#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 014000 NAME "»ó´ë¸¦ °ø°Ý(±¸¿ï)" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_NONE AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SELF_DESTRUCTION AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY0, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH0, AI_PATH6 END_TROOP_AI_DEF TROOP_AI_DEF ID 014001 NAME "»ó´ë¸¦ °ø°Ý(±¸¿ï) test" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY2 ABILITY_SELF_DESTRUCTION AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 014010 NAME "»ó´ë¸¦ °ø°Ý(½ºÄÝÇǿ¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY0, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH0, AI_PATH6 END_TROOP_AI_DEF TROOP_AI_DEF ID 014020 NAME "½ºÄÝÇǿ¿ë #2" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY0, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH7, AI_PATH7 END_TROOP_AI_DEF TROOP_AI_DEF ID 014021 NAME "½ºÄÝÇǿ¿ë #3" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY0, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH8, AI_PATH8 END_TROOP_AI_DEF TROOP_AI_DEF ID 014022 NAME "½ºÄÝÇǿ¿ë #4" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY0, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH9, AI_PATH9 END_TROOP_AI_DEF TROOP_AI_DEF ID 014030 NAME "½ºÄÝÇǿ¿ë" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY0, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH0, AI_PATH9 END_TROOP_AI_DEF TROOP_AI_DEF ID 014040 NAME "¿£µù¿ë µµ¸Á°¡±â AI" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 20000 AI_FILTER_DUMMY2, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 014050 NAME "¿£µù¿ë °ø°ÝÇϱâ AI" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 50000 AI_FILTER_ENEMY_EXCEPT_BOSS, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 014060 NAME "¿ÀÅ©¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_NONE AI_MODE_MOVE_ALONG_A_RANDOM_PATH AI_FORWARD 999999 AI_PATH0, AI_PATH6 AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY, AI_FILTER_NONE END_TROOP_AI_DEF