Building { NumBuildingAnimations=3; NumInteriorNetworks=1; NumExits=1; NumComponents = 2; HelipadLocator1=bld_loc1; // For 3x3 footprint, double resolution ObstructionMask = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }; // PS2/Low-end model /* // For 3x3 footprint, double resolution ObstructionMask = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0 }; */ Exit[ 0 ] { Flags=3; } Anim[ 0 ] { Type=ASimpleAnimation; Name=dish_lp; Flags=1; } Anim[ 1 ] { Type=ADoorAnimation; Num=1; } Anim[ 2 ] { Type=ADoorAnimation; Num=2; } Network[0] { Name=Aux; NumPaths=6; // From side building 1 to side building 2 Path[0] { FromExit=0; ToPath=1; PathHookNum=1; Anim=1; } Path[1] { ToPath=2; PathHookNum=1; } Path[2] { PathHookNum=1; Anim=2; DieAtEnd=1; } // From side building 2 to side building 1 Path[3] { FromExit=0; ToPath=4; PathHookNum=1; Anim=2; } Path[4] { ToPath=5; PathHookNum=1; } Path[5] { PathHookNum=1; Anim=1; DieAtEnd=1; } } Component[0] { Type=AActualStaffController; MinStaff=1; MaxStaff=1; Wages=500; ControllerType=1; } Component[1] { Type=AAuxAestheticComponent; NumPlayItems=0; /* NumPlayItems=2; PlayCheckPeriod=15.0; PlayCheckChance=0.3; PlayItem[0] { UnitType=auxstaff; PathNum=0; } PlayItem[1] { UnitType=auxstaff; PathNum=3; } */ } } Particles { NumLocators=3; Locator[0]{ Name="D_Sparks04"; NumEffects=1; Effect[0]{ DamageStart=-1; DamageEnd=-2; Setting="Sparks1"; } } Locator[1]{ Name="D_Sparks06"; NumEffects=1; Effect[0]{ DamageStart=-1; DamageEnd=-2; Setting="Sparks1"; } } Locator[2]{ Name="D_Smoke01"; NumEffects=1; Effect[0]{ DamageStart=80; DamageEnd=0; Setting="LargeSmoke"; } } } Dialog { Field[Task] { type = ADialogLabelField; } Field[MonthlyCost] { type = ADialogLabelField; format = $FieldFormat_Money; } Field[NumWaitingTasksRanger] { type = ADialogLabelField; } Field[JumpToUnit] { type = ADialogCommandField; } Field[ViewVaccinesPopup] { type = ADialogCommandField; } } PreviewScene { CamPosition = {0, -18.5, -31}; CamAngle = 30; Model { Model = RangerDp; Position = {0, 0, 0}; } Model { Model = GrndPW; Position = {0, 0, 0}; } } // WARNING: Do not place anything below these lines. //Anything past this point is destroyed on exporting bounding information BoundingGeometry { Geom_Max["Box01"] { Position = {6.500000, 0.000000, -7.000000}; Rotation = {0.000000, 0.000000, 0.000000, 1.000000}; PrimType = ePrimBox; Sides = { 8.000000, 9.000000, 3.000000 }; } Geom_Max["Box02"] { Position = {-4.000000, 0.000000, -7.500000}; Rotation = {0.000000, 0.000000, 0.000000, 1.000000}; PrimType = ePrimBox; Sides = { 5.000000, 4.000000, 3.000000 }; } Geom_Max["Box03"] { Position = {6.500000, 0.000000, 8.999999}; Rotation = {0.000000, 0.000000, 0.000000, 1.000000}; PrimType = ePrimBox; Sides = { 6.000000, 10.000000, 3.200000 }; } Geom_Max["Box04"] { Position = {-6.002541, 0.000000, 4.119242}; Rotation = {0.000000, 0.000000, 0.000000, 1.000000}; PrimType = ePrimBox; Sides = { 15.000000, 11.999999, 7.000000 }; } Geom_Max["Box05"] { Position = {0.862436, 0.000000, -0.736533}; Rotation = {0.000000, 0.000000, 0.000000, 1.000000}; PrimType = ePrimBox; Sides = { 9.999999, 9.999999, 2.000000 }; } }