#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 017000 NAME "º¸º´¿ë AI1" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 2000 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ENEMY_EXCEPT_CAVALRY AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 999999 AI_FILTER_ENEMY_RANGED, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 99999 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_ALL AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 99999 AI_FILTER_RANGED_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 99999 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY_EXCEPT_CAVALRY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 999999 AI_FILTER_ENEMY_RANGED, AI_FILTER_ALL AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 1500 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017010 NAME "µµ³¢º´: Àû range °ø°ÝÇÏ·¯ °¡±â." AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 99999 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 99999 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 99999 AI_FILTER_RANGED_WORST_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 99999 AI_FILTER_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 1500 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017020 NAME "±Ãº´" AI_TYPE_ALWAYS AI_MODE_AVOID_ENEMY_AND_FOLLOW SIGHT_MODIFY_ENABLE 6000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_FRIEND_FRONTAL AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_ENABLE 99999 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_ENEMY_PALADIN AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 99999 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 99999 AI_FILTER_INFANTRY_WORST_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 99999 AI_FILTER_FRONTAL_WORST_ENEMY_MELEE, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 99999 AI_FILTER_FRONTAL_WORST_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 99999 AI_FILTER_FRONTAL_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 1500 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017030 NAME "Àýº®À§ ±Ãº´" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 017040 NAME "º¸º´¿ë AI2" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 2000 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ENEMY_EXCEPT_CAVALRY AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 999999 AI_FILTER_ENEMY_RANGED, AI_FILTER_ALL AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 999999 AI_FILTER_ENEMY_RANGED, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 999999 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ENEMY_EXCEPT_CAVALRY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 1500 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017050 NAME "µµ³¢º´: Àû range °ø°ÝÇÏ·¯ °¡±â." AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 6000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 6000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 6000 AI_FILTER_RANGED_WORST_ENEMY_CAVALRY, AI_FILTER_ALL AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017060 NAME "±Ãº´" AI_TYPE_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 8000 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 017070 NAME "±Ãº´´ë µ½±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 999999 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 999999 AI_FILTER_RANGED_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 999999 AI_FILTER_ENEMY_RANGED, AI_FILTER_ENEMY_EXCEPT_CAVALRY AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 999999 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ENEMY_EXCEPT_CAVALRY END_TROOP_AI_DEF TROOP_AI_DEF ID 017090 NAME "º¸º´: ½ºÄÝÇǿ º¸È£" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 999999 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 99999 AI_FILTER_RANGED_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 99999 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 017100 NAME "½ºÄÝÇǿ Æ÷´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017110 NAME "¿Äº¸º´ Dummy0 ±âÁØ" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 999999 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 999999 AI_FILTER_RANGED_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 