#include "K2UVList_Def.h" //---------------------------------------------------- // game Interface¿¡ Á¤ÀÇ µÈ°Í //---------------------------------------------------- SET_TEXTURE "Gameinterface.tga" ALPHA_TRUE // <¾Æ±º Àû±ººÎ´ë> °¢°¢ ºÎ´ë¸¦ ¹­¾îÁÖ´Â Å׵θ®¶óÀÎ(corner01 - Up Left) _VUID_GM_TARGET_GROUP_OUTLINE_UL 968 212 976 220 _VUID_GM_TARGET_GROUP_OUTLINE_UR 986 212 996 220 _VUID_GM_TARGET_GROUP_OUTLINE_DL 968 230 976 240 _VUID_GM_TARGET_GROUP_OUTLINE_DR 986 230 996 240 _VUID_GM_TARGET_GROUP_OUTLINE_UP 980 212 982 220 _VUID_GM_TARGET_GROUP_OUTLINE_DOWN 980 230 982 240 _VUID_GM_TARGET_GROUP_OUTLINE_LEFT 968 224 976 226 _VUID_GM_TARGET_GROUP_OUTLINE_RIGHT 986 224 996 226 _VUID_GM_TARGET_GROUP_OUTLINE_BASE 980 224 982 226 //Help box _UVID_GM_HELP_BOX_UL 272 2 306 26 _UVID_GM_HELP_BOX_UR 802 2 836 26 _UVID_GM_HELP_BOX_DL 272 56 306 88 _UVID_GM_HELP_BOX_DR 802 56 836 88 _UVID_GM_HELP_BOX_UP 310 2 798 26 _UVID_GM_HELP_BOX_DOWN 310 56 798 88 _UVID_GM_HELP_BOX_LEFT 272 30 306 52 _UVID_GM_HELP_BOX_RIGHT 802 30 836 52 _UVID_GM_HELP_BOX_BASE 310 30 798 52 _UVID_GM_HELP_BOX_LIGHT 505 112 888 157 //tactics mode¿¡¼­ Çʵå»ó¿¡ ºÎ´ëµéÀÇ À§Ä¡¸¦ Ç¥½ÃÇÏ´Â È­»ìÇ¥ _UVID_GM_TROOP_POS_ICON_LIGHT 916 100 940 134 //Troop List Tab Hp Gauge _UVID_GM_HP_GAUGE 326 428 426 434 //¾Æ±º°ÔÀÌÁö (°¡·Î±æÀÌ 100) (alpha:70) _UVID_GM_HP_GAUGE_SUPPORT 326 458 426 464 //Support¾Æ±º°ÔÀÌÁö (°¡·Î±æÀÌ 100) (alpha:70) _UVID_GM_DAMAGEHP_GAUGE 326 468 426 474 //¾Æ±º Damage hp gauge _UVID_GM_ENEMY_HP_GAUGE 326 438 426 444 //Àû±º°ÔÀÌÁö (°¡·Î±æÀÌ 100) (alpha:70) _UVID_GM_HP_GAUGE_BASE 326 448 426 454 //¾Æ±º Àû±º °ÔÀÌÁö ºó°Í (°¡·Î±æÀÌ 100) (alpha:50) //Report _UVID_GM_REPORT 272 92 912 134 //ability for screen _UVID_GM_ABILITY_BASE 786 188 960 284 //¾îºô¸®Æ¼ ¹Ù´Ú Àå½Ä _UVID_GM_ABILITY_SEL_CURSOR 786 288 844 346 //¾îºô¸®Æ¼ ¼±Åà Àå½Ä _UVID_GM_ABILITY_SEL_LIGHT 504 376 572 444 _UVID_GM_ABILITY_ROTATION_CURSOR_FOR_SCREEN 272 202 371 311 // ȸÀü ÆÇ _UVID_GM_ABILITY_CIRSLE_CURSOR_FOR_SCREEN 375 202 474 311 // base circle _UVID_GM_ABILITY_USE_EFFECT_CURSOR_FOR_SCREEN 684 202 783 311 // »ç¿ë½Ã¿¡ ¶ß´Â È¿°ú _UVID_GM_AIMNIG_ROTATION_CURSOR_FOR_SCREEN 478 202 577 311 //ȸÀü ÆÇ _UVID_GM_AIMNIG_FIX_CURSOR_FOR_SCREEN 581 202 680 311 //°íÁ¤ ÆÇ //main sp gauge _UVID_GM_MAIN_SP_GAUGE_BASE 272 138 772 198 //SPÀüü Àå½Ä _UVID_GM_MAIN_SP_GAUGE 272 314 620 322 //SP°ÔÀÌÁö //cursor and targeted troop _UVID_GM_CURSOR_FOR_SCREEN 968 244 1004 280 //ºÎ´ë ¼±Åà Ŀ¼­ _UVID_GM_STANDING_IN_LINE_UP 984 288 994 296 //target troop Á¤·Ä¿ë »ó´Ü _UVID_GM_STANDING_IN_CURSOR_UP 984 300 994 308 //target troop Á¤·Ä¿ë Ä¿¼­ »ó´Ü _UVID_GM_STANDING_IN_LINE 1000 220 1006 240 //Á¤·Ä¿ë LINE (³ôÀÌ 10 pixel) _UVID_GM_STANDING_IN_CURSOR_DOWN 998 288 1008 296 //target troop Á¤·Ä¿ë Ä¿¼­ ÇÏ´Ü _UVID_GM_STANDING_IN_LINE_DOWN 998 300 1008 308 //target troop Á¤·Ä¿ë ÇÏ´Ü //mission gauge _UVID_GM_GAUGE_MISSION_FOR_COUNT 908 288 980 340 //Ư¼ö°ÔÀÌÁö Àå½Ä(¼ýÀÚ¿ë) _UVID_GM_GAUGE_MISSION_BASE 840 2 1008 60 //Ư¼ö°ÔÀÌÁö Àå½Ä(¾ó±¼¿ë) _UVID_GM_GAUGE_MISSION_WINDOW 848 288 904 346 //Ư¼ö°ÔÀÌÁö ¾ó±¼ â _UVID_GM_GAUGE_MISSION 920 84 1002 90 //¾ó±¼¿ë ¹Ì¼Ç °ÔÀÌÁö //sel troop gauge for troop list _UVID_GM_SLE_TROOP_DECO 776 138 964 184 //ºÎ´ë¼±Åà Àå½Ä _UVID_GM_SEL_TROOP_HP_GAUGE 840 64 994 70 //ºÎ´ë¼±Åà °ÔÀÌÁö (±æÀÌ:152) _UVID_GM_SEL_TROOP_HP_GAUGE_DAMAGE 840 74 994 80 //ºÎ´ë¼±Åà »¡°­°ÔÀÌÁö (±æÀÌ:152) //-------------------------------------------------------------- // MiniMap Interface //show area _UVID_MP_SHOW_AREA_UL 432 400 452 420 //±³Ã¼ÈÄ¿¡ ó¸®ÇÑ´Ù _UVID_MP_SHOW_AREA_UR 480 400 500 420 _UVID_MP_SHOW_AREA_DL 432 448 452 468 _UVID_MP_SHOW_AREA_DR 480 448 500 468 _UVID_MP_SHOW_AREA_UP 456 400 476 420 _UVID_MP_SHOW_AREA_DOWN 456 448 476 468 _UVID_MP_SHOW_AREA_LEFT 432 424 452 444 _UVID_MP_SHOW_AREA_RIGHT 480 424 500 444 _UVID_MP_SHOW_AREA_BASE 456 424 476 444 //show point _UVID_MP_SHOW_POINT1 110 324 160 374 _UVID_MP_SHOW_POINT2 164 324 214 374 _UVID_MP_SHOW_POINT3 2 378 52 428 _UVID_MP_SHOW_POINT4 56 378 106 428 //Under Attack _UVID_MP_UNDERATTACK4 164 324 214 374 //show troop _UVID_MP_USE_ABILITY_CURSOR 194 432 220 460 //À°»ó ºÎ´ë¸¦ Ç¥½Ã(Troop Point) _UVID_MP_FRIENDLY_TROOPPOINT 2 464 20 482 _UVID_MP_HOSTILE_TROOPPOINT 24 464 42 482 _UVID_MP_SUPPORT_TROOPPOINT 46 464 64 482 _UVID_MP_FRIENDLY_NPC_TROOPPOINT 68 464 86 482 _UVID_MP_NEUTRAL_TROOPPOINT 90 464 108 482 //°øÁß ºÎ´ë¸¦ Ç¥½Ã(Troop Point) _UVID_MP_FRIENDLY_AIRPOINT 2 486 20 504 _UVID_MP_HOSTILE_AIRPOINT 