[parse_file] st_staircase_standard.lit [debug_light] main_light_0 sub_light_0 sub_light_1 sub_light_2 [attack_light] 0.0 1.5 3.0 [projection_texture] sst_proj.dds # image file name wrap # texture addressing mode origin # position attribute 14.0 50.0 17.0 # texture position (3D space) 33.0 33.0 # texture size(3D space) 0.0 -1.0 0.0 # light_direction 500.0 # distance2 (from texture_posi to light_posi) 1.0 1.0 1.0 # diffuse_color 0.3 0.3 0.3 # no light ambient (for base texture) 1.0 1.0 1.0 # no light diffsue (for projection textrue) [shadow_map] custom_direction 0.35 -0.5 0.0 100.0 # light_distance 0.9 # shadow_level (0 ~ 1) 0.7 # shadow level for no light model #extension parameter field # フィールド専用パラメータ 1.0 1.0 1.0 # diffuse_color 0.0 -1.0 0.0 # direction #-------------------------------------------------------------------- # light effect [texture_store] light.dds 1 image1.dds 1 lensflare0.dds 1 lensflare1.dds 1 lensflare2.dds 1 lensflare3.dds 1 lensflare4.dds 1 white_board.dds 1 sst_kanban01.dds 1 #rainbow.dds 1 #gray_loop.dds 1 #rev_flare.dds 1 #blur_hexagon.dds 1 #white_board.dds 1 #-------------------------------------- # 蛍光灯 # Z- #手前 中央 [light_effect] GLARE3D FOREGROUND 0 0 -89.985718 39.994015 37.372555 0.0 0.0 -1.0 10.0 7.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 random_hitcombo 100.0 150.0 1.0 8.0 1.0 15.0 MASK_OFF Z_OFFSET -10.1 # 手前 右 [light_effect] GLARE3D FOREGROUND 0 0 0.216449 39.818501 143.932312 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 constant 1.0 MASK_OFF Z_OFFSET -12.1 # 奥 左 [light_effect] GLARE3D FOREGROUND 0 0 50.980396 40.136673 144.091522 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 constant 1.0 MASK_OFF Z_OFFSET -12.1 # 奥 右 [light_effect] GLARE3D FOREGROUND 0 0 94.936272 40.525066 -61.204082 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 constant 1.0 MASK_OFF Z_OFFSET -12.1 # x+ (z-方向 = 最奥 = 1) # 1 [light_effect] GLARE3D FOREGROUND 0 0 102.821068 36.281982 127.4563 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 random_hitcombo 100.0 150.0 1.0 8.0 1.0 15.0 MASK_OFF Z_OFFSET -12.1 # 2 [light_effect] GLARE3D FOREGROUND 0 0 94.936272 40.525066 60.064796 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 constant 1.0 MASK_OFF Z_OFFSET -12.1 #3 [light_effect] GLARE3D FOREGROUND 0 0 94.936272 40.525066 -133.873566 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 constant 1.0 MASK_OFF Z_OFFSET -12.1 #4 [light_effect] GLARE3D FOREGROUND 0 0 50.980396 40.136673 112.282539 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 random_hitcombo 100.0 150.0 1.0 8.0 1.0 15.0 MASK_OFF Z_OFFSET -12.1 # 5 [light_effect] GLARE3D FOREGROUND 0 0 51.279522 40.136673 -74.779228 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 constant 1.0 MASK_OFF Z_OFFSET -12.1 #Z+ #手前 [light_effect] GLARE3D FOREGROUND 0 0 51.279522 40.136673 -145.706757 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 constant 1.0 MASK_OFF Z_OFFSET -12.1 #手前 [light_effect] GLARE3D FOREGROUND 0 0 0.216449 39.818501 111.988609 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 constant 1.0 MASK_OFF Z_OFFSET -12.1 #奥 中央 [light_effect] GLARE3D FOREGROUND 0 0 0.216449 39.818501 -74.670929 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 random_hitcombo 100.0 150.0 1.0 8.0 1.0 15.0 MASK_OFF Z_OFFSET -12.1 #奥 右 [light_effect] GLARE3D FOREGROUND 0 0 0.216449 39.818501 -145.672867 0.0 0.0 -1.0 12.0 9.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 constant 1.0 MASK_OFF Z_OFFSET -12.1 #x- [light_effect] GLARE3D FOREGROUND 0 0 102.310226 26.141323 -0.646354 -1.0 0.0 0.0 12.0 7.0 13.0 8.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.4 random_hitcombo 100.0 150.0 1.0 8.0 1.0 15.0 MASK_OFF ENABLE_DIRECTIONAL_CULLING Z_OFFSET -12.1 #-------------------------------------- #BGライト [light_effect] GLARE2D SKYBOX 4 0 134.8608 50.5980 -715.044 0.0 0.0 -1.0 150.0 50.0 18.0 15.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.0 sin 0.0 2.0 MASK_OFF #BGライト2 [light_effect] GLARE2D SKYBOX 4 0 193.1152 -10.5496 -715.044 0.0 0.0 -1.0 150.0 50.0 18.0 15.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 1.0 0.0 sin 0.0 2 MASK_OFF #BGライト3 #[light_effect] #GLARE2D #SKYBOX #4 0 #-375.4156 -1.002 -715.044 #0.0 0.0 -1.0 #150.0 50.0 15.0 10.0 constant 1.0f #1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 #1.0 0.0 sin 0.0 2 #MASK_OFF #BGライト3 #[light_effect] #GLARE2D #SKYBOX #4 0 #715.044 86.5704 -443.916 #0.0 0.0 -1.0 #150.0 50.0 15.0 10.0 constant 1.0f #1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 #1.0 0.0 sin 0.0 2 #MASK_OFF #-------------------------------------- #BG看板ライト [light_effect] GLARE2D SKYBOX 8 0 280.2647 51.4649 -714.9670 0.0 0.0 -1.0 150.0 50.0 15.0 7.0 constant 1.0f 1.0 1.0 1.0 1.0 1.0 1.0 constant 1.0 0.4 1.0 random_hitcombo 100.0 150.0 1.0 8.0 1.0 15.0 MASK_OFF #-------------------------------------- # 最遠景ライト # x- 夕日の反射 [light_effect] GLARE2D SKYBOX 0 0 -105.23 10.17 72.12 105.23 -9.67 -72.12 #3000.0 2000.0 400.0 200.0 constant 1.0 800.0 300.0 400.0 200.0 constant 1.0 0.7 0.0 0.0 1.0 1.0 1.0 constant 1.0 1.0 0.0 constant 1.0f # camera_dir 90.0 MASK_OFF ZENABLE_FALSE ENABLE_ACTOR_CULLING 0.3 # value is from 0.5 to 0.8 LENS_FLARE 7 60 2 1 0.7 0.7 0.7 180 90 0.1 3 1 1.0 1.0 1.0 60 30 0.45 3 1 1.0 1.0 1.0 50 25 0.5 3 1 1.0 1.0 1.0 40 20 0.55 4 1 1.0 1.0 1.0 100 50 0.7 5 1 1.0 1.0 1.0 60 30 0.8 6 1 1.0 1.0 1.0 30 15 0.9 [end_light_effect]