = "JP6D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6E] { filename = "JP6E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6F] { filename = "JP6F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6G] { filename = "JP6G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6H] { filename = "JP6H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6I] { filename = "JP6I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6J] { filename = "JP6J"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6K] { filename = "JP6K"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6L] { filename = "JP6L"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6M] { filename = "JP6M"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6N] { filename = "JP6N"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6O] { filename = "JP6O"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6P] { filename = "JP6P"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6Q] { filename = "JP6Q"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6R] { filename = "JP6R"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6S] { filename = "JP6S"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6T] { filename = "JP6T"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6U] { filename = "JP6U"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6V] { filename = "JP6V"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6W] { filename = "JP6W"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6X] { filename = "JP6X"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP6Y] { filename = "JP6Y"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 100 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7A] { filename = "JP7A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7B] { filename = "JP7B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7D] { filename = "JP7D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7E] { filename = "JP7E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7F] { filename = "JP7F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7G] { filename = "JP7G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7H] { filename = "JP7H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7I] { filename = "JP7I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7J] { filename = "JP7J"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7K] { filename = "JP7K"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7L] { filename = "JP7L"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7M] { filename = "JP7M"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7N] { filename = "JP7N"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_JP7O] { filename = "JP7O"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 90 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_BANKRUPT] { filename = "MVSB"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_DEFEAT] { filename = "MVSD"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_FATALITY] { filename = "MVSF"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_OPENING] { filename = "MVSO"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PARK_OPENING] { filename = "MVSP"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_VICTORY] { filename = "MVSV"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL1AA] { filename = "PL1AA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_PL1AB] { filename = "PL1AB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL1AC] { filename = "PL1AC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL1AD] { filename = "PL1AD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL1BA] { filename = "PL1BA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_PL1BB] { filename = "PL1BB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL1BC] { filename = "PL1BC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL1BD] { filename = "PL1BD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL2A] { filename = "PL2A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 6 ; } Sound[SFX_PL2B] { filename = "PL2B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL2C] { filename = "PL2C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL2D] { filename = "PL2D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL2E] { filename = "PL2E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL2F] { filename = "PL2F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL3A] { filename = "PL3A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_PL3B] { filename = "PL3B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL3C] { filename = "PL3C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_PL3D] { filename = "PL3D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL3E] { filename = "PL3E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 3 ; } Sound[SFX_PL3F] { filename = "PL3F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL3G] { filename = "PL3G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL3H] { filename = "PL3H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL3I] { filename = "PL3I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 3 ; } Sound[SFX_PL3J] { filename = "PL3J"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL3K] { filename = "PL3K"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL4A] { filename = "PL4A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL4B] { filename = "PL4B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL4C] { filename = "PL4C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL4D] { filename = "PL4D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL4E] { filename = "PL4E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL4F] { filename = "PL4F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL4G] { filename = "PL4G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL4H] { filename = "PL4H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL4I] { filename = "PL4I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL5A] { filename = "PL5A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL5B] { filename = "PL5B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL5C] { filename = "PL5C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL5D] { filename = "PL5D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL5E] { filename = "PL5E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL5F] { filename = "PL5F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL5G] { filename = "PL5G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL5H] { filename = "PL5H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PL5I] { filename = "PL5I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_1A] { filename = "PM1A"; directory = "Voice"; volume = 0.8 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_PMA_1B] { filename = "PM1B"; directory = "Voice"; volume = 0.8 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_1C] { filename = "PM1C"; directory = "Voice"; volume = 0.8 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_PMA_1D] { filename = "PM1D"; directory = "Voice"; volume = 0.8 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_1E] { filename = "PM1E"; directory = "Voice"; volume = 0.8 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 1 ; } Sound[SFX_PMA_1G] { filename = "PM1G"; directory = "Voice"; volume = 0.8 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_PMA_1H] { filename = "PM1H"; directory = "Voice"; volume = 0.8 ; frequency = 11025 ; mindist = 10 ; maxdist = 40 ; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_3A] { filename = "PM3A"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4A] { filename = "PM4A"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4B] { filename = "PM4B"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 40 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4C] { filename = "PM4C"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4D] { filename = "PM4D"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 40 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4E] { filename = "PM4E"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4F] { filename = "PM4F"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 40 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4G] { filename = "PM4G"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4H] { filename = "PM4H"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 40 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4I] { filename = "PM4I"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4J] { filename = "PM4J"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 40 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4K] { filename = "PM4K"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4L] { filename = "PM4L"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 40 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4M] { filename = "PM4M"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 20 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_PMA_4N] { filename = "PM4N"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 40 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1AA] { filename = "RA1AA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_RA1AB] { filename = "RA1AB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1AC] { filename = "RA1AC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1AD] { filename = "RA1AD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1AE] { filename = "RA1AE"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1CA] { filename = "RA1CA"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_RA1CB] { filename = "RA1CB"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1CC] { filename = "RA1CC"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1CD] { filename = "RA1CD"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1CE] { filename = "RA1CE"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1CF] { filename = "RA1CG"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1CG] { filename = "RA1CG"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA1CH] { filename = "RA1CH"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA2A1] { filename = "RA2A1"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 9 ; } Sound[SFX_RA2A2] { filename = "RA2A2"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA2B1] { filename = "RA2B1"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA2B2] { filename = "RA2B2"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA2C] { filename = "RA2C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA2D] { filename = "RA2D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA2E] { filename = "RA2E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA2F] { filename = "RA2F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA2G] { filename = "RA2G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA3A] { filename = "RA3A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 6 ; } Sound[SFX_RA3B] { filename = "RA3B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA3C] { filename = "RA3C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA3D] { filename = "RA3D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA3E] { filename = "RA3E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA3F] { filename = "RA3F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA3G] { filename = "RA3G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_RA3H] { filename = "RA3H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA3I] { filename = "RA3I"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA3I2] { filename = "RA3D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA3I3] { filename = "RA3F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA4A] { filename = "RA4A"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_RA4B] { filename = "RA4B"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA4C] { filename = "RA4C"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA4D] { filename = "RA4D"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA4E] { filename = "RA4E"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA4F] { filename = "RA4F"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA4G] { filename = "RA4G"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RA4H] { filename = "RA4H"; directory = "Voice"; volume = 0.9 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RAM3C] { filename = "RAM3C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RAM3F] { filename = "RAM3F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RAM3V] { filename = "RAM3V"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R1A] { filename = "RH1A"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_R1B] { filename = "RH1B"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R1C] { filename = "RH1C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R1D] { filename = "RH1D"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R1E] { filename = "RH1E"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R1F] { filename = "RH1F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R1G] { filename = "RH1G"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R1H] { filename = "RH1H"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R2A] { filename = "RH2A"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R2B] { filename = "RH2B"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R2C] { filename = "RH2C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R2D] { filename = "RH2D"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3A] { filename = "RH3A"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3B] { filename = "RH3B"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3C] { filename = "RH3C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3D] { filename = "RH3D"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3E] { filename = "RH3E"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 6 ; } Sound[SFX_R3F] { filename = "RH3F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3G] { filename = "RH3G"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3I] { filename = "RH3I"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3J] { filename = "RH3J"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3K] { filename = "RH3K"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3L] { filename = "RH3L"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3M] { filename = "RH3M"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3N] { filename = "RH3N"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3O] { filename = "RH3O"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3P] { filename = "RH3P"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3Q] { filename = "RH3Q"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3R] { filename = "RH3R"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3S] { filename = "RH3S"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3T] { filename = "RH3T"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R3U] { filename = "RH3U"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4A] { filename = "RH4A"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_R4B] { filename = "RH4B"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4C] { filename = "RH4C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4D] { filename = "RH4D"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4E] { filename = "RH4E"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_R4F] { filename = "RH4F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4G] { filename = "RH4G"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4H] { filename = "RH4H"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4I] { filename = "RH4I"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4J] { filename = "RH4J"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4K] { filename = "RH4K"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4L] { filename = "RH4L"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4M] { filename = "RH4M"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4N] { filename = "RH4N"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_R4O] { filename = "JP4O"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 45 ; flags = 10 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM1AA] { filename = "RM1AA"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_RM1AB] { filename = "RM1AB"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM1AC] { filename = "RM1AC"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM1AD] { filename = "RM1AD"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM1CA] { filename = "RM1CA"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 6 ; } Sound[SFX_RM1CB] { filename = "RM1CB"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM1CC] { filename = "RM1CC"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM1CD] { filename = "RM1CD"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM1CE] { filename = "RM1CE"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM1CF] { filename = "RM1CF"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM2A] { filename = "RM2A"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 6 ; } Sound[SFX_RM2B] { filename = "RM2B"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM2C] { filename = "RM2C"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM2D] { filename = "RM2D"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM2E] { filename = "RM2E"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM2F] { filename = "RM2F"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM3A] { filename = "RM3A"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 5 ; } Sound[SFX_RM3B] { filename = "RM3B"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM3C] { filename = "RM3C"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM3D] { filename = "RM3D"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM3E] { filename = "RM3E"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM3F] { filename = "RM3F"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_RM3G] { filename = "RM3G"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM3H] { filename = "RM3H"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM3I] { filename = "RM3I"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4A] { filename = "RM4A"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 8 ; } Sound[SFX_RM4B] { filename = "RM4B"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4C] { filename = "RM4C"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4D] { filename = "RM4D"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4E] { filename = "RM4E"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4F] { filename = "RM4F"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4G] { filename = "RM4G"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4H] { filename = "RM4H"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4I] { filename = "RM4I"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_RM4J] { filename = "RM4J"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4K] { filename = "RM4K"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 2 ; } Sound[SFX_RM4L] { filename = "RM4L"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4M] { filename = "RM4M"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 10 ; } Sound[SFX_RM4N] { filename = "RM4N"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4O] { filename = "RM4O"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4P] { filename = "RM4P"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4Q] { filename = "RM4Q"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4R] { filename = "RM4R"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4S] { filename = "RM4S"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4T] { filename = "RM4T"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4U] { filename = "RM4U"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM4V] { filename = "RM4V"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 10 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM5A] { filename = "RM5A"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM5B] { filename = "RM5B"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM5C] { filename = "RM5C"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM5D] { filename = "RM5D"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM5E] { filename = "RM5E"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RM5F] { filename = "RM5F"; directory = "Voice"; volume = 0.8 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 0; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RMM1C] { filename = "RMM1C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RMM1F] { filename = "RMM1F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RMM1V] { filename = "RMM1V"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RMM4C] { filename = "RMM4C"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RMM4F] { filename = "RMM4F"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_RMM4V] { filename = "RMM4V"; directory = "Voice"; volume = 1 ; frequency = 11025; mindist = 1.0; maxdist = 100000.0; priority = 150 ; flags = 266 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_4WD_HORN] { filename = "4WD_HORN"; directory = "World"; volume = 0.7 ; frequency = 22050 ; mindist = 50 ; maxdist = 300 ; priority = 50 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_4WD_IMPACT] { filename = "4WD_IMPACT"; directory = "World"; volume = 0.9 ; frequency = 22050 ; mindist = 50 ; maxdist = 300 ; priority = 50 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_4WD_MOVE_LOOP] { filename = "4WD_MOVE_LOOP"; directory = "World"; volume = 1 ; frequency = 22050 ; mindist = 20 ; maxdist = 300 ; priority = 90 ; flags = 1 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_AVOIDANCE] { filename = "AVOIDANCE"; directory = "World"; volume = 1 ; frequency = 22050 ; mindist = 25 ; maxdist = 300 ; priority = 50 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_BIRDS] { filename = "BIRDS"; directory = "World"; volume = 0.5 ; frequency = 22050 ; mindist = 15 ; maxdist = 300 ; priority = 50 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 2 ; } Sound[SFX_BIRDS02] { filename = "BIRDS02"; directory = "World"; volume = 0.5 ; frequency = 22050 ; mindist = 15 ; maxdist = 300 ; priority = 50 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CAMERA_S] { filename = "CAMERA_S"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 75 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CLEANER_SPRAY] { filename = "CLEANER_SPRAY"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 75 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_COWH] { filename = "COW"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 75 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 2 ; } Sound[SFX_COWH1] { filename = "COW2"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 75 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_COW] { filename = "COW"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 75 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CORPSE_FLIES] { filename = "CORPSE_FLIES"; directory = "World"; volume = 0.9 ; frequency = 11025 ; mindist = 5 ; maxdist = 50 ; priority = 75 ; flags = 1 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CREAK01] { filename = "CREAK01"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 5 ; maxdist = 50 ; priority = 75 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 2 ; } Sound[SFX_CREAK01A] { filename = "CREAK01A"; directory = "World"; volume = 0.9 ; frequency = 11025 ; mindist = 5 ; maxdist = 50 ; priority = 75 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CREAK02] { filename = "CREAK02"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 5 ; maxdist = 50 ; priority = 75 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CROWD01] { filename = "CROWD"; directory = "World"; volume = 0.3 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 75 ; flags = 1993 ; maxplaying = 0; pitchvar = 0; samples = 4 ; } Sound[SFX_CROWD02] { filename = "CROWD_SH1"; directory = "World"; volume = 0.3 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 75 ; flags = 1993 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_CROWD03] { filename = "CROWD_SH2"; directory = "World"; volume = 0.3 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 75 ; flags = 1993 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_CROWD04] { filename = "CROWD_SH3"; directory = "World"; volume = 0.3 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 75 ; flags = 1993 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_EXPLOSION] { filename = "EXPLOSION02"; directory = "World"; volume = 0.8 ; frequency = 11025 ; mindist = 60 ; maxdist = 500 ; priority = 150 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GOAT] { filename = "GOAT"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 10 ; maxdist = 50 ; priority = 75 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_GOATSHAKE] { filename = "GOATSHAKE"; directory = "World"; volume = 0.6 ; frequency = 11025 ; mindist = 10 ; maxdist = 100 ; priority = 110 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_HATCHDOOR] { filename = "HATCHDOOR"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 15 ; maxdist = 80 ; priority = 100 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_HELI_OUT_LOOP] { filename = "HELI_OUT_LOOP"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 40 ; maxdist = 150 ; priority = 110 ; flags = 1 ; maxplaying = 4 ; pitchvar = 0; samples = 0 ; } Sound[SFX_HELI_IN_LOOP] { filename = "HELI_IN_LOOP"; directory = "World"; volume = 0.8 ; frequency = 44100 ; mindist = 40 ; maxdist = 150 ; priority = 110 ; flags = 2025 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_LEAVES01] { filename = "LEAVES01"; directory = "World"; volume = 0.35 ; frequency = 22050 ; mindist = 25 ; maxdist = 50 ; priority = 110 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 3 ; } Sound[SFX_LEAVES02] { filename = "LEAVES02"; directory = "World"; volume = 0.35 ; frequency = 22050 ; mindist = 25 ; maxdist = 50 ; priority = 110 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_LEAVES03] { filename = "LEAVES03"; directory = "World"; volume = 0.35 ; frequency = 22050 ; mindist = 25 ; maxdist = 50 ; priority = 110 ; flags = 0 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_LITERAIN_LOOP] { filename = "LITERAIN_LOOP"; directory = "World"; volume = 0.5 ; frequency = 11025 ; mindist = 50 ; maxdist = 600 ; priority = 200 ; flags = 9 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_OCEAN] { filename = "OCEAN"; directory = "World"; volume = 0.4 ; frequency = 11025 ; mindist = 40 ; maxdist = 200 ; priority = 200 ; flags = 1 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RAIN_LOOP] { filename = "RAIN_STEREO_LOOP"; directory = "World"; volume = 0.7 ; frequency = 44100 ; mindist = 50 ; maxdist = 300 ; priority = 200 ; flags = 203 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RAIN_REAR] { filename = "RAIN_REAR"; directory = "World"; volume = 0.7 ; frequency = 44100 ; mindist = 50 ; maxdist = 300 ; priority = 200 ; flags = 1545 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RIFLE] { filename = "RIFLE"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 15 ; maxdist = 150 ; priority = 110 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RIFLE_COCK] { filename = "RIFLE_COCK"; directory = "World"; volume = 0.6 ; frequency = 44100 ; mindist = 5 ; maxdist = 150 ; priority = 75 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RIFLE_EMPTY] { filename = "RIFLE_EMPTY"; directory = "World"; volume = 0.8 ; frequency = 44100 ; mindist = 5 ; maxdist = 150 ; priority = 75 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_RIFLE_TRANQ] { filename = "RIFLE_TRANQ"; directory = "World"; volume = 1 ; frequency = 44100 ; mindist = 80 ; maxdist = 150 ; priority = 110 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SERVO] { filename = "SERVO"; directory = "World"; volume = 0.7 ; frequency = 44100 ; mindist = 5 ; maxdist = 150 ; priority = 110 ; flags = 1 ; maxplaying = 4 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SERVO_H] { filename = "SERVO1"; directory = "World"; volume = 0.9 ; frequency = 44100 ; mindist = 5 ; maxdist = 150 ; priority = 110 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 0 ; } Sound[SFX_SERVO_S] { filename = "SERVO1_SH1"; directory = "World"; volume = 0.9 ; frequency = 44100 ; mindist = 10 ; maxdist = 150 ; priority = 110 ; flags = 0 ; maxplaying = 6 ; pitchvar = 0; samples = 0 ; } Sound[SFX_THUNDER01] { filename = "THUNDER01"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 70 ; maxdist = 500 ; priority = 150 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 4 ; } Sound[SFX_THUNDER02] { filename = "THUNDER02"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 70 ; maxdist = 500 ; priority = 150 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_THUNDER03] { filename = "THUNDER03"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 70 ; maxdist = 500 ; priority = 150 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_THUNDER04] { filename = "THUNDER04"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 70 ; maxdist = 500 ; priority = 150 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TORNADO] { filename = "TORNADO"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 60 ; maxdist = 500 ; priority = 150 ; flags = 1 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TURRET_ECHO] { filename = "TURRET_ECHO"; directory = "World"; volume = 0.75 ; frequency = 44100 ; mindist = 50 ; maxdist = 100 ; priority = 50 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_TURRET_FIRE] { filename = "TURRET_FIRE"; directory = "World"; volume = 0.8 ; frequency = 44100 ; mindist = 50 ; maxdist = 100 ; priority = 110 ; flags = 0 ; maxplaying = 5 ; pitchvar = 0; samples = 0 ; } Sound[SFX_WALL_BREECH01] { filename = "WALL_BREECH01"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 40 ; maxdist = 100 ; priority = 110 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_WALL_IMPACT01] { filename = "WALL_IMPACT01"; directory = "World"; volume = 1 ; frequency = 11025 ; mindist = 20 ; maxdist = 100 ; priority = 110 ; flags = 0 ; maxplaying = 1 ; pitchvar = 0; samples = 1 ; } Sound[SFX_WIRE_IMPACT] { filename = "WIRE_IMPACT"; directory = "World"; volume = 0.7 ; frequency = 11025 ; mindist = 10 ; maxdist = 100 ; priority = 110 ; flags = 0 ; maxplaying = 2 ; pitchvar = 0; samples = 0 ; } Sound[SFX_WIND_STEREO] { filename = "WIND_STEREO"; directory = "World"; volume = 0.4 ; frequency = 11025 ; mindist = 20 ; maxdist = 100 ; priority = 110 ; flags = 203 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_WIND_REAR] { filename = "WIND_REAR"; directory = "World"; volume = 0.4 ; frequency = 11025 ; mindist = 20 ; maxdist = 100 ; priority = 110 ; flags = 1545 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_HWIND_REAR] { filename = "HWIND_REAR"; directory = "World"; volume = 0.7 ; frequency = 11025 ; mindist = 20 ; maxdist = 100 ; priority = 110 ; flags = 1545 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_HRAIN_STEREO] { filename = "HRAIN_STEREO"; directory = "World"; volume = 0.6 ; frequency = 11025 ; mindist = 20 ; maxdist = 100 ; priority = 110 ; flags = 203 ; maxplaying = 1 ; pitchvar = 0; samples = 0 ; } Sound[SFX_CRICKETS01] { filename = "CRICKETS01"; directory = "World"; volume = 0.4 ; frequency = 11025; mindist = 50 ; maxdist = 100 ; priority = 200 ; flags = 1 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_FOREST_B01A] { filename = "FOREST_B01"; directory = "World"; volume = 0.35 ; frequency = 11025; mindist = 50 ; maxdist = 100 ; priority = 200 ; flags = 1 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_FROGS01] { filename = "FROGS01"; directory = "World"; volume = 0.4 ; frequency = 11025; mindist = 50 ; maxdist = 120 ; priority = 200 ; flags = 1 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_HOT_I01] { filename = "HOT_I01"; directory = "World"; volume = 0.4 ; frequency = 11025; mindist = 50 ; maxdist = 100 ; priority = 200 ; flags = 1 ; maxplaying = 3 ; pitchvar = 0; samples = 3 ; } Sound[SFX_HOT_I02] { filename = "HOT_I02"; directory = "World"; volume = 0.4 ; frequency = 11025; mindist = 50 ; maxdist = 100 ; priority = 200 ; flags = 1 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_HOT_I03] { filename = "HOT_I03"; directory = "World"; volume = 0.4 ; frequency = 11025; mindist = 50 ; maxdist = 100 ; priority = 200 ; flags = 1 ; maxplaying = 3 ; pitchvar = 0; samples = 0 ; } Sound[SFX_LIGHT_B01] { filename = "LIGHT_B01"; directory = "World"; volume = 0.4 ; frequency = 11025; mindist = 50 ; maxdist = 100 ; priority = 200 ; flags = 1 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_RAIN_B01] { filename = "RAIN_B01"; directory = "World"; volume = 0.4 ; frequency = 11025; mindist = 50 ; maxdist = 120 ; priority = 200 ; flags = 1 ; maxplaying = 0; pitchvar = 0; samples = 0 ; } Sound[SFX_SWAMP_B01A] { filename = "SWAMP_B01"; directory = "World"; volume = 0.4 ; frequency = 11025; mindist = 50 ; maxdist = 100 ; priority = 200 ; flags = 1 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; } Sound[SFX_WATER_I01] { filename = "WATER_I01"; directory = "World"; volume = 0.4 ; frequency = 11025; mindist = 50 ; maxdist = 100 ; priority = 200 ; flags = 1 ; maxplaying = 3 ; pitchvar = 0; samples = 1 ; }