24 486 42 504 _UVID_MP_SUPPORT_AIRPOINT 46 486 64 504 _UVID_MP_FRIENDLY_NPC_AIRPOINT 68 486 86 504 _UVID_MP_NEUTRAL_AIRPOINT 90 486 108 504 //¼±ÅÃÇÑ ºÎ´ë Ç¥½Ã _UVID_MP_SELECT_TROOPPOINT_LIGHT 688 334 718 364 //Player ºÎ´ë ¹æÇâ screen¿¡ Ç¥½Ã _UVID_GMP_TROOP_ICON_BASE 594 326 638 370 //ºÎ´ë Á¾·ù ´ëÇ¥ Icon _UVID_GMP_TROOP_ICON_MELEE 2 432 30 460 _UVID_GMP_TROOP_ICON_RANGE 34 432 62 460 _UVID_GMP_TROOP_ICON_RIDER 66 432 94 460 _UVID_GMP_TROOP_ICON_SAPPER 98 432 126 460 _UVID_GMP_TROOP_ICON_SUPPORT 130 432 158 460 _UVID_GMP_TROOP_ICON_SCOUT 162 432 190 460 //Range troopÀÇ °ø°Ý ¹üÀ§ _UVID_GMP_TROOP_ATTACK_RANGE 428 326 498 396 //Cursor - À̵¿È­»ìÇ¥½Ã - Animation _UVID_MP_CURSOR_1 224 432 244 452 _UVID_MP_CURSOR_2 248 432 268 452 _UVID_MP_CURSOR_3 224 456 244 476 _UVID_MP_CURSOR_4 248 456 268 476 _UVID_MP_INVISIBLE_DIR_ENEMY 968 138 988 158 // Player Troop Ç¥½Ã _UVID_MP_PLAYERTROOP_FLAG1 166 464 182 484 _UVID_MP_PLAYERTROOP_FLAG2 186 464 202 484 _UVID_MP_CURSOR_NOT 112 464 136 488 _UVID_MP_TROOP_SHAPE_DIR 206 482 216 492 //Á¤Âûº´ icon _UVID_MP_TROOP_ICON_SCOUT_F 140 464 162 488 //MINI MAP¿¡ µµ¸Á¾ÆÀÌÄÜ _UVID_MP_CURSOR_RUNAWAY1 326 480 354 509 _UVID_MP_CURSOR_RUNAWAY2 358 480 386 509 _UVID_MP_CURSOR_RUNAWAY3 390 480 418 509 _UVID_MP_CURSOR_RUNAWAY4 422 480 450 509 _UVID_MP_CURSOR_RUNAWAY5 454 480 482 509 _UVID_MP_CURSOR_RUNAWAY6 486 480 514 509 //¹Ì´Ï¸ÊÅ׵θ®ÅëÂ¥ _UVID_MP_MINIMAP_OUTLINE 2 2 268 268 //way point _UVID_MP_WAYPOINT 206 464 220 478 //Mine & Trap _UVID_MP_MINE_N_TRAP_MARK 250 480 268 500 //troop _UVID_MP_PLAYER_TROOP 2 324 52 374 _UVID_MP_SEL_TROOP 56 324 106 374 //show event, direction _UVID_MP_SHOW_DIR 968 162 988 182 //¹Ì´Ï¸Ê»ó ¾îºô¸®Æ¼ »ç¿ë Ç¥½Ã ¾ÆÀÌÄÜ _UVID_MP_SHOW_TROOP_USE_ABILITY 328 282 362 316 //(¹ø°³Ç¥½Ã) _UVID_MP_SHOW_TROOP_USE_ABILITY_BASE 292 282 326 316 //¹Ì´Ï¸Ê»ó ¾îºô¸®Æ¼ »ç¿ë Ç¥½Ã (º£À̽º) // Smoke & Fire - ¸Ê»ó¿¡ ºÒÀÌ ³¯¶§ Ç¥Çö(ani) _UVID_MP_SMORK_ICON 621 44 637 60 _UVID_MP_FIRE_ICON1 647 314 663 330 _UVID_MP_FIRE_ICON2 664 314 680 330 _UVID_MP_FIRE_ICON3 681 314 697 330 _UVID_MP_FIRE_ICON4 698 314 714 330 _UVID_MP_FIRE_ICON5 715 314 731 330 _UVID_MP_FIRE_ICON6 732 314 748 330 _UVID_MP_FIRE_ICON7 749 314 765 330 _UVID_MP_FIRE_ICON8 766 314 782 330