#include "K2FXDef.h" //#include "FXCommon.h" /* ¿©±â ºüÁø µ¥ÀÌŸµé FX4015_Drop_01.SMF~FX4015_Drop_06.SMF È­¸é ¹°¹æ¿ï FX7150_BlizzardSnowSplash_01.tga~FX7150_BlizzardSnowSplash_04.tga ºí¸®ÀÚµå È­¸é ó¸® FXGNDTile_BloodOnGround.tga ¹Ù´Ú ÇÇ */ // ÁÖÀÇ!! *.smf -> ¹Ýµå½Ã ¼Ò¹®ÀÚ¿©¾ß ÇÑ´Ù ID_FX_METEOR TEXTURE "meteo.tga" "meteo_2.tga" "cloudframeface.tga" "sharp_star.tga" MESH "fx01.smf" FXMESH_ANIMATION_TRAIL, SW_VERTEX ANI "fx01.saf" FXMESH_ANIMATION_TRAIL ID_FX_FIREBALL TEXTURE "Spark.tga" "FireBallFire.tga" "FireBallSmoke.tga" ID_FX_SHOCKWAVE TEXTURE "FX7130_IceMagicSteam.tga" ID_FX_CURSE TEXTURE "FireBallFire.tga" "FireBallSmoke.tga" MESH "skeleton.smf" FXMESH_CURSE_SCULL ID_FX_CANNON TEXTURE "Spark.tga" "FireBallFire.tga" "FireBallSmoke.tga" ID_FX_THUNDERSTRIKE TEXTURE "Thunder_Strike8X.xpr", VOLUME "cloudframeface.tga" "sharp_star.tga" MESH "fx01.smf" FXMESH_ANIMATION_TRAIL, SW_VERTEX ANI "fx01.saf" FXMESH_ANIMATION_TRAIL ID_FX_CHAINLIGHTNING TEXTURE "FX7110_ltLight.tga" "Lightningx8.xpr", VOLUME ID_FX_SNOW ID_FX_DROPDOWN // ´« ³»¸®±â TEXTURE "FX4000_SnowRain.tga" ID_FX_ANI_PARTICLE ID_FX_SPRAY ID_FX_ANI_INC_PRIMITIVE ID_FX_ANI_OBJECT ID_FX_CHAIN TEXTURE "FX2000_bloodLine.tga" ID_FX_TRAIL TEXTURE "FX0080_SwordTrail.tga" "FX0160_ArrowTrail.tga" ID_FX_MAGIC_TRAIL ID_FX_MIST TEXTURE "FX7060_myst.tga" ID_FX_ARROW_TRAIL ID_FX_BLIZZARD TEXTURE "FX7150_cloudptc.tga" "FX7150_Tornado.tga" MESH "FX7150_blizzard.smf" FXMESH_BLIZZARD_PLANES0 ID_FX_FIRE_SWORD ID_FX_RAIN ID_FX_RAIN_CLASS TEXTURE "FX4010_Rain.tga" ID_FX_RAIN_BOUNCE TEXTURE "FX4010_Rain.tga" ID_FX_LENS_FLARE TEXTURE "sun.tga" "FXLensFlare_flare1.tga" "FXLensFlare_flare2.tga" "FXLensFlare_flare3.tga" "FXLensFlare_flare4.tga" ID_FX_HEALING_MAGIC TEXTURE "Light.tga" MESH "Healing_Bird.smf" FXMESH_HEALING_BIRD, SW_VERTEX ANI "Healing_Bird.saf" FXMESH_HEALING_BIRD ID_FX_ICE_MAGIC ID_FX_ICE_PIECE ID_FX_STEAM TEXTURE "FX7130_IceMagicSteam.tga" ID_FX_GRASS TEXTURE "FXGroundGrass_grass.tga" ID_FX_SHOCKWAVE ID_FX_TEST_FX_PTC // Collapse wallÀº ·ÎµùÇÒ ¶§ ¼ºº® ¸ð¾ç¿¡ µû¶ó ¿¹¿Ü ó¸®ÇØ¾ß ÇÔ ID_FX_COLLAPSE_WALL TEXTURE "FX0300nEtcPtc.tga" ID_FX_VAPOR TEXTURE "water_splash01.tga" ID_FX_LINE_PTC ID_FX_SIGNAL_ARROW ID_FX_DUST_CLOUD_PTC ID_FX_WALL_EXPLOSIVE_PTC ID_FX_WALL_COLLAPSE_PTC ID_FX_WATER_SPOUT TEXTURE "Water_Splash01.tga" ID_FX_WATER_CURRENT TEXTURE "Water_Tail.tga" "Water_wave03.tga" ID_FX_STONE_TO_WALL TEXTURE "FX0300nEtcPtc.tga" ID_FX_TOXIN_BOMB // Dirigible TEXTURE "FX0170_blood_Exp.tga" "FX0170_boold01_1.tga" "FX7130_IceMagicSteam.tga" MESH "FX0170_E_DU_DG.smf" FXMESH_TOXIN_BOMB_01 ANI "FX0170_E_DU_DG.saf" FXMESH_TOXIN_BOMB_01 ID_FX_TOXIN_RAIN // Dirigible TEXTURE "FX0170_boold_Rain_nine01.tga" ID_FX_TOXIN_BLOOD // Dirigible TEXTURE "FX0170_boold01_1.tga" ID_FX_TOXIN_EXP // Dirigible TEXTURE "FX0170_boold01_5.tga" ID_FX_TOXIN_CLOUD // Dirigible TEXTURE "noon03.tga" ID_FX_WOOD_FIRE ID_FX_SMALL_WOOD_FIRE TEXTURE "FX4060_fire_Back.tga" ID_FX_TEST_TRAIL ID_FX_EROD_TRAIL // ·çÅ©·¹Æ¼¾Æ ÀÜ»ó TEXTURE "FX2020_TrailAlpha.tga" ID_FX_BATS TEXTURE "Bat01.tga" MESH "bat_path.smf" FXMESH_BATS_MOVEMENT, SW_VERTEX ANI "bat_path.saf" FXMESH_BATS_MOVEMENT ID_FX_LAND_FIRE TEXTURE "FX4060_fire_smoke.dds" "fire_spark01.dds" ID_FX_PROPFIRE20x20 TEXTURE "FX4060_fire_Back.tga" ID_FX_GLOBAL_OBJ_PTC ID_FX_GLOBAL_GND_PTC