#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 006000 NAME "Stage0°Ô·²µå" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 6500 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SAPPER_WORST_ENEMY_MELEE, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SAPPER_WORST_ENEMY_RANGED, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_FULL_PATH AI_FORWARD 999999 AI_PATH0, AI_PATH0 END_TROOP_AI_DEF TROOP_AI_DEF ID 006001 NAME "Stage0¾Æ±º" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 6500 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SAPPER_WORST_ENEMY_MELEE, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SAPPER_WORST_ENEMY_RANGED, AI_FILTER_ALL AI_SET_TARGET_ID AI_VOID 6 AI_VOID, AI_VOID AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 999999 AI_FILTER_BY_ID, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 006010 NAME "Stage0Àûº¸º´´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 6500 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 8500 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 006011 NAME "Stage0Àû±Ãº´´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 8500 AI_FILTER_FRIEND_WITH_HP_BELOW_70, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 6500 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 8500 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 006020 NAME "Stage1Àûº¸º´´ë1" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_TARGET_ID AI_VOID 6 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_DISABLE 5000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_SET_TARGET_ID AI_VOID 7 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_DISABLE 5000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_SET_TARGET_ID AI_VOID 0 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_DISABLE 5000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_SAPPER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_ENABLE 6000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ALL AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_WALK_ALONG_A_PATH_LOOP AI_FORWARD 999999 AI_PATH2, AI_PATH2 END_TROOP_AI_DEF TROOP_AI_DEF ID 006021 NAME "Stage1Àûº¸º´´ë2" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_TARGET_ID AI_VOID 6 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_DISABLE 5000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_SET_TARGET_ID AI_VOID 7 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_DISABLE 5000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_SET_TARGET_ID AI_VOID 0 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_DISABLE 5000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_SAPPER, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 6000 AI_FILTER_ENEMY_CAVALRY_ATTACKABLE, AI_FILTER_ALL AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 006030 NAME "Stage1°Ô·²µå" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_MOVE_ALONG_A_FULL_PATH AI_FORWARD 999999 AI_PATH0, AI_PATH0 AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ALL, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 006031 NAME "Stage1·çÆÛÆ®" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_MOVE_ALONG_A_FULL_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH1 AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ALL, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 006040 NAME "SpawnµÈ Àû AI" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY1 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 8000 AI_FILTER_FRIEND_WITH_HP_BELOW_70, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_SAPPER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3_NOSMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_CAVALRY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 006050 NAME "µÏ ¼öºñ´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 6000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ALL AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF