#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 009000 NAME "±¹¿Õ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 50000 AI_FILTER_FRIEND_RANGE, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 009010 NAME "Dummy0À¸·Î ÈÄÅðÇϱâ AI" AI_TYPE_ALWAYS AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 50000 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 009020 NAME "Àû AI" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 50000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 50000 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY1_WALK SIGHT_MODIFY_DISABLE 50000 AI_FILTER_ENEMY, AI_FILTER_NONE END_TROOP_AI_DEF TROOP_AI_DEF ID 009030 NAME "±¹¿Õ AI2" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 1000 AI_FILTER_PLAYER, AI_FILTER_ALL AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 800 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 50000 AI_FILTER_PLAYER, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 009040 NAME "¿Ä AI" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 4500 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 6000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 009050 NAME "´ß AI" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_TARGET_ID AI_VOID 5 AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 2000 AI_FILTER_BY_ID, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 7500 AI_FILTER_BY_ID, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 6000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 009060 NAME "¾Æ±º ¹Ùº¸ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 009070 NAME "±¹¿Õ AI2" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 1000 AI_FILTER_PLAYER, AI_FILTER_ALL AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 800 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_SET_ABILITY_PARAM AI_ABILITY_DELAY30 ABILITY_H_CURATIO AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 50000 AI_FILTER_PLAYER, AI_FILTER_ALL END_TROOP_AI_DEF