#include "KufTroopAIDef.h" TROOP_AI_DEF ID 000101 NAME "Archer" AI_TYPE_ALWAYS AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 1500 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000102 NAME "Infantry2" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ALL, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 000103 NAME "flee3" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ALL, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 000204 NAME "flee4" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ALL, AI_FILTER_ALL END_TROOP_AI_DEF