#ifndef _K2MENUCTRLID_H_ #define _K2MENUCTRLID_H_ //----------------------------------------------------------------------------- // Name: // Desc: _ITEM_ ParamÀº ³»ºÎ¿¡¼­ ÀÚµ¿ µî·Ï µÇ´Â parameter. // ¿ÜºÎ¿¡¼­ ´Ù·Î µî·Ï ÇÏÁö ¾Ê´Â´Ù. //----------------------------------------------------------------------------- enum _CTRL_ID{ //start--------------------------------- °øÅë »ç¿ë // ¿ÜºÎ¿¡¼­ Á¢±Ù ±ÝÁö. _PN_HELP = 0, _S_HELP_TEXT_ID, _PN_MESSAGE, _OL_MESSAGEBOX, _SS_MESSAGE_DESCRIPTION, _SS_MESSAGE1, _SS_MESSAGE2, _SS_MESSAGE3, _SS_MESSAGE4, _PN_DETAIL_HELP, _OL_DETAIL_HELP, _SS_HELP_DESCRIPTION1, _S_HELP_DESCRIPTION2, _S_HELP_DESCRIPTION3, _S_HELP_DESCRIPTION4, _S_HELP_DESCRIPTION5, _PN_HEADLINE, _S_LEFT_CAPTION, _S_RIGHT_CAPTION, _PN_LIVE_CONNECT_MENU, _SS_LIVE_CONNECT, _PN_EVENT_BACKGROUND, _SS_EVENT_BACKGROUND, //end--------------------------------- //start--------------------------------- °ÔÀÓ Áß¿¡ ³ª¿À´Â ¸Þ½ÃÁö ¹Ú½º yooty //world¿¡¼­ _PN_MESSAGE_BOX_WORLD, _S_MESSAGE_MESSAGE_BOX_WORLD, _IMG_PORTRAIT_MESSAGE_BOX_WORLD, //game¿¡¼­ _PN_MESSAGE_BOX, _S_MESSAGE_MESSAGE_BOX, //tactics mode _S_MESSAGE_MESSAGE_BOX_ACTION, //action mode _IMG_PORTRAIT_MESSAGE_BOX, //end--------------------------------- °ÔÀÓ Áß¿¡ ³ª¿À´Â ¸Þ½ÃÁö ¹Ú½º yooty //start--------------------------------- ŸÀÌÆ² È­¸é¿¡ Ã¥ ÆîÃÆÀ» ¶§ ³ª¿À´Â ÅØ½ºÆ® _PN_TITLE_BOOK_TEXT, _S_MESSAGE_TITLE_BOOK_TEXT, //start--------------------------------- °ÔÀÓ Áß¿¡ ³ª¿À´Â ¸Þ½ÃÁö _PN_ONLY_TEXT, _S_MESSAGE_ONLY_TEXT, //end--------------------------------- °ÔÀÓ Áß¿¡ ³ª¿À´Â ¸Þ½ÃÁö //start--------------------------------- title menu _PN_TITLEMENU, _SS_TITLE_SINGLEGAME, _SS_TITLE_MULTIGAME, _SS_TITLE_OPTION, _SS_TITLE_CREDIT, _SS_TITLE_EXIT, _PN_TITLESUBMENU, _SS_TITLE_NEW_CAMPAIGN, _SS_TITLE_LOAD_CAMPAIGN, _SS_TITLE_CUSTOM_CAMPAIGN, _SS_TITLE_REPLAY, _PN_TITLE_SUB_MULTIPLAY, _SS_TITLE_LIVE, _SS_TITLE_LIVE_OPTION, _SS_TITLE_LIVE_SIGN_OUT, _PN_TITLEACCOUNTNAME, _S_TITLE_ACCOUNT, //end--------------------------------- title menu //start--------------------------------- custom menu _PN_CUSTOMSETTINGMENU, _PN_CUSTOMSETTING_PANEL1, _B_CUSTOM_SELECT_PLAYER_PARTY, _B_CUSTOM_SET_ENEMY_AI, _B_CUSTOM_SELECT_MAP, _B_CUSTOM_START, _B_CUSTOM_SET_ENEMY_1_INFO, _B_CUSTOM_SET_ENEMY_2_INFO, _B_CUSTOM_SET_ENEMY_3_INFO, _B_CUSTOM_SET_ENEMY_4_INFO, _B_CUSTOM_SET_ENEMY_5_INFO, _B_CUSTOM_SET_ENEMY_6_INFO, _B_CUSTOM_NULL_MAP, _IMG_CUSTOM_SEL_GAME_MAP, _OTL_CUSTOM_MAP_BORDER, // ai level panel _PN_CUSTOMSETTINGMENU_AI_LEVEL, _SS_CUSTOM_AI_LEVEL, _HSD_CUSTOM_AI_LEVEL, // select map panel _PN_CUSTOMSETTINGMENU_SELECT_MAP, _LB_CUSTOM_MAP_LIST, _B_CUSTOM_SELECT_MAP_NULL_MAP, _IMG_CUSTOM_SELECT_MAP_GAME_MAP, _OTL_CUSTOM_SELECT_MAP_BORDER, // select set enemy panel _PN_CUSTOMSETTINGMENU_SET_ENEMY, _B_CUSTOM_SET_ENEMY_SELECT_JOB, _B_CUSTOM_SET_ENEMY_SELECT_LEVEL, _B_CUSTOM_SET_ENEMY_SELECT_AMOUNT, _B_CUSTOM_SET_ENEMY_SELECT_MAGIC, _B_CUSTOM_SET_ENEMY_OK, _SS_CUSTOM_ENEMY_JOB_TYPE, _HSD_CUSTOM_SET_ENEMY_SELECT_LEVEL, _HSD_CUSTOM_SET_ENEMY_SELECT_AMOUNT, _HSD_CUSTOM_SET_ENEMY_SELECT_MAGIC, // select set enemy job panel _PN_CUSTOMSETTINGMENU_SET_ENEMY_JOB, _LB_CUSTOM_ENEMY_JOB_TYPE, //change join troop _PN_CUSTOM_READY_TROOP_CHANGE_TROOP, _S_CUSTOM_READY_TROOP_CHANGE_ICON, _B_CUSTOM_READY_TROOP_JOIN_TROOP_CAPTION, _LB_CUSTOM_READY_TROOP_JOIN_TROOP, _B_CUSTOM_READY_TROOP_WAIT_TROOP_CAPTION, _LB_CUSTOM_READY_TROOP_WAIT_TROOP, //end--------------------------------- custom menu //start--------------------------------- custom Troop Select Menu _PN_CUSTOM_TROOP_SELECT_MENU, _PN_CUSTOM_TROOP_SELECT_PORTRAIT_FRAME1, _PN_CUSTOM_TROOP_SELECT_PORTRAIT_FRAME2, _PN_CUSTOM_TROOP_SELECT_PORTRAIT_FRAME3, _IMG_CUSTOM_TROOP_SELECT_PORTRAIT1, _IMG_CUSTOM_TROOP_SELECT_PORTRAIT2, _IMG_CUSTOM_TROOP_SELECT_PORTRAIT3, _B_CUSTOM_TROOP_SELECT_START, _B_CUSTOM_TROOP_SELECT_MANAGE, _B_CUSTOM_TROOP_SELECT_CREATE, _B_CUSTOM_TROOP_SELECT_DELETE, _SS_CUSTOM_TROOP_SELECT_NAME, _SS_CUSTOM_TROOP_SELECT_POWER, _SS_CUSTOM_TROOP_SELECT_SPEED, _SS_CUSTOM_TROOP_SELECT_CONTROL, _SS_CUSTOM_TROOP_SELECT_POWER_GRAPH, _SS_CUSTOM_TROOP_SELECT_SPEED_GRAPH, _SS_CUSTOM_TROOP_SELECT_CONTROL_GRAPH, _PN_CUSTOM_TROOP_SELECT_INFO, _S_CUSTOM_TROOP_SELECT_INFO_NAME, _PN_CUSTOM_TROOP_SELECT_HOW_TO_CREATE, _B_CUSTOM_TROOP_SELECT_CREATE_NEW, _B_CUSTOM_TROOP_SELECT_CREATE_COPY, //end----------------------------------- custom Troop Select Menu //start--------------------------------- custom hero Select menu _PN_CUSTOM_CHARACTER_SELECT, _IMG_CUSTOM_SELECT_PORTRAIT, _SS_CUSTOM_CHARACTER_SELECT_NAME, _SS_CUSTOM_CHARACTER_SELECT_POWER, _SS_CUSTOM_CHARACTER_SELECT_SPEED, _SS_CUSTOM_CHARACTER_SELECT_CONTROL, _SS_CUSTOM_CHARACTER_SELECT_POWER_GRAPH, _SS_CUSTOM_CHARACTER_SELECT_SPEED_GRAPH, _SS_CUSTOM_CHARACTER_SELECT_CONTROL_GRAPH, _PN_CUSTOM_CHARACTER_SELECT_FRAME1, _IMG_CUSTOM_SELCHAR_PORTRAIT1, _B_CUSTOM_SELCHAR_NULL1, _PN_CUSTOM_CHARACTER_SELECT_FRAME2, _IMG_CUSTOM_SELCHAR_PORTRAIT2, _B_CUSTOM_SELCHAR_NULL2, _PN_CUSTOM_CHARACTER_SELECT_FRAME3, _IMG_CUSTOM_SELCHAR_PORTRAIT3, _B_CUSTOM_SELCHAR_NULL3, _PN_CUSTOM_CHARACTER_SELECT_FRAME4, _IMG_CUSTOM_SELCHAR_PORTRAIT4, _B_CUSTOM_SELCHAR_NULL4, _PN_CUSTOM_CHARACTER_SELECT_FRAME5, _IMG_CUSTOM_SELCHAR_PORTRAIT5, _B_CUSTOM_SELCHAR_NULL5, _PN_CUSTOM_CHARACTER_SELECT_FRAME6, _IMG_CUSTOM_SELCHAR_PORTRAIT6, _B_CUSTOM_SELCHAR_NULL6, _PN_CUSTOM_CHARACTER_SELECT_FRAME7, _IMG_CUSTOM_SELCHAR_PORTRAIT7, _B_CUSTOM_SELCHAR_NULL7, _PN_CUSTOM_CHARACTER_SELECT_FRAME8, _IMG_CUSTOM_SELCHAR_PORTRAIT8, _B_CUSTOM_SELCHAR_NULL8, _PN_CUSTOM_CHARACTER_SELECT_FRAME9, _IMG_CUSTOM_SELCHAR_PORTRAIT9, _B_CUSTOM_SELCHAR_NULL9, _PN_CUSTOM_CHARACTER_SELECT_FRAME10, _IMG_CUSTOM_SELCHAR_PORTRAIT10, _B_CUSTOM_SELCHAR_NULL10, _PN_CUSTOM_CHARACTER_SELECT_FRAME11, _IMG_CUSTOM_SELCHAR_PORTRAIT11, _B_CUSTOM_SELCHAR_NULL11, _PN_CUSTOM_CHARACTER_SELECT_FRAME12, _IMG_CUSTOM_SELCHAR_PORTRAIT12, _B_CUSTOM_SELCHAR_NULL12, //end----------------------------------- custom hero Select Menu //start--------------------------------- custom hero select - choose exp limit _PN_CUSTOM_CHARACTER_SELECT_CHOOSE_EXP_LIMIT, _SS_CUSTOM_TROOP_SELECT_CHOOSE_EXP, _LINE_CUSTOM_TROOP_SELECT_CHOOSE_EXP, _B_CUSTOM_TROOP_SELECT_CHOOSE_EXP_LIMIT_1000, _B_CUSTOM_TROOP_SELECT_CHOOSE_EXP_LIMIT_5000, _B_CUSTOM_TROOP_SELECT_CHOOSE_EXP_LIMIT_10000, _B_CUSTOM_TROOP_SELECT_CHOOSE_EXP_LIMIT_500000, _B_CUSTOM_TROOP_SELECT_CHOOSE_EXP_LIMIT_1000000, //end----------------------------------- custom hero select - choose exp limit // start---------------------------------custom copy hero from live _PN_CUSTOM_COPY_MAIN, _IMG_CUSTOM_COPY_PORTRAIT1, _IMG_CUSTOM_COPY_PORTRAIT2, _IMG_CUSTOM_COPY_PORTRAIT3, _IMG_CUSTOM_COPY_PORTRAIT4, _S_CUSTOM_COPY_INFO_NAME1, _S_CUSTOM_COPY_INFO_NAME2, _S_CUSTOM_COPY_INFO_NAME3, _S_CUSTOM_COPY_INFO_NAME4, // end-----------------------------------custom copy hero from live //start--------------------------------- World map default _PN_WORLDDEFAULT, _SS_WORLDDEFAULT_NAME, _S_WORLDDEFAUL, //end--------------------------------- World map default //start--------------------------------- Battle _PN_BTL_BATTLE_TROOPLIST, _B_BTL_PLAYER, _B_BTL_SEL_TROOP1, _B_BTL_SEL_TROOP2, _B_BTL_SEL_TROOP3, _B_BTL_SEL_TROOP4, _B_BTL_SEL_TROOP5, _S_BTL_PLAYER_SLOT, _S_BTL_SLOT_1, _S_BTL_SLOT_2, _S_BTL_SLOT_3, _S_BTL_SLOT_4, _S_BTL_SLOT_5, _IMG_BTL_PLAYER, _IMG_BTL_PORTRAIT1, _IMG_BTL_PORTRAIT2, _IMG_BTL_PORTRAIT3, _IMG_BTL_PORTRAIT4, _IMG_BTL_PORTRAIT5, _IMG_BTL_BACKGROUND_PORTRAIT, _PN_BTL_SEL_TROOP, _LB_BTL_SEL_TROOP, //end--------------------------------- Battle //start--------------------------------- Castle Menu _PN_CASTLEMENU, _B_CASTLE, _B_TRAINING, _B_BARRACK, _B_PUB, _B_GATE, _B_JAZZCAKE_ADDON, //end--------------------------------- Castle Menu //start--------------------------------- castle _PN_CSTL_BACKGROUND, _IMG_CSTL_BACKGROUND1, _IMG_CSTL_BACKGROUND2, _OLT_CSTL_BACKGROUND, //end--------------------------------- castle //start--------------------------------- Pub _PN_PUB_MENU, _S_PUB_MAIN_CAPTION, _LN_PUB_MAIN_SEPARATOR, _SS_PUB_DRINK, _SS_PUB_HIRE, _PN_PUB_LEADER_MENU, _S_PUB_LEADER_CAPTION, _LN_PUB_LEADER_SEPARATOR, _LB_PUB_LEADER_LIST, _PN_PUB_LEADER_INFO, _IMG_PUB_PORTRAIT, _OL_PUB_PORTRAIT, // (»ç¿ë¾ÈÇÔ by Gustav) _S_PUB_LEADER_NAME, _GB_PUB_LEADER_SKILL, _OLT_PUB_ENABLE_LEARN_SKILL, _S_PUB_ENABLE_LEARN_SKILL, _GB_PUB_ENABLE_LEARN_SKILL1, _GB_PUB_ENABLE_LEARN_SKILL2, _PN_PUB_DEAL_MENU, _S_PUB_DEAL_CAPTION, _LN_PUB_DEAL_SEPARATOR, _SS_PUB_HIRE_ACCEPT, _SS_PUB_HIRE_DEAL, _SS_PUB_HIRE_REJECT, _PN_PUB_OFFER_MENU, _S_PUB_OFFER_CAPTION, _LN_PUB_OFFER_SEPARATOR, _LB_PUB_OFFER_LIST, _PN_PUB_BACKGROUND, _IMG_PUB_BACKGROUND1, _IMG_PUB_BACKGROUND2, _OLT_PUB_BACKGROUND, //end--------------------------------- Pub //start--------------------------------- Troop Info & Barrack _PN_TB_TROOPLIST, _LB_TB_TROOPLIST, //staff _PN_TB_STAFF_SELECT, _FRM_TB_STAFFPOS, //code·Î ó¸® _S_TB_STAFF_TYPECHANGE, _B_TB_STAFF_LEADERBTN, _B_TB_STAFF_OFF1BTN, _B_TB_STAFF_OFF2BTN, _B_TB_STAFF_TROOPBTN, _PN_TB_STAFFINFO, _IMG_TB_PORTRAIT, _S_TB_STAFFNAME, _S_TB_STAFFHP, _S_TB_STAFFSP, _GB_TB_STAFFSKILL, _PN_TB_STAFF_OPTION, _B_TB_STAFF_BTN1, _B_TB_STAFF_BTN2, _B_TB_STAFF_BTN3, _B_TB_STAFF_BTN4, _S_TB_STAFF_X_SIGN, //skill _PN_TB_BASESKILL, _LB_TB_BASESKILL, _PN_TB_SELSKILL, _LB_TB_SELSKILL, _PN_TB_INFOSKILL, _IMG_TB_INFOSKILL, _S_TB_INFOSKILL_NAME, _S_TB_INFOSKILL_HELP, _S_TB_INFOSKILL_CURR_EXP_CAPTION, _S_TB_INFOSKILL_CURR_EXP, _S_TB_INFOSKILL_NEED_EXP_CAPTION, _S_TB_INFOSKILL_NEED_EXP, _S_TB_INFOSKILL_BUTTON, _LN_TB_SEPARATOR1, //equipment _PN_TB_BASEITEM, _LB_TB_BASEITEM, _PN_TB_SELITEM, _HSD_TB_SELITEM_TYPE, _LB_TB_SELITEM_NEW, _LB_TB_SELITEM_INVEN, _LB_TB_SELITEM_SLOT, _PN_TB_INFOITEM, _S_TB_INFOITEM_NAME, _IMG_TB_INFOITEM, _OL_TB_ITEMWINDOW, _S_TB_INFOITEM_SKL_CAPTION, _GB_TB_INFOITEM_SKL_MODIFIER, _S_TB_INFOITEM_RES_CAPTION, _GB_TB_INFOITEM_RES_MODIFIER, _S_TB_INFOITEM_ATT_CAPTION, _S_TB_INFOITEM_ATT1, _S_TB_INFOITEM_ATT2, _LN_TB_INFOITEM_SEPARATOR1, _S_TB_INFOITEM_TOTALGOLD_CAPTION, _S_TB_INFOITEM_TOTALGOLD, _S_TB_INFOITEM_COST_CAPTION, _S_TB_INFOITEM_COST, //resist _PN_TB_VIEWRESIST, _LB_TB_VIEWRESIST, _PN_TB_INFORESIST, _IMG_TB_INFORESIST, _S_TB_INFORESIST_NAME, _S_TB_INFORESIST_HELP, //job _PN_TB_SELJOB, _SS_TB_SELJOB, _IMG_TB_INFOJOB, _S_TB_SELJOB_NAME, _S_TB_SELJOB_HELP, _S_TB_SELJOB_STAFFSKILL, _GB_TB_SELJOB_STAFFSKILL, _S_TB_SELJOB_RQRSKL, _GB_TB_SELJOB_RQRSKL, _LN_TB_SELJOB_SEPARATOR1, _LN_TB_SELJOB_SEPARATOR2, //ability _PN_TB_VIEWABILITY, _LB_TB_VIEWABILITY, _PN_TB_INFOABILITY, _S_TB_INFOABILITY_USER, _IMG_TB_INFOABILITY, _S_TB_INFOABILITY_NAME, _S_TB_INFOABILITY_HELP, _S_TB_INFOABILITY_SKILL, _LN_TB_INFOABILITY, _GB_TB_INFOABILITY_SKILL, //select officer _PN_TB_SEL_OFFICER, _LB_TB_SEL_OFFICER, //end--------------------------------- Troop Info & Barrack //start--------------------------------- Library menu _PN_LIBRARY, _IMG_LIBRARY_BOOK, _IMG_LIBRARY_ITEM, _LB_LIBRARY_ITEM, _S_LIBRARY_ITEM_NAME, _S_LIBRARY_ITEM_CONTENTS1, _S_LIBRARY_ITEM_CONTENTS2, _S_LIBRARY_ITEM_CONTENTS3, _S_LIBRARY_ITEM_CONTENTS4, //end--------------------------------- Library menu //start--------------------------------- Live Main menu _PN_WORLDMAP_TRAINING, _OL_WORLDMAP_TRAINING_LIST, _IMG_WORLDMAP_TRAINING_LIST, _LB_WORLDMAP_TRAINING_LIST, //end--------------------------------- Live Main menu //start--------------------------------- Mission End _PN_MSSN_FAILED_MENU, _S_MSSN_FAILED_CAPTION, _B_MSSN_RESTART, _B_MSSN_BACK_TO_WORLD_MAP, _B_MSSN_BACK_TO_MAIN_MENU, _S_MSSN_FAILED_HELP_CAPTION, //end--------------------------------- Mission End //start--------------------------------- game usual menu _PN_MISSION_BASE, _PN_MISSION_USUAL_MENU, _B_MISSION_CONTINUE, _B_MISSION_GOAL, _B_MISSION_OPTION, _B_MISSION_QUICKLOAD, _B_MISSION_RESTART, _B_MISSION_GO_WORLD, _B_MISSION_GO_MAINMENU, _B_MISSION_LIVE_OPTION, _S_MISSION_HELP_CAPTION, _PN_MISSION_GOAL, _S_MISSION_GOAL_CAPTION, _LB_MISSION_GOAL_LIST, _PN_MISSION_ACCOUNT_NAME_MENU, _S_MISSION_ACCOUNT_NAME, //end--------------------------------- game usual menu //start--------------------------------- world usual menu _PN_WMU_BASE, _PN_WORLDMAP_USUAL_MENU, _B_WMU_CONTINUE, _B_WMU_LOAD_SAVEDDATA, _B_WMU_GO_TO_TITLEMENU, _B_WMU_OPTION, _B_WMU_WORLDMAP_SAVE, _B_WMU_LIVE_OPTION, _S_WMU_HELP_CAPTION, _PN_WORLDMAP_ACCOUNT_NAME_MENU, _S_WAN_ACCOUNT_NAME, //end--------------------------------- world usual menu //start--------------------------------- save & load _PN_WORLDMAP_SAVEANDLOAD, _LB_WM_SAVE, _OL_WM_SAVED_PICTURE, _IMG_SAVEANDLOAD_PORTRAIT_1, _IMG_SAVEANDLOAD_PORTRAIT_2, _IMG_SAVEANDLOAD_PORTRAIT_3, _S_SAVEANDLOAD_FILE_SIZE, //end--------------------------------- save & load //start--------------------------------- replay save & load _PN_WORLDMAP_REPLAY_SAVEANDLOAD, _LB_WM_REPLAY_SAVE, _IMG_REPLAY_SAVEANDLOAD_PORTRAIT_1, _IMG_REPLAY_SAVEANDLOAD_PORTRAIT_2, _IMG_REPLAY_SAVEANDLOAD_PORTRAIT_3, _S_REPLAY_SAVEANDLOAD_FILE_SIZE, //end--------------------------------- replay save & load //start--------------------------------- select account & set password & connecting _PN_LIVE_ACCOUNT_MENU, _LN_ACCOUNT1, _LN_ACCOUNT2, _S_ACCOUNT_CAPTION, _S_ACCOUNT_HELP, _LB_LIVE_ACCOUNT, _PN_LIVE_PASSWORD_MENU, _S_LIVE_PASSWORD_CAPTION, _SS_LIVE_PASSWORD, //end--------------------------------- select account & set password & connecting //start--------------------------------- wait msg _PN_MSG_WAIT, _SS_MSG_WAIT, //end--------------------------------- wait msg //start--------------------------------- system msg _PN_SYSTEM_MSG_BOX, //end--------------------------------- system msg //start--------------------------------- Live score menu _PN_LIVE_SCORE, _B_LIVE_SCORE_FILTER1, _B_LIVE_SCORE_FILTER2, _PN_LIVE_SCORE_FILTER1, _LB_LIVE_SCORE_FILTER1, _PN_LIVE_SCORE_FILTER2, _LB_LIVE_SCORE_FILTER2, _OL_LIVE_SCORE_FIELD, _S_LIVE_SCORE_CAPTION_RANK, _S_LIVE_SCORE_CAPTION_TAG, _S_LIVE_SCORE_CAPTION_SCORE, _S_LIVE_SCORE_CAPTION_VIRTORY, _S_LIVE_SCORE_CAPTION_DEFEAT, _S_LIVE_SCORE_CAPTION_DIS, _OL_LIVE_SCORE_LIST, _LB_LIVE_SCORE_RANKINGLIST, _LB_LIVE_SCORE_SCORELIST, _LB_LIVE_SCORE_VICTORYLIST, //end--------------------------------- Live score menu //start--------------------------------- Live My Score Menu _PN_LIVE_MY_SCORE, _OL_LIVE_MY_SCORE_FIELD, _S_LIVE_MY_SCORE_CAPTION_TYPE, _S_LIVE_MY_SCORE_CAPTION_VIRTORY, _S_LIVE_MY_SCORE_CAPTION_DEFEAT, _S_LIVE_MY_SCORE_CAPTION_DIS, _OL_LIVE_MY_SCORE_LIST, _LB_LIVE_MY_SCORE_RANKINGLIST, _LB_LIVE_MY_SCORE_VICTORYLIST, _SS_LIVE_MY_SCORE_DUMMY, //end //start--------------------------------- Live friends menu _PN_LIVE_FRIENDS, _OL_LIVE_FRIENDS_FIELD, _S_LIVE_FRIENDS_CAPTION_TAG, _S_LIVE_FRIENDS_CAPTION_VOICE, _S_LIVE_FRIENDS_CAPTION_STATE, _LB_LIVE_FRIENDS_LIST, _PN_LIVE_FRIENDS_INFO, _S_LIVE_FRIENDS_INFO_1, _S_LIVE_FRIENDS_INFO_2, _PN_LIVE_FRIENDS_COMMAND, _LB_LIVE_FRIENDS_COMMAND, _LN_LIVE_FRIENDS_COMMAND1, _LN_LIVE_FRIENDS_COMMAND2, _S_LIVE_FRIENDS_COMMAND_CAPTION, _S_LIVE_FRIENDS_COMMAND_HELP, _PN_LIVE_FRIENDS_FEEDBACK, _LB_LIVE_FRIENDS_FEEDBACK, //end--------------------------------- Live friends menu //Start--------------------------------- Live Usualmenu _PN_LIVE_USUAL_MENU, _B_LIVE_USUAL_CONTINUE, _B_LIVE_USUAL_OPTION, _B_LIVE_USUAL_EXIT, _S_LIVE_USUAL_HELP_CAPTION, //end--------------------------------- Live Usualmenu //start--------------------------------- Live Optimatch _PN_LIVE_OPTIMATCH, _B_LIVE_OPTIMATCH_TYPE_A, _B_LIVE_OPTIMATCH_TYPE_B, _OL_LIVE_OPTIMATCH_FIELD, _S_LIVE_OPTIMATCH_CAPTION_TAG, _S_LIVE_OPTIMATCH_CAPTION_MAP, _S_LIVE_OPTIMATCH_CAPTION_STATE, _LB_LIVE_OPTIMATCH_LIST, //end--------------------------------- Live Optimatch //start--------------------------------- Live Messagebox _PN_LIVE_MESSAGEBOX, _OL_LIVE_MSG, _S_LIVE_MSG1, _S_LIVE_MSG2, _S_LIVE_MSG3, _S_LIVE_MSG4, _SS_LIVE_MSG_TEMP, //focus¸¦ ¹Þ±â À§ÇØ »ç¿ë. //end--------------------------------- Live Messagebox //start--------------------------------- Live playerlist _PN_LIVE_PLAYERLIST, _LB_LIVE_PLAYERLIST, _LN_LIVE_PLAYER_LIVE1, _LN_LIVE_PLAYER_LIVE2, _S_LIVE_PLAYER_CAPTION, _S_LIVE_PLAYER_HELP, _PN_LIVE_PLAYERMENU, _LB_LIVE_PLAYERMENU, _LN_LIVE_PLAYERMENU_LIVE1, _LN_LIVE_PLAYERMENU_LIVE2, _S_LIVE_PLAYERMENU_CAPTION, _S_LIVE_PLAYERMENU_HELP, _PN_LIVE_PLAYER_VALUATION, _LB_LIVE_PLAYER_VALUATION, _LN_LIVE_VALUATION_LIVE1, _LN_LIVE_VALUATION_LIVE2, _S_LIVE_VALUATION_CAPTION, _S_LIVE_VALUATION_HELP, //end--------------------------------- Live playerlist //start--------------------------------- main option //main option menu _PN_MOPT_MAIN_OPTION, _SS_MOPT_GAME_OPTION, _SS_MOPT_SOUND_OPTION, _SS_MOPT_SCREEN_OPTION, _SS_MOPT_MINIGAME, _SS_MOPT_LIVE_OPTION, _SS_MOPT_CONTROLLER, _LN_MOPT_MAIN1, _LN_MOPT_MAIN2, _S_MOPT_MAIN_CAPTION, _S_MOPT_MAIN_HELP, //game option _PN_MOPT_GAME_PANEL, _SS_MOPT_INVERT_CAMERA, _HSD_MOPT_INVERT_CAMERA, _SS_MOPT_SHAKE_CAMERA, _HSD_MOPT_SHAKE_CAMERA, _SS_MOPT_VIBRATE_PAD, _HSD_MOPT_VIBRATE_PAD, _SS_MOPT_LOCAL_VOICE, _HSD_MOPT_LOCAL_VOICE, _SS_MOPT_LOCAL_CAPTION, _HSD_MOPT_LOCAL_CAPTION, _LN_MOPT_GAME1, _LN_MOPT_GAME2, _S_MOPT_GAME_CAPTION, _S_MOPT_GAME_HELP, //sound option _PN_MOPT_SOUND_PANEL, _SS_MOPT_BGM_VOLUME, _HSB_MOPT_BGM_VOLUME, _SS_MOPT_VOICE_VOLUME, _HSB_MOPT_VOICE_VOLUME, _SS_MOPT_FX_VOLUME, _HSB_MOPT_FX_VOLUME, _LN_MOPT_SOUND1, _LN_MOPT_SOUND2, _S_MOPT_SOUND_CAPTION, _S_MOPT_SOUND_HELP, //screen option _PN_MOPT_SCREEN_PANEL, _SS_MOPT_GAMMA_EFFECT, _HSB_MOPT_GAMMA_EFFECT, _LN_MOPT_SCREEN1, _LN_MOPT_SCREEN2, _S_MOPT_SCREEN_CAPTION, _S_MOPT_SCREEN_HELP, //mini game option _PN_MOPT_MINIGAME_PANEL, _SS_MOPT_MINIGAME1, _SS_MOPT_MINIGAME2, _GB_MINIGAME_DESC, _LN_MOPT_MINIGAME1, _LN_MOPT_MINIGAME2, _S_MOPT_MINIGAME_CAPTION, _S_MOPT_MINIGAME_HELP, //Live option _PN_MOPT_LIVE_PANEL, _SS_MOPT_LIVE_PLAYER_LIST, _SS_MOPT_LIVE_FRIEND_LIST, _SS_MOPT_LIVE_VOICE_MASK, _HSD_MOPT_LIVE_VOICE_MASK, _SS_MOPT_LIVE_APPEAR, _HSD_MOPT_LIVE_APPEAR, _SS_MOPT_LIVE_TV_SPEAKER, _HSD_MOPT_LIVE_TV_SPEAKER, _LN_MOPT_LIVE1, _LN_MOPT_LIVE2, _S_MOPT_LIVE_CAPTION, _S_MOPT_LIVE_HELP, //controller help _PN_MOPT_CONTROLLER_PANEL, _SS_MOPT_CONTROLLER_TATICS, _SS_MOPT_CONTROLLER_ACTION, _SS_MOPT_CONTROLLER_OBSERVER, _LB_MOPT_HELP_TACTICS, _LB_MOPT_HELP_ACTIOIN, _LB_MOPT_HELP_OBSERVER, _IMG_MOPT_CONTROLLER_HELP, _LN_MOPT_CONTROLLER1, _LN_MOPT_CONTROLLER2, _S_MOPT_CONTROLLER_CAPTION, _S_MOPT_CONTROLLER_HELP, //end--------------------------------- main option //start--------------------------------- voice mail _PN_LIVE_VOICE_MAIL, _S_LIVE_VOICE_MAIL, _HSB_LIVE_VOICE_PROGRESS, _S_LIVE_VOICE_TIMER, _SS_LIVE_VOICE_RECORD, _SS_LIVE_VOICE_PLAY, _SS_LIVE_VOICE_STOP, _SS_LIVE_VOICE_SEND, _LN_LIVE_VOICE_MAIL1, _LN_LIVE_VOICE_MAIL2, _S_MOPT_VOICE_MAIL_HELP, //end--------------------------------- voice mail //expansion //start--------------------------------- Live Main Menu Ex _PN_LIVE_MAIN_MENU_EX, _B_LIVE_HERO_BATTLE_EX, _B_LIVE_TROOP_BATTLE_EX, _B_LIVE_ETC_MENU_EX, _B_LIVE_CONTENT_DOWN_LOAD_EX, //end----------------------------------- Live Main Menu Ex //start--------------------------------- ETC Menu Ex _PN_LIVE_ETC_MENU_EX, _B_LIVE_MY_SCORE_EX, _B_LIVE_SCORE_EX, _B_LIVE_FRIEND_EX, _B_LIVE_OPTION_EX, //end----------------------------------- ETC Menu Ex //start--------------------------------- Live Hero Battle Menu Ex _PN_LIVE_HERO_GAME_MENU, _PN_LIVE_HERO_MENU_PORTRAIT_FRAME, _IMG_LIVE_HERO_MENU_PORTRAIT, _PN_LIVE_HERO_MENU_SELECT, _B_LIVE_HERO_QUICK_MATCH, _B_LIVE_HERO_JOIN_MATCH, _B_LIVE_HERO_CREATE_MATCH, _SS_LIVE_HERO_SELECT_NAME, _SS_LIVE_HERO_SELECT_UPPER_FRAME, _SS_LIVE_HERO_SELECT_LOWER_FRAME, _PN_LIVE_HERO_SELECT_INFO, _S_LIVE_HERO_SELECT_INFO_NAME, //end----------------------------------- Live