#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 00 NAME "º¸º´/ÁßÀ庸º´/±â»ç´ë/º¯ÀÌü" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_H_CURATIO AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_ONE, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_ONE, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_ENRAGE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_ELEMENTAL_BOOST AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_INFANTRY_PRIORITY_RANGED, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_ELEMENTAL_BOOST AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 02 NAME "¼º±â»ç´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_BLESS_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_FRIEND_WITH_HP_BELOW_70, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_H_CURATIO AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_ONE, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_WORSHIP_EXPLOSION AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_INFANTRY_PRIORITY_RANGED, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_WORSHIP_EXPLOSION AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 04 NAME "±¸¿ï" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_ENRAGE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_SELF_DESTRUCTION AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_PALADIN, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_INFANTRY_PRIORITY_RANGED, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_SELF_DESTRUCTION AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 06 NAME "⺴/µµ³¢º´" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_H_CURATIO AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_ONE, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_ENRAGE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY_CAVALRY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_SPEARMAN_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_INFANTRY_PRIORITY_RANGED, AI_FILTER_ENEMY_SPEARMAN_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_SPEARMAN_ATTACKABLE, AI_FILTER_ENEMY_SPEARMAN_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_SPEARMAN_ATTACKABLE, AI_FILTER_ENEMY_SPEARMAN_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_SPEARMAN_ATTACKABLE, AI_FILTER_ENEMY_SPEARMAN_AVOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_SPEARMAN_ATTACKABLE, AI_FILTER_ENEMY_SPEARMAN_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY_CAVALRY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_SPEARMAN_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_SPEARMAN_ATTACKABLE, AI_FILTER_ENEMY_SPEARMAN_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_SPEARMAN_ATTACKABLE, AI_FILTER_ENEMY_SPEARMAN_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_SPEARMAN_ATTACKABLE, AI_FILTER_ENEMY_SPEARMAN_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 08 NAME "±âº´/ÁßÀå±âº´" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_ONE, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_ENRAGE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_ELEMENTAL_BOOST AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 10 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_CAVALRY_ATTACKABLE, AI_FILTER_ENEMY_CAVALRY_AVOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_CAVALRY_ATTACKABLE, AI_FILTER_ENEMY_CAVALRY_AVOID AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_CAVALRY_ATTACKABLE, AI_FILTER_ENEMY_CAVALRY_ATTACKABLE AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_ELEMENTAL_BOOST AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 30 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_CAVALRY_ATTACKABLE, AI_FILTER_ENEMY_CAVALRY_AVOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_CAVALRY_ATTACKABLE, AI_FILTER_ENEMY_CAVALRY_AVOID AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_CAVALRY_ATTACKABLE, AI_FILTER_ENEMY_CAVALRY_ATTACKABLE AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 10 NAME "±Ãº´/Àå±Ãº´/Ư¼öº¯ÀÌü" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_H_CURATIO AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_ONE, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 12000 AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_ONE, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 12000 AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_DIRECT_ARROW AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_ELEMENTAL_BOOST AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 12000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY80 ABILITY_FIRE_ARROW AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_SIEGE_PRIORITY, AI_FILTER_ENEMY_SIEGE_PRIORITY AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 800 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2500 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_FRIEND, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_ELEMENTAL_BOOST AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 12000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY110 ABILITY_FIRE_ARROW AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_SIEGE_PRIORITY, AI_FILTER_ENEMY_SIEGE_PRIORITY AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 1300 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_FRIEND, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 12 NAME "Æ÷º´" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 800 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2500 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_FRIEND, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 1300 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2500 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_FRIEND, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 14 NAME "±Ã±âº´" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_ONE, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 12000 AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_VOID AI_MODE_CAVALRY_ARCHER_ENGAGE SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_MY_WORST_ENEMY_ARCHER AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY_AIR AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_CAVALRY_ARCHER_ENGAGE SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_MY_WORST_ENEMY_ARCHER AI_MODE_CAVALRY_ARCHER_ENGAGE SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_INFANTRY_PRIORITY_RANGED, AI_FILTER_ENEMY_INFANTRY_PRIORITY_RANGED AI_MODE_CAVALRY_ARCHER_ENGAGE SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY_ARCHER_ATTACKABLE AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_MY_WORST_ENEMY_ARCHER AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_INFANTRY_PRIORITY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_ARCHER_ATTACKABLE, AI_FILTER_ENEMY AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_FRIEND, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 16 NAME "½ºÅè¶óÀÌ´õ/ºí·¢¿ÍÀ̹ø" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 18 NAME "µð¸®Àúºí/¹ö¸ÓÀ®/°Å´ëº¯ÀÌü" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_ANTI_AIR AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_ANTI_AIR AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_ARCHER AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 20 NAME "º»µå·¡°ï/¹èÅзé" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_ANTI_AIR AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 22 NAME "½ºÄÝÇÇ¿Â" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY5 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY7 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_SIEGE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_SIEGE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_SIEGE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 24 NAME "½º¿úÇÁ¸¾¸ð½º" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7500 AI_FILTER_ENEMY_ANTI_MAMMOTH, AI_FILTER_ENEMY_ANTI_MAMMOTH AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7500 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 7500 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 7500 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 7500 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7500 AI_FILTER_ENEMY_MORTAR, AI_FILTER_ENEMY_MORTAR AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7500 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 7500 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 7500 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 7500 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 26 NAME "¹ß¸®½ºÅ¸" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_MAMMOTH, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_FRIEND, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 800 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_FRIEND, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 28 NAME "¹ß¼®Â÷" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_SIEGE_PRIORITY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_FRIEND, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 800 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_FRIEND, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 14000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 30 NAME "¾î½º°ñ·½" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 32 NAME "õµÕÄÚ»Ô¼Ò" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 34 NAME "ºÒ±Í½Å" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 36 NAME "¾óÀ½¿©ÀÎ" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 38 NAME "¿£Ä«ºí·Î»ç" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_INFANTRY_PRIORITY_RANGED, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 40 NAME "°øº´/È­°øº´" AI_TYPE_NOT_MELEE_ENGAGED AI_LEVEL AI_LEVEL_5 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_H_CURATIO AI_VOID, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_ONE, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_VOID AI_IF AI_CON_HP_GREATER_THAN 50 AI_ACT_SKIP_NEXT_TWO, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_ENRAGE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_ME SIGHT_MODIFY_DISABLE 10000 AI_VOID, AI_VOID AI_LEVEL AI_LEVEL_4 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY10 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY_INFANTRY_PRIORITY_RANGED, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_3 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_C_SILENCE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_WITH_MAGIC, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_C_DARK_MIST AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ENEMY_GROUND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_I_BLIZZARD AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY20 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_VOID AI_LEVEL AI_LEVEL_2 AI_VOID AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_INFANTRY_ATTACKABLE, AI_FILTER_ENEMY_INFANTRY_AVOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_IF AI_CON_ALWAYS_TRUE 99999 AI_ACT_SKIP_ALL, AI_VOID AI_LEVEL AI_LEVEL_1 AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_GROUND, AI_FILTER_ENEMY_GROUND END_TROOP_AI_DEF TROOP_AI_DEF ID 99 NAME "Temporary" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_FLYING_ATTACKABLE, AI_FILTER_ENEMY_FLYING_ATTACKABLE END_TROOP_AI_DEF