#ifndef _K2JOBDEF_H_ #define _K2JOBDEF_H_ // º¯µ¿»çÇ×ÀÌ ÀÖÀ¸¸é demo¿¡°Ô ¾Ë·ÁÁÖ¼¼¿©...(Menu¿Í °ü·ÃµÊ...) enum K2_JOB_TYPE { JOB_H_ARCHER = 0, JOB_H_LONGBOW_MAN, JOB_H_INFANTRY, JOB_H_SPEARMAN, JOB_H_H_INFANTRY, JOB_H_KNIGHT, // 5 JOB_H_PALADIN, JOB_H_CAVALRY, JOB_H_H_CAVALRY, JOB_H_STORM_RIDER, JOB_H_SAPPER, // 10 JOB_H_PYRO_TECHNICIAN, JOB_H_BOMBER_WING, JOB_H_MORTAR, JOB_H_BALLISTA, JOB_H_HARPOON, // 15 JOB_H_CATAPULT, JOB_H_BATTALOON, JOB_DE_ARCHER, JOB_DE_CAVALRY_ARCHER, JOB_DE_FIGHTER, // 20 JOB_DE_KNIGHT, JOB_DE_LIGHT_CAVALRY, JOB_DO_INFANTRY, JOB_DO_RIDER, JOB_DO_H_A_RIDERS, // 25 JOB_DO_AXE_MAN, JOB_DO_H_A_INFANTRY, JOB_DO_SAPPER, JOB_D_SCORPION, JOB_D_SWAMP_MAMMOTH, // 30 JOB_D_DIRIGIBLE, JOB_D_BLACK_WYVERN, JOB_DO_GHOUL, JOB_D_BONE_DRAGON, JOB_WALL, // 35 JOB_SCOUT, JOB_SELFDESTRUCTION, JOB_ENCABLOSA_MONSTER, JOB_ENCABLOSA_FLYING_MONSTER, JOB_ENCABLOSA_RANGED, // 40 JOB_ELF_WALL, JOB_ENCABLOSA_LARGE, JOB_LAST, }; #define JOB_HUMAN_OFFSET JOB_H_ARCHER #define JOB_HUMAN_END JOB_H_BATTALOON #define JOB_DE_OFFSET JOB_DE_ARCHER #define JOB_DE_END JOB_DE_LIGHT_CAVALRY #define JOB_ORC_OFFSET JOB_DO_INFANTRY #define JOB_ORC_END JOB_D_BONE_DRAGON #define JOB_START_OFFSET JOB_H_ARCHER #define JOB_NUM JOB_LAST #endif