Hero Battle Menu Ex //start--------------------------------- Live Troop Battle Menu Ex _PN_LIVE_LADDER_WAIT_MENU, _S_LIVE_LADDER_WAIT_MENU_MESSAGE, _S_LIVE_LADDER_WAIT_MENU_TIME, _B_LIVE_LADDER_NULL, //end----------------------------------- Live Troop Battle Menu Ex //start--------------------------------- Live Troop Select Menu _PN_LIVE_TROOP_SELECT_MENU, _PN_LIVE_TROOP_SELECT_PORTRAIT_FRAME1, _IMG_LIVE_TROOP_SELECT_PORTRAIT1, _PN_LIVE_TROOP_SELECT_PORTRAIT_FRAME2, _IMG_LIVE_TROOP_SELECT_PORTRAIT2, _PN_LIVE_TROOP_SELECT_PORTRAIT_FRAME3, _IMG_LIVE_TROOP_SELECT_PORTRAIT3, _B_LIVE_TROOP_SELECT_START, _PN_LIVE_TROOP_SELECT, _B_LIVE_TROOP_SELECT_MANAGE, _B_LIVE_TROOP_SELECT_CREATE, _B_LIVE_TROOP_SELECT_DELETE, _PN_LIVE_TROOP_GAME_MENU, _B_LIVE_TROOP_FRIENDLY_MATCH, _B_LIVE_TROOP_CREATE_FRIENDLY_MATCH, _B_LIVE_TROOP_LADDER_MATCH, _PN_LIVE_TROOP_GAME_SELECT, _B_LIVE_TROOP_GAME_SEARCH, _B_LIVE_TROOP_GAME_CREATE, _B_LIVE_TROOP_GAME_LADDER, _SS_LIVE_TROOP_SELECT_NAME, _SS_LIVE_TROOP_SELECT_UPPER_FRAME, _SS_LIVE_TROOP_SELECT_LOWER_FRAME, _PN_LIVE_TROOP_SELECT_INFO, _S_LIVE_TROOP_SELECT_INFO_NAME, _S_LIVE_TROOP_ICON_1, _S_LIVE_TROOP_ICON_2, //end----------------------------------- Live Troop Select Menu //start--------------------------------- Live Create Match Game _PN_LIVE_CREATE_GAME, _B_LIVE_CREATE_GAME_MAP, _S_LIVE_CREATE_GAME_MAP_NAME, // select map panel _PN_LIVE_CREATE_SELECT_MAP, _LB_LIVE_CREATE_MAP_LIST, _B_LIVE_CREATE_SELECT_MAP_NULL_MAP, _IMG_LIVE_CREATE_SELECT_MAP_GAME_MAP, _OTL_LIVE_CREATE_SELECT_MAP_BORDER, _OL_LIVE_CREATE_GAME_TYPE, _B_LIVE_CREATE_GAME_TYPE, _SS_LIVE_UNVISUAL_TYPE, _HBD_LIVE_CREATE_GAME_TYPE, _OL_LIVE_CREATE_GAME_PUBLIC, _B_LIVE_CREATE_GAME_PUBLIC, _SS_LIVE_UNVISUAL_PUBLIC, _HBD_LIVE_CREATE_GAME_PUBLIC, _OL_LIVE_CREATE_GAME_TEAM_TYPE, _B_LIVE_CREATE_GAME_TEAM_TYPE, _SS_LIVE_UNVISUAL_TEAM_TYPE, _HBD_LIVE_CREATE_GAME_TEAM_TYPE, _OL_LIVE_CREATE_GAME_PLAYER, _B_LIVE_CREATE_GAME_PLAYER, _SS_LIVE_UNVISUAL_PLAYER, _HBD_LIVE_CREATE_GAME_PLAYER, _OL_LIVE_CREATE_GAME_REGEN_NUMBER, _B_LIVE_CREATE_GAME_REGEN_NUMBER, _SS_LIVE_UNVISUAL_REGEN_NUMBER, _HBD_LIVE_CREATE_GAME_REGEN_NUMBER, _OL_LIVE_CREATE_GAME_TIME_LIMIT, _B_LIVE_CREATE_GAME_TIME_LIMIT, _SS_LIVE_UNVISUAL_TIME_LIMIT, _HBD_LIVE_CREATE_GAME_TIME_LIMIT, _B_LIVE_CREATE_GAME_OK, //end---------------------------------- Live Create Match Game //start--------------------------------- Live Character Select menu _PN_LIVE_CHARACTER_SELECT, _IMG_LIVE_SELECT_PORTRAIT, _PN_LIVE_CHARACTER_SELECT_FRAME1, _IMG_LIVE_SELCHAR_PORTRAIT1, _PN_LIVE_CHARACTER_SELECT_FRAME2, _IMG_LIVE_SELCHAR_PORTRAIT2, _PN_LIVE_CHARACTER_SELECT_FRAME3, _IMG_LIVE_SELCHAR_PORTRAIT3, _PN_LIVE_CHARACTER_SELECT_FRAME4, _IMG_LIVE_SELCHAR_PORTRAIT4, _PN_LIVE_CHARACTER_SELECT_FRAME5, _IMG_LIVE_SELCHAR_PORTRAIT5, _PN_LIVE_CHARACTER_SELECT_FRAME6, _IMG_LIVE_SELCHAR_PORTRAIT6, _PN_LIVE_CHARACTER_SELECT_FRAME7, _IMG_LIVE_SELCHAR_PORTRAIT7, _PN_LIVE_CHARACTER_SELECT_FRAME8, _IMG_LIVE_SELCHAR_PORTRAIT8, _PN_LIVE_CHARACTER_SELECT_FRAME9, _IMG_LIVE_SELCHAR_PORTRAIT9, _PN_LIVE_CHARACTER_SELECT_FRAME10, _IMG_LIVE_SELCHAR_PORTRAIT10, _PN_LIVE_CHARACTER_SELECT_FRAME11, _IMG_LIVE_SELCHAR_PORTRAIT11, _PN_LIVE_CHARACTER_SELECT_FRAME12, _IMG_LIVE_SELCHAR_PORTRAIT12, _B_LIVE_CHARACTER_SELECT_NULL1, _B_LIVE_CHARACTER_SELECT_NULL2, _B_LIVE_CHARACTER_SELECT_NULL3, _B_LIVE_CHARACTER_SELECT_NULL4, _B_LIVE_CHARACTER_SELECT_NULL5, _B_LIVE_CHARACTER_SELECT_NULL6, _B_LIVE_CHARACTER_SELECT_NULL7, _B_LIVE_CHARACTER_SELECT_NULL8, _B_LIVE_CHARACTER_SELECT_NULL9, _B_LIVE_CHARACTER_SELECT_NULL10, _B_LIVE_CHARACTER_SELECT_NULL11, _B_LIVE_CHARACTER_SELECT_NULL12, //start--------------------------------- Live Match List _PN_LIVE_MATCH_LIST, _B_LIVE_MATCH_LIST_TYPE_A, _B_LIVE_MATCH_LIST_TYPE_B, _B_LIVE_MATCH_LIST_TYPE_C, _PN_LIVE_MATCH_LIST_COMBO_GAME_TYPE, _LB_LIVE_MATCH_LIST_COMBO_GAME_TYPE, _OL_LIVE_MATCH_LIST_FIELD, _S_LIVE_MATCH_LIST_CAPTION_TAG, _S_LIVE_MATCH_LIST_CAPTION_GAME_TYPE, _S_LIVE_MATCH_LIST_CAPTION_PLAYER_NUMBER, _LB_LIVE_MATCH_LIST_ENUM, //end--------------------------------- Live Match List //start------------------------------- _PN_LIVE_LOBBY_EX, _IMG_LIVE_LOBBY_PLAYER1_PORTRAIT, _OL_LIVE_LOBBY_PLAYER1, _B_LIVE_LOBBY_PLAYER1_INFO, _B_LIVE_LOBBY_PLAYER_COLOR, _B_LIVE_LOBBY_TEAM_INDEX, _S_LIVE_LOBBY_PLAYER1_COLOR, _S_LIVE_LOBBY_TEAM1_INDEX, _S_LIVE_LOBBY_PLAYER1_VOICE, _IMG_LIVE_LOBBY_PLAYER2_PORTRAIT, _OL_LIVE_LOBBY_PLAYER2, _B_LIVE_LOBBY_PLAYER2_INFO, _S_LIVE_LOBBY_PLAYER2_COLOR, _S_LIVE_LOBBY_TEAM2_INDEX, _S_LIVE_LOBBY_PLAYER2_VOICE, _IMG_LIVE_LOBBY_PLAYER3_PORTRAIT, _OL_LIVE_LOBBY_PLAYER3, _B_LIVE_LOBBY_PLAYER3_INFO, _S_LIVE_LOBBY_PLAYER3_COLOR, _S_LIVE_LOBBY_TEAM3_INDEX, _S_LIVE_LOBBY_PLAYER3_VOICE, _IMG_LIVE_LOBBY_PLAYER4_PORTRAIT, _OL_LIVE_LOBBY_PLAYER4, _B_LIVE_LOBBY_PLAYER4_INFO, _S_LIVE_LOBBY_PLAYER4_COLOR, _S_LIVE_LOBBY_TEAM4_INDEX, _S_LIVE_LOBBY_PLAYER4_VOICE, _IMG_LIVE_LOBBY_PLAYER5_PORTRAIT, _OL_LIVE_LOBBY_PLAYER5, _B_LIVE_LOBBY_PLAYER5_INFO, _S_LIVE_LOBBY_PLAYER5_COLOR, _S_LIVE_LOBBY_TEAM5_INDEX, _S_LIVE_LOBBY_PLAYER5_VOICE, _IMG_LIVE_LOBBY_PLAYER6_PORTRAIT, _OL_LIVE_LOBBY_PLAYER6, _B_LIVE_LOBBY_PLAYER6_INFO, _S_LIVE_LOBBY_PLAYER6_COLOR, _S_LIVE_LOBBY_TEAM6_INDEX, _S_LIVE_LOBBY_PLAYER6_VOICE, _B_LIVE_LOBBY_TROOP_SELECT, _B_LIVE_LOBBY_CHARACTER_SELECT, _B_LIVE_LOBBY_LIVE_OPTION, _B_LIVE_LOBBY_FRIEND_LIST, _B_LIVE_LOBBY_SESSION_OPTION, _B_LIVE_LOBBY_INVITE_FRIEND, _OL_LIVE_LOBBY_SESSION_INFO, _S_LIVE_LOBBY_MAPNAME, _S_LIVE_LOBBY_REGEN, _S_LIVE_LOBBY_TIME_LIMIT, _IMG_LIVE_LOBBY_MAP, _OL_LIVE_LOBBY_MAP, _PN_LIVE_LOBBY_COMBO_EMPTY_INFO, _LB_LIVE_LOBBY_COMBO_EMPTY_INFO, _PN_LIVE_LOBBY_COMBO_FILL_INFO, _LB_LIVE_LOBBY_COMBO_FILL_INFO, _PN_LIVE_LOBBY_COMBO_PLAYER_COLOR, _LB_LIVE_LOBBY_COMBO_PLAYER_COLOR, _PN_LIVE_LOBBY_COMBO_TEAM_INDEX, _LB_LIVE_LOBBY_COMBO_TEAM_INDEX, _PN_LIVE_LOBBY_COMBO_FEEDBACK, _LB_LIVE_LOBBY_COMBO_FEEDBACK, //change join troop _PN_LIVE_LOBBY_CHANGE_TROOP, _S_LIVE_LOBBY_CHANGE_ICON, _B_LIVE_LOBBY_JOIN_TROOP_CAPTION, _LB_LIVE_LOBBY_JOIN_TROOP, _B_LIVE_LOBBY_WAIT_TROOP_CAPTION, _LB_LIVE_LOBBY_WAIT_TROOP, _PN_LIVE_LOBBY_STAFF_INFO, _IMG_LIVE_LOBBY_STAFF_INFO_PORTRAIT, _S_LIVE_LOBBY_STAFF_INFO_EXP, _S_LIVE_LOBBY_STAFF_INFO_TOTAL_EXP, _S_LIVE_LOBBY_STAFF_INFO_NAME, _S_LIVE_LOBBY_STAFF_INFO_HP, _GB_LIVE_LOBBY_STAFF_INFO_SKILL, _B_LIVE_LOBBY_START, //end -------------------------------- //start------------------------------- _PN_LIVE_LADDER_LOBBY_EX, _IMG_LIVE_LADDER_LOBBY_PLAYER1_PORTRAIT, _B_LIVE_LADDER_LOBBY_PLAYER1_INFO, _S_LIVE_LADDER_LOBBY_PLAYER1_POINT, _S_LIVE_LADDER_LOBBY_PLAYER1_VOICE, _IMG_LIVE_LADDER_LOBBY_PLAYER2_PORTRAIT, _B_LIVE_LADDER_LOBBY_PLAYER2_INFO, _S_LIVE_LADDER_LOBBY_PLAYER2_POINT, _S_LIVE_LADDER_LOBBY_PLAYER2_VOICE, _IMG_LIVE_LADDER_LOBBY_PLAYER3_PORTRAIT, _B_LIVE_LADDER_LOBBY_PLAYER3_INFO, _S_LIVE_LADDER_LOBBY_PLAYER3_POINT, _S_LIVE_LADDER_LOBBY_PLAYER3_VOICE, _IMG_LIVE_LADDER_LOBBY_PLAYER4_PORTRAIT, _B_LIVE_LADDER_LOBBY_PLAYER4_INFO, _S_LIVE_LADDER_LOBBY_PLAYER4_POINT, _S_LIVE_LADDER_LOBBY_PLAYER4_VOICE, _IMG_LIVE_LADDER_LOBBY_PLAYER5_PORTRAIT, _B_LIVE_LADDER_LOBBY_PLAYER5_INFO, _S_LIVE_LADDER_LOBBY_PLAYER5_POINT, _S_LIVE_LADDER_LOBBY_PLAYER5_VOICE, _IMG_LIVE_LADDER_LOBBY_PLAYER6_PORTRAIT, _B_LIVE_LADDER_LOBBY_PLAYER6_INFO, _S_LIVE_LADDER_LOBBY_PLAYER6_POINT, _S_LIVE_LADDER_LOBBY_PLAYER6_VOICE, _B_LIVE_LADDER_LOBBY_TROOP_SELECT, _B_LIVE_LADDER_LOBBY_INVITE_FRIEND, _OL_LIVE_LADDER_LOBBY_SESSION_INFO, _S_LIVE_LADDER_LOBBY_MAPNAME, _IMG_LIVE_LADDER_LOBBY_MAP, _OL_LIVE_LADDER_LOBBY_MAP, _B_LIVE_LADDER_LOBBY_START, //change join troop _PN_LIVE_LADDER_LOBBY_CHANGE_TROOP, _S_LIVE_LADDER_LOBBY_CHANGE_ICON, _B_LIVE_LADDER_LOBBY_JOIN_TROOP_CAPTION, _LB_LIVE_LADDER_LOBBY_JOIN_TROOP, _B_LIVE_LADDER_LOBBY_WAIT_TROOP_CAPTION, _LB_LIVE_LADDER_LOBBY_WAIT_TROOP, _PN_LIVE_LADDER_LOBBY_STAFF_INFO, _IMG_LIVE_LADDER_LOBBY_STAFF_INFO_PORTRAIT, _S_LIVE_LADDER_LOBBY_STAFF_INFO_EXP, _S_LIVE_LADDER_LOBBY_STAFF_INFO_TOTAL_EXP, _S_LIVE_LADDER_LOBBY_STAFF_INFO_NAME, _S_LIVE_LADDER_LOBBY_STAFF_INFO_HP, _GB_LIVE_LADDER_LOBBY_STAFF_INFO_SKILL, //end ---------------------------------- //end----------------------------------- Live Character Select menu _CTRL_LAST }; #define CTRL_START_OFFSET _PN_HELP #define CTRL_NUM _CTRL_LAST // Battle¿¡¼­ TroopÀÇ À§Ä¡¸¦ ³ªÅ¸³»´Â ctrlÀÇ ID #define _ALLY_TROOP_SPR_BASE_ID 300 #define _ENEMY_TROOP_SPR_BASE_ID 350 #define _NEUTRAL_TROOP_SPR_BASE_ID 400 #define _ALLY_TROOP(a) (a + _ALLY_TROOP_SPR_BASE_ID) #define _ENEMY_TROOP(a) (a + _ENEMY_TROOP_SPR_BASE_ID) // _CTRL_LASTº¸´Ù Ä¿¾ß ÇÑ´Ù..... #define _TROOP_SPR_BASE_ID 500 #define _CTRL_S_SPRL_TROOP(a) (a + _TROOP_SPR_BASE_ID) // Font Attr enum ATTRIBUTE_TYPE { _ATTR_1_6 = 0, _ATTR_1_1, _ATTR_6_6, _ATTR_7_7, _ATTR_14_14, _ATTR_8_8, _ATTR_26_26, _ATTR_24_24, _ATTR_2_7, _ATTR_13_13, _ATTR_2_2, _ATTR_25_25, _ATTR_22_22, _ATTR_23_23, _ATTR_27_27, _ATTR_11_11, _ATTR_11_9, _ATTR_2_9, _ATTR_1_7, _ATTR_10_10, _ATTR_4_4, _ATTR_16_16, _ATTR_12_12, _ATTR_15_15, _ATTR_1_3, _ATTR_3_3, _ATTR_2_21, _ATTR_29_29, _ATTR_22_Y, _ATTR_22_X, _ATTR_23_Z, _ATTR_25_S7, _ATTR_1_S, _ATTR_1_MENU, _LAST_ATTR, }; #define _FONTATTRINFO _LAST_ATTR enum FONT_TYPE{ _FONT_SHADOW, _FONT_THIN, }; enum ALIGN_POS{ _ALIGN_LEFT, _ALIGN_CENTER, _ALIGN_RIGHT, }; // 3 piece : ¦£ ----- ¦¤ // ¦¦ ----- ¦¥ // À§¿Í °°Àº ±×¸²ÀÌ 3Á¶°¢Â¥¸®·Î ¸¸µç ¸Þ´º // _OLT_3P_27 3Á¶°¢Â¥¸® 27¹ø À̶ó´Â ¼Ò¸® (27¹øÀº \\antic\°øÀ¯\menuinterface\menuinterface_preview.tgaÂüÁ¶ // 8 piece // ¦£ ----- ¦¤ // // ¦¢ ¦¢ // // ¦¦ ----- ¦¥ // À§¿Í °°Àº ±×¸² 8Á¶°¢À¸·Î ¸¸µç ¸Þ´º // _OLT_8P_29 ÀÌ·± ½ÄÀ¸·Î Ç¥½Ã // _OLT_28_3P_27 º£À̽º(¹Ø¹ÙÅÁ ±×¸²)°¡ 28¹øÀ̰í 3Á¶°¢Â¥¸® 27¹ø // Out Line show On/off (panel, groupbox) enum OUTLINE_TYPE{ _OLT_OFF, _OLT_ON_PANEL1, _OLT_ON_CTRL, _OLT_ON_PANEL4, _OLT_ON_BLOCK6, _OLT_ON_BLOCK7, _OLT_ON_BLOCK8, _OLT_ON_BLOCK9, _OLT_ON_MSGBOX_IN_GAME, // 3 piece (left, center, right) // _OLT_3P_27, _OLT_3P_31, _OLT_3P_32, _OLT_3P_36, _OLT_3P_38, _OLT_3P_47, _OLT_3P_48, // 8 piece (Up, Down, left, right, UL, UR, DL, DR) _OLT_8P_29, _OLT_8P_33, _OLT_8P_41, _OLT_8P_42, _OLT_8P_43, _OLT_8P_44, //3piece Á¶ÇÕ _OLT_28_3P_27, _OLT_28_3P_31, _OLT_28_3P_32, _OLT_28_3P_36, _OLT_28_3P_48, _OLT_40_3P_47, _OLT_28_49_3P_31, _OLT_28_49_3P_36, //8piece Á¶ÇÕ _OLT_8P_29_30, _OLT_8P_29_8P_33, _OLT_8P_29_8P_33_30, _OLT_8P_33_30, _OLT_8P_41_30, _OLT_8P_42_30, _OLT_45_8P_43, _OLT_46_8P_44, _OLT_1P_HELP, _OLT_NUM, _BT_ON_BLOCK33, //default _BT_ON_BLOCK38, //sel, default(x) _BT_ON_BLOCK43, //sel _BT_ON_BLOCK44, //default // È®ÀåÆÑ - 3piece _OLT_EX_3P_40, _OLT_EX_3P_43, }; // k2uiline - line type enum LINE_TYPE{ _LT_BLUE, _LT_RED, _LT_NUM, }; enum HORI_SLIDE_STYLE { _HSDT_FIXED_STYLE, _HSDT_RIGHT_STYLE, _HSDT_BOTH_STYLE, }; // Draw Caption & Box On/off (panel, groupbox, tabgroupbox) // - ±×·ÁÁö´Â ¹Ú½º´Â OUTLINE_TYPE¿¡ µû¶ó °áÁ¤µÈ´Ù. enum CAPTION_TYPE{ _CT_OFF, _CT_ON_CAPTION, //caption¸¸ ±×¸°´Ù. _CT_ON_CAPTION_N_BOX, // ¹Ú½º¿Í ÇÔ²² ±×¸°´Ù. _CT_ON_CAPTION_FOCUS, // Focus¸¦ ¹ÞÀ¸¸é captionÀ» ±×¸°´Ù. _CT_ON_CAPTION_N_BOX_FOCUS, // Focus¸¦ ¹ÞÀ¸¸é ¹Ú½º¿Í ÇÔ²² ±×¸°´Ù. _CT_NUM, }; // select block show on/off (listbox, grouplistbox, groupbox, subgroupbox) enum BLOCK_TYPE{ _BT_OFF, _BT_ON_BLOCK6, _BT_ON_BLOCK7, _BT_ON_BLOCK8, _BT_ON_BLOCK9, _BT_NUM, }; // Ctrl Base Draw on/off (listbox, grouplistbox, groupbox, subgroupbox) enum DRAW_BASE_TYPE{ _DRAW_BASE_OFF = 0, _DRAW_BASE_ON, }; //PanelÀÌ Show OnÀ϶§¿Í OffµÉ¶§ÀÇ ¿òÁ÷ÀÓ ¹æÇâ enum PANEL_MOVING_TYPE{ _PMT_UP_N_DOWN, _PMT_DOWN_N_UP, _PMT_LEFT_N_RIGHT, _PMT_RIGHT_N_LEFT, _PMT_NONE, _PMT_NUM, }; enum LISTBOX_SCROLLBAR_TYPE{ _LST_OFF, _LST_ON_PANEL1, _LST_ON_PANEL4, _LST_ON_34, _LST_NUM, }; #endif