/* Fall Over // */ machine FallOver { state FallOverStart { action StopLook() action SetAutoMovementBlend(false) action PlayAnimInstant("hit", "lt", true) transition { goto FallWait } } state FallWait { transition IsAnimPlaying("hit", "lt") == false { action PlayAnimInstant("getup", "lt", true) goto GetupWait } } state GetUpWait { transition IsAnimPlaying("getup", "lt") == false { goto FallEndStart } } ;/////////////////////////////////////// exitstart state FallEndStart { transition HasSteerEffect() == false { goto FallEndEnd } } exitend state FallEndEnd { action SetAutoMovementBlend(true) action DeleteAllCommands() } }