#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 000000 NAME "Ç÷¹ÀÌ¾î ºÙÀâ±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_BOSS, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 000001 NAME "¸®½º¸°" AI_TYPE_ALWAYS AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2500 AI_FILTER_ENEMY_BOSS, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_BOSS, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 000002 NAME "¸®½º¸° µµ¸Á°¡±â" AI_TYPE_ALWAYS AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH0, AI_PATH0 END_TROOP_AI_DEF