#ifndef _K2TROOPDEF_H_ #define _K2TROOPDEF_H_ // ÀÌ ºÎ´ë Á¤º¸´Â index·Î »ç¿ëÇϱ⠶«½Ã 0ºÎÅÍ Â÷·Ê·Î ½ÃÀÛÇØ¾ß ÇÔ // ¼ø¼­ ¹Ù²î¸é ¾ÈµÊ!! enum { T_TYPE_MELEE = 0, T_TYPE_ARCHER, //1 T_TYPE_SPEAR, //2 T_TYPE_RIDER, //3 T_TYPE_FLYING, //4 T_TYPE_SIEGE, //5 T_TYPE_AXE, //6 T_TYPE_BOMBER, //7 T_TYPE_WALL, //8 // ¼ºº® ºÎ´ë T_TYPE_MORTAR, //9 T_TYPE_CAVALRY_ARCHER, //10 T_TYPE_SAPPER, //11 T_TYPE_SELFDESTRUCTION, //12 // Unit¼ö 1ÀÎ ÀÚÆøºÎ´ë(Ghoul) T_TYPE_ELF_ARCHER, //13 T_TYPE_PALADIN, //14 T_TYPE_SCORPION, //15 // ¹Ì¼Ç ½ºÅ©¸³Æ®¿¡¼­ »ç¿ëÇϱâ À§ÇÑ Troopµé T_TYPE_DUMMY_0, //16 T_TYPE_DUMMY_1, //17 T_TYPE_DUMMY_2, //18 T_TYPE_DUMMY_3, //19 T_TYPE_DUMMY_4, //20 T_TYPE_DUMMY_5, //21 T_TYPE_DUMMY_6, //22 T_TYPE_DUMMY_7, //23 T_TYPE_DUMMY_8, //24 T_TYPE_DUMMY_9, //25 T_TYPE_DUMMY_10, //26 T_TYPE_DUMMY_11, //27 T_TYPE_DUMMY_12, //28 T_TYPE_DUMMY_13, //29 T_TYPE_DUMMY_14, //30 T_TYPE_DUMMY_15, //31 T_TYPE_BATTALOON, //32 T_TYPE_BALLISTA, //33 T_TYPE_SCOUT, //34 T_TYPE_SWAMPMAMMOTH, //35 T_TYPE_ENCABLOSA_RANGED,//36 T_TYPE_ELF_WALL, //37 T_TYPE_ENCABLOSA_COLUMN,//38 T_TYPE_ENCABLOSA_BIG, //39 T_TYPE_ELEMENTAL, //40 T_TYPE_NUM, // ºÎ´ë Á¾·ù ¼ö }; #endif