#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 204001 NAME "SCOL_1" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY5 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH1 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY1, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204002 NAME "SCOL_2" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_TROOP_FURTHER_THAN 1500 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_TARGET_ID AI_VOID 06 AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH2, AI_PATH2 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY1, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204003 NAME "SCOL_3" AI_TYPE_ALWAYS AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 10000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH3, AI_PATH3 AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204004 NAME "SCOL_4" AI_TYPE_ALWAYS AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH4, AI_PATH4 AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204005 NAME "SCOL_5" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH5, AI_PATH5 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY2, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204006 NAME "SCOL_6" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_TROOP_FURTHER_THAN 2000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_TARGET_ID AI_VOID 06 AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH6 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY2, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204007 NAME "SCOL_7" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH5, AI_PATH5 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY3, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204008 NAME "SCOL_8" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_TROOP_FURTHER_THAN 2000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_TARGET_ID AI_VOID 06 AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH6 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY3, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204011 NAME "SCOL_1" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH6 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 5000 AI_FILTER_DUMMY5, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204012 NAME "SCOL_2" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_TROOP_FURTHER_THAN 1500 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_TARGET_ID AI_VOID 06 AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH6 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY5, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204013 NAME "SCOL_3" AI_TYPE_ALWAYS AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH9, AI_PATH9 AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204014 NAME "SCOL_4" AI_TYPE_ALWAYS AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH9, AI_PATH9 AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204015 NAME "SCOL_5" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH7, AI_PATH7 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY5, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204016 NAME "SCOL_6" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_TROOP_FURTHER_THAN 2000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_TARGET_ID AI_VOID 06 AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH7, AI_PATH7 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY5, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204017 NAME "SCOL_7" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH8, AI_PATH8 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY6, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204018 NAME "SCOL_8" AI_TYPE_NOT_MELEE_ENGAGED AI_IF AI_CON_IS_NOT_MELEE_ENGAGED 5000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_IF AI_CON_TROOP_FURTHER_THAN 2000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_TARGET_ID AI_VOID 06 AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_IF AI_CON_NOENEMY_ON_THE_MAP 7000 AI_ACT_SKIP_NEXT_ONE, AI_ACT_SKIP_NEXT_ONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH6 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY6, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204021 NAME "SCOL_1" AI_TYPE_ALWAYS AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH1 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 20000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204022 NAME "SCOL_2" AI_TYPE_ALWAYS AI_IF AI_CON_TROOP_FURTHER_THAN 1500 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_TARGET_ID AI_VOID 06 AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH2, AI_PATH2 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 20000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204023 NAME "SCOL_3" AI_TYPE_ALWAYS AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH3, AI_PATH3 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204024 NAME "SCOL_4" AI_TYPE_ALWAYS AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH4, AI_PATH4 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204025 NAME "SCOL_5" AI_TYPE_ALWAYS AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH5, AI_PATH5 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 20000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204026 NAME "SCOL_6" AI_TYPE_ALWAYS AI_IF AI_CON_TROOP_FURTHER_THAN 2000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_TARGET_ID AI_VOID 06 AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH6 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 20000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204027 NAME "SCOL_7" AI_TYPE_ALWAYS AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH5, AI_PATH5 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 20000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204028 NAME "SCOL_8" AI_TYPE_ALWAYS AI_IF AI_CON_TROOP_FURTHER_THAN 2000 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_TARGET_ID AI_VOID 06 AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_IF AI_CON_NOENEMY_ON_THE_MAP 8000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH6 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 20000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204040 NAME "DE_LE" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ALL, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204041 NAME "DE_DG" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH_LOOP AI_FORWARD 999999 AI_PATH0, AI_PATH0 END_TROOP_AI_DEF TROOP_AI_DEF ID 204042 NAME "DE_MA" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ALL, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_SIEGE, AI_FILTER_ALL AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ENEMY_MAMMOTH AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH4 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_GROUND, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204043 NAME "DE_AR (STAGE0)" AI_TYPE_ALWAYS AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 7000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_FILTER_FRIEND_WITH_HP_BELOW_50 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_ELEMENTAL_BOOST AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ALL, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_AIR, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204044 NAME "DE_KT (STAGE0)" AI_TYPE_ALWAYS AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204053 NAME "DE_AR (STAGE1)" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_ELEMENTAL_BOOST AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ALL, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_FILTER_FRIEND_WITH_HP_BELOW_50 AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_AIR, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH_LOOP AI_FORWARD 999999 AI_PATH9, AI_PATH9 END_TROOP_AI_DEF TROOP_AI_DEF ID 204054 NAME "DE_KT (STAGE1)" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH_LOOP AI_FORWARD 999999 AI_PATH9, AI_PATH9 END_TROOP_AI_DEF TROOP_AI_DEF ID 204063 NAME "DE_AR (STAGE2)" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_FILTER_FRIEND_WITH_HP_BELOW_50 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_ELEMENTAL_BOOST AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ALL, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_AIR, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH5 END_TROOP_AI_DEF TROOP_AI_DEF ID 204064 NAME "DE_KT (STAGE2)" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH5 END_TROOP_AI_DEF TROOP_AI_DEF ID 204073 NAME "DE_AR (STAGE3)" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 7000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_FILTER_FRIEND_WITH_HP_BELOW_50 AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_ELEMENTAL_BOOST AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ALL, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_AIR, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH2 END_TROOP_AI_DEF TROOP_AI_DEF ID 204074 NAME "DE_KT (STAGE3)" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY15 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_MAMMOTH AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH2 END_TROOP_AI_DEF TROOP_AI_DEF ID 204080 NAME "DE_SNIPER" AI_TYPE_ALWAYS AI_IF AI_CON_NOENEMY_ON_THE_MAP 5000 AI_ACT_SKIP_NEXT_ONE, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204081 NAME "LEINHART" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ENEMY_EXCEPT_BOSS AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_EXCEPT_BOSS, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204082 NAME "LEINHART_FLEE" AI_TYPE_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY7, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204030 NAME "ORC (STAGE0)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH8 AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204031 NAME "ORC (STAGE1)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH8 AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_GROUND, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204032 NAME "ORC (STAGE2)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH8 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 20000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204083 NAME "SM_ENEMY" AI_TYPE_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 204099 NAME "DE_CAR" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 04 AI_VOID, AI_VOID AI_IF AI_CON_TROOP_FURTHER_THAN 6000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_SET_PARAM AI_VOID 04 AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 4000 AI_FILTER_BY_ID, AI_VOID AI_SET_TARGET_ID AI_VOID 05 AI_VOID, AI_VOID AI_IF AI_CON_TROOP_FURTHER_THAN 6000 AI_ACT_SKIP_NEXT_TWO, AI_ACT_SKIP_NEXT_TWO AI_SET_PARAM AI_VOID 05 AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 4000 AI_FILTER_BY_ID, AI_VOID END_TROOP_AI_DEF