999999 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 2000 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ENEMY_EXCEPT_CAVALRY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017115 NAME "¿Äµµ³¢º´ Dummy0 ±âÁØ" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 3000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 999999 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 999999 AI_FILTER_RANGED_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 999999 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 2000 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ENEMY_EXCEPT_CAVALRY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017120 NAME "´ß±Ãº´ Dummy0 ±âÁØ" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 8000 AI_FILTER_NEAREST_ENEMY, AI_FILTER_ENEMY_EXCEPT_CAVALRY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 999999 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 999999 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017130 NAME "½ºÄÝÇǿ Dummy0" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017140 NAME "´ß¸¶¹ýº¸º´1 Dummy0" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 5500 AI_FILTER_ENEMY, AI_FILTER_ALL AI_SET_ABILITY_PARAM 0 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 9000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 999999 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017150 NAME "´ß¸¶¹ýº¸º´2 Dummy0" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 5500 AI_FILTER_ENEMY, AI_FILTER_ALL AI_SET_ABILITY_PARAM 2 ABILITY_L_CHANGING_WEATHER AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 9000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 999999 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY0, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 017900 NAME "´Ù ¹«½ÃÇϰí Path0À¸·Î Æ¢±â" AI_TYPE_ALWAYS AI_MODE_MOVE_ALONG_A_FULL_PATH AI_FORWARD 999999 AI_PATH0, AI_PATH0 END_TROOP_AI_DEF TROOP_AI_DEF ID 017910 NAME "´Ù ¹«½ÃÇϰí Path1·Î Æ¢±â" AI_TYPE_ALWAYS AI_MODE_MOVE_ALONG_A_FULL_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH1 END_TROOP_AI_DEF TROOP_AI_DEF ID 017920 NAME "´Ù ¹«½ÃÇϰí Path2·Î Æ¢±â" AI_TYPE_ALWAYS AI_MODE_MOVE_ALONG_A_FULL_PATH AI_FORWARD 999999 AI_PATH2, AI_PATH2 END_TROOP_AI_DEF TROOP_AI_DEF ID 017930 NAME "´Ù ¹«½ÃÇϰí Path3" AI_TYPE_ALWAYS AI_MODE_MOVE_ALONG_A_FULL_PATH AI_FORWARD 999999 AI_PATH3, AI_PATH3 END_TROOP_AI_DEF TROOP_AI_DEF ID 017940 NAME "´Ù ¹«½ÃÇϰí Path4" AI_TYPE_ALWAYS AI_MODE_MOVE_ALONG_A_FULL_PATH AI_FORWARD 999999 AI_PATH4, AI_PATH4 END_TROOP_AI_DEF TROOP_AI_DEF ID 017999 NAME "Dummy1À¸·Î Æ¢±â" AI_TYPE_ALWAYS AI_MODE_FOLLOW SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY1, AI_FILTER_ALL END_TROOP_AI_DEF /* TROOP_AI_DEF ID 005010 NAME "±×³É °¡Àå °¡±î¿î Àû ¶§¸®±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 50000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 005000 NAME "Àû ±Ãº´¿ë AI" // È­»ìÀ» ½î´Ù°¡ °¡±î¿ÍÁö¸é Ä® »Ì°í ´ýºó´Ù. AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_FOLLOW SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY,AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 50000 AI_FILTER_ENEMY_BOSS,AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 005030 NAME "±âº´ AI" // Ç÷¹À̾îÇÑÅ׸¸ ´ýºó´Ù. AI_TYPE_ALWAYS AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_DISABLE 50000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 005050 NAME "Àû º¸½º" // ÂѾư¡¸é ¹«Á¶°Ç µµ¸Á°¡°í ¾Æ¹«µµ ¾øÀ¸¸é path0À¸·Î µ¹¾Æ´Ù´Ñ´Ù. AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_MOVE_ALONG_A_PATH_LOOP // AI_PATH0¸¦ ·çÇÁ. AI_FORWARD 99999 AI_PATH0, AI_PATH0 END_TROOP_AI_DEF TROOP_AI_DEF ID 005060 NAME "Àû AI" // ¼³¸í: ÀûÀÌ °¡±îÀÌ ¿À¸é °ø°ÝÇϰí, ÀûÀÌ ¾ø´Â °æ¿ì, µ¿·á¸¦ °ø°ÝÇÑ ÀûÀ» °ø°ÝÇÑ´Ù. À̵µ Àúµµ ¾Æ´Ò ¶§ Á¤Âûº´ÀÌ ±ñÁװŸ®¸é °¡¼­ ¶§·ÁÁØ´Ù. AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 5000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ALL AI_SET_TARGET_ID AI_VOID 11 AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 50000 AI_FILTER_SOMEBODYS_WORST_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 005070 NAME "±Ãº´: Áö¿ø »ç°Ý" // µ¿·á¸¦ °ø°ÝÇÏ´Â º¸º´ÇÑÅ× È­»ìÀ» ½÷Áְųª, ÀÚ½ÅÀ» °ø°ÝÇÏ´Â ÀûÀ» °ø°ÝÇÑ´Ù. Á¤Âûº´ÀÌ ³ªÅ¸³ª¸é ¶§·ÁÁØ´Ù. AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 12 AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 50000 AI_FILTER_SOMEBODYS_WORST_ENEMY_INFANTRY, AI_FILTER_ALL AI_SET_TARGET_ID AI_VOID 13 AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 50000 AI_FILTER_SOMEBODYS_WORST_ENEMY_INFANTRY, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 5000 AI_FILTER_NEAREST_ENEMY,AI_FILTER_ALL AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 007000 NAME "Àûº¸º´: ºÒÀ» ÇÇÇØ µµ¸Á°¨" // ºÒÀÌ ³µÀ¸¸é µµ¸Á°£´Ù. ÀûÀ» ¶§¸± ¶§¶óµµ ºÒÀÌ ³­ °÷À» ÇÇÇØ¼­ ÀûÀ» °ø°ÝÇÑ´Ù. AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 6000 AI_FILTER_ENEMY,AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 009011 NAME "±¹¿Õ AI" // Ç÷¹À̾ Á¹Á¹ ÂѾƴٴϵÇ, ÀûÀÌ °ø°ÝÇØ¿À¸é µµ¸Á°¡°í, Àû¿¡°Ô ÀâÈ÷¸é Á¦ÀÚ¸®¿¡ ¼­¹ö¸°´Ù. // ¼­¼­ ¾ûÄѼ­ ½Î¿ì°í ÀÖÀ» ¶§ Ç÷¹À̾ ¾ûŲ °÷¿¡ °¡±îÀÌ °¡¸é µµ¸Á°£´Ù. AI_TYPE_ALWAYS AI_MODE_DISENGAGE // ½Î¿ì°í ÀÖÀ» ¶§ Ç÷¹À̾ °¡ÁÖ¸é µµ¸Á°¥ ¼ö ÀÖ´Ù. SIGHT_MODIFY_DISABLE 1500 AI_FILTER_PLAYER, AI_FILTER_ALL AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 1000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 1500 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 5000 AI_FILTER_PLAYER, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 009012 NAME "±¹¿Õ °ø°ÝÇϱâ" // ÃÖ´ëÇÑ ÀûÀ» ÇÇÇØ¼­ ±¹¿ÕÀ» °ø°ÝÇϵÇ, // ±Ãº´ÀÌ ÀÚ½ÅÀ» °ø°ÝÇÏ¸é ¹æ¾îÇϸ鼭 ±Ãº´ÇÑÅ× ´Ù°¡°¡¼­ °ø°ÝÇϰí, // ÀûÀÌ ¾ÆÁÖ °¡±îÀÌ ÀÖÀ¸¸é ±× ÀûÀ» °ø°ÝÇϰí, // ±¹¿ÕÀÌ °¡±îÀÌ ÀÖÀ¸¸é ±× Àûµµ ¹«½ÃÇÏ°í ±¹¿ÕÇÑÅ× ´ýºó´Ù. AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 5 AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 1000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_ENEMY AI_SET_TARGET_ID AI_VOID 5 AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 100000 AI_FILTER_BY_ID, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 014000 NAME "»ó´ë¸¦ °ø°Ý(±¸¿ï)" // ±Ùó¿¡ ÀûÀÌ ÀÖÀ¸¸é ÀûÀÌ ±Ãº´ÀÎ °æ¿ì¸¦ Á¦¿ÜÇÏ°í °¡¼­ ´ýºó´Ù. ÇÒ ÀÏÀÌ ¾øÀ¸¸é // path#0 ~ #6 ÀÇ ±æÀ» ÂѾư¡´Ù°¡ ¼ºº®ÀÌ ³ªÅ¸³ª¸é ÀÚÆøº´À» º¸³» ¼ºº®À» °ø°ÝÇÑ´Ù. AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_NONE AI_SET_ABILITY_PARAM 2 ABILITY_SELF_DESTRUCTION AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY0, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_RANDOM_PATH // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH6À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH0, AI_PATH6 END_TROOP_AI_DEF TROOP_AI_DEF ID 014010 NAME "»ó´ë¸¦ °ø°Ý(½ºÄÝÇǿ¿ë)" // ±Ùó¿¡ ÀûÀÌ ÀÖÀ¸¸é °ø°ÝÇÑ´Ù. ÇÒ ÀÏ ¾øÀ¸¸é path #0 ~ path #6ÀÇ ±æÀ» AI_TYPE_NOT_MELEE_ENGAGED // ¾Æ¹«°Å³ª °ñ¶ó¼­ Ÿ°í °¡´Ù°¡ ¼ºº®ÀÌ º¸ÀÌ¸é ¼ºº®À» ¼îÅ©¿þÀ̺ê·Î °ø°ÝÇÑ´Ù. AI_SET_ABILITY_PARAM 3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY_ON_A_WALL SIGHT_MODIFY_DISABLE 8000 AI_FILTER_DUMMY0, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_RANDOM_PATH // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH6À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH0, AI_PATH6 END_TROOP_AI_DEF TROOP_AI_DEF ID 208030 NAME "»ó´ë¸¦ °ø°Ý(Àû±º ±Ãº´¿ë)" // Àß º¸¸é º¸ÀδÙ. ³ª¸§´ë·Î ¶Ê¶ÊÇØº¸·Á°í ³ë·ÂÇÑ ±Ãº´ÀÇ ÈçÀû AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 1000 AI_FILTER_ENEMY_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 15000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_NONE AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_SMART SIGHT_MODIFY_ENABLE 15000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 3500 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH3À» ÁÖÇàÇÑ´Ù. AI_FORWARD 999999 AI_PATH0, AI_PATH3 END_TROOP_AI_DEF TROOP_AI_DEF ID 999910 NAME "±Ã±âº´ AI" AI_TYPE_NOT_MELEE_ENGAGED // ±Ãº´À» Á¦¿ÜÇÑ Àû ºÎ´ë°¡ °¡±îÀÌ ÀÖÀ¸¸é °¡¼­ ¹ð¹ð µ¹¸ç °ø°ÝÇÑ´Ù. // ±Ãº´Àº °¡¼­ ±×³É ¶§·Á¹ö¸°´Ù. AI_SET_PARAM SIGHT_MODIFY_DISABLE 2500 AI_FILTER_DUMMY0, AI_FILTER_DUMMY0 AI_MODE_CAVALRY_ARCHER_ENGAGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 011030 NAME "¹ß¼®Â÷¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED // dummy1 ±Ùó (30¹ÌÅÍ À̳») ¿¡ ¿Â ¹Ùº¸µéÀ» ¹ß¼®Â÷°¡ ¶§¸°´Ù. AI_SET_PARAM AI_VOID 3000 AI_VOID, AI_VOID AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_ENABLE 999999 AI_FILTER_DUMMY1, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 011040 NAME "Paladin¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED // ±Ùó¿¡ hp°¡ 50% ¹Ì¸¸ÀÎ ¾Æ±ºÀÌ ