[parse_file] st_redheat_standard.lit [light_motion] main_light_0 diffuse #0 0.7 0.2 0.1 #200 0 0 0 #400 0.7 0.2 0.1 0 0.6 0.2 0.1 200 0.25 0.25 0.25 400 0.6 0.2 0.1 end [light_motion] sub_light_0 diffuse 0 0.2 1 0.8 60 1 0.05 0.1 120 0.2 1 0.8 #0 0.5 0.05 0.0 #60 0.2 0.05 0.2 #120 0.5 0.05 0.0 end [light_motion] sub_light_1 diffuse 0 0.8 0.2 0.1 #0 0.5 1 1 #0 0.5 0.1 0.1 55 0.8 0.2 0.1 #55 0.5 1 1 110 0.8 0.2 0.1 end [light_motion] sub_light_2 diffuse 0 0.1 0.1 0.5 50 0.1 0.1 0.2 100 0.1 0.1 0.5 end [debug_light] main_light_0 sub_light_0 sub_light_1 sub_light_2 [attack_light] 0.0 1.5 3.0 [shadow_map] # シャドウ制御ライトの属性 , 付随ライトネーム , ライトの上下の向き加算角度 synchronize_light main_light_0 25.0 80.0 # light distance 0.9 # shadow level (0 ~ 1) 0.5 # shadow level for no light model #-------------------------------------------------------------------- # light effect [texture_store] light_glow01.dds 1 # circle light1 [light_effect] GLARE3D FOREGROUND 0 0 33.00 23.32 -37.43 # position 0.0 0.0 1.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING # circle light2 [light_effect] GLARE3D FOREGROUND 0 0 5.00, 23.32, -37.43 # position 0.0 0.0 1.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect] # circle light3 [light_effect] GLARE3D FOREGROUND 0 0 -21.00, 23.32, -37.43 # position 0.0 0.0 1.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect] # circle light4 [light_effect] GLARE3D FOREGROUND 0 0 -37.40, 23.32, -33.03 # position 1.0 0.0 0.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect] # circle light5 [light_effect] GLARE3D FOREGROUND 0 0 -37.40, 23.32, -5.03 # position 1.0 0.0 0.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect] # circle light6 [light_effect] GLARE3D FOREGROUND 0 0 -37.40, 23.32, 20.97 # position 1.0 0.0 0.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect] # circle light7 [light_effect] GLARE3D FOREGROUND 0 0 -33.00, 23.32, 37.47 # position 0.0 0.0 -1.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect] # circle light8 [light_effect] GLARE3D FOREGROUND 0 0 -5.00, 23.32, 37.47 # position 0.0 0.0 -1.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect] # circle light9 [light_effect] GLARE3D FOREGROUND 0 0 21.00, 23.32, 37.47 # position 0.0 0.0 -1.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect] # circle light10 [light_effect] GLARE3D FOREGROUND 0 0 37.40, 23.32, 32.97 # position -1.0 0.0 0.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect] # circle light11 [light_effect] GLARE3D FOREGROUND 0 0 37.40, 23.32, 4.97 # position -1.0 0.0 0.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect] # circle light12 [light_effect] GLARE3D FOREGROUND 0 0 37.40, 23.32, -21.03 # position -1.0 0.0 0.0 # direction 10.0 10.0 0.0 0.0 constant 1.0 # size 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 # blend color 0.7 0.0 constant 1.0 # luminance MASK_OFF ENABLE_DIRECTIONAL_CULLING [end_light_effect]