#include "KufTroopAIDef.h" TROOP_AI_DEF ID 00000 // ID NAME "±Ãº´ smart AI" // À̸§ AI_TYPE_ALWAYS // ¼ºÇâ AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE // »çÀÌÆ®¸¦ ¹Ù²ãÁÙ°ÍÀΰ¡ 3000 // Range (Á¤¼ö) AI_FILTER_ENEMY, AI_FILTER_ENEMY_EXCEPT_AIR // Filter1, Filter2 AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 50000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000001 NAME "ÁÖº¯ Ä£±¸¿¡°Ô µµ¸Á°¡±â AI" AI_TYPE_ALWAYS AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 90000 AI_FILTER_NEAREST_FRIEND, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000002 NAME "µµ¸Á´Ù´Ï¸ç º¸º´ °ø°ÝÇϱâ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 3000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000003 NAME "ÂѾƴٴϱâ AI" AI_TYPE_ALWAYS AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 10000 AI_FILTER_PLAYER, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000010 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 10000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_FRIEND AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 6000 AI_FILTER_FRIEND, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 000020 NAME "±âº´ smart AI" AI_TYPE_ALWAYS AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_ENABLE 20000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ALL // AI_MODE_ENGAGE_SMART // SIGHT_MODIFY_ENABLE // 30000 // AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_EXCEPT_BOSS AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 30000 AI_FILTER_ENEMY_SPEAR, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000030 NAME "ÂѾƴٴϱâ AI" AI_TYPE_ALWAYS AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 10000 AI_FILTER_PLAYER, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 002001 NAME "ÂÌÂ¥ ºÎ´ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 1500 AI_FILTER_FRIEND_EXCEPT_PLAYER, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 50000 AI_FILTER_PLAYER, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 002002 NAME "Àû ºÎ´ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 50000 AI_FILTER_ENEMY,AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 002003 NAME "Àû ºÎ´ë Ç÷¹ÀÌ¾î °ø°ÝÇϱâ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 50000 AI_FILTER_ENEMY_BOSS,AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 002004 NAME "Àû ºÎ´ë ±Ãº´ °ø°ÝÇϱâ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_ARCHER,AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 002005 NAME "Àû ±Ãº´ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY,AI_FILTER_NONE END_TROOP_AI_DEF TROOP_AI_DEF ID 002006 NAME "±âº´ AI" AI_TYPE_ALWAYS AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_SPEAR, AI_FILTER_ENEMY AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_DISABLE 50000 AI_FILTER_ENEMY_ARCHER, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 002007 NAME "±Ãº´ Áö¿ø AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 50000 AI_FILTER_ENEMY_EXCEPT_ARCHER,AI_FILTER_NONE AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 1000 AI_FILTER_FRIEND_EXCEPT_PLAYER, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 50000 AI_FILTER_PLAYER, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 011001 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 10000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_ENABLE 1000000 AI_FILTER_DUMMY0, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 011002 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 10000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_ENABLE 1000000 AI_FILTER_DUMMY1, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 011003 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 10000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_ENABLE 1000000 AI_FILTER_DUMMY2, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 011004 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 10000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_ENABLE 1000000 AI_FILTER_DUMMY3, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 011011 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 1000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_ENABLE 1000000 AI_FILTER_DUMMY0, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 011012 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 1000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_ENABLE 1000000 AI_FILTER_DUMMY1, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 011013 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 1000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_ENABLE 1000000 AI_FILTER_DUMMY2, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 011014 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 1000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_ENABLE 1000000 AI_FILTER_DUMMY3, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 011007 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_FOLLOW_SMART SIGHT_MODIFY_ENABLE 1000000 AI_FILTER_DUMMY0, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 011020 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 10000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 011021 NAME "´ë±Ô¸ð º¸º´ AI ³Ð°Ô" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 1000000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ENEMY END_TROOP_AI_DEF