#include "KufTroopAIDef.h" TROOP_AI_DEF ID 001301 NAME "archer" AI_TYPE_ALWAYS AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 1500 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF