// ÇöÀç 2004-6-7ÀϱîÁö ParticleList°¡ 122±îÁö »ç¿ë #define KUF2_PTL_MAMMOTH_DUST 124 #define KUF2_PTL_WORLDMAP_DROPFLAG 125 #define KUF2_PTL_CATAPULT_STONE 126 #define KUF2_PTL_CANNON 127 #define KUF2_PTL_ENCA_SPARK_UP 128 #define KUF2_PTL_ENCA_SPARK 129 // ¸·ÆÇ¿¡ ¹ÚÁø±¹ÀÌ Ãß°¡ #define KUF2_PTC_FX_STONETOWALL 130 // ¼ºº®¿¡ ¹ß¼®Â÷°¡ ¸ÂÀ»¶§ ¾µ²¨ #define KUF2_PTL_FX0081_EXPLOSION 131 #define KUF2_PTL_FX0082_EXPLOSION 132 #define KUF2_PTL_FXFIREBALL 133 #define KUF2_PTL_BLACKLIGHTNING 134 #define KUF2_PTL_THUNDERSTRIKE_UP 135 #define KUF2_PTL_THUNDERSTRIKE_DOWN 136 #define KUF2_CHILLINGATTACK_START_PTC 137 #define KUF2_CHILLINGATTACK_HEAD_PTC 138 #define KUF2_CHILLINGATTACK_TAIL_PTC 139 #define KUF2_PTL_CURSE 140 #define KUF2_PTL_OFFICERHEAL_HEAD 141 #define KUF2_PTL_MG_WYVERN_FIRE 142 #define KUF2_PTL_DIRIGIBLE_GROUNDEXP 143 #define KUF2_PTL_SHOCKWAVE 144 #define KUF2_PTL_ARROW_SIGNAL_HEAD 145 #define KUF2_PTL_ARROW_SIGNAL 146 #define KUF2_PTL_CASTLE_WALL_DAMAGED 147 #define KUF2_PTL_CASTLE_WALL_PROJECTILE_ATTACK 148 #define KUF2_PTL_TITLE_CASTLE_TORCH 149 // 150 ºÎÅÍ´Â FX Script°¡ ÀÚµ¿ÁöÁ¤ÇÏ¿© »ç¿ëÇÕ´Ï´Ù. // ÇÊ¿äÇϽǰæ¿ì¿¡´Â FX ÆÀ ÇÁ·Î±×·¡¸Ó ¹ÚÁø±¹¿¡°Ô ²À ¿¹±âÇØÁÖ¼¼¿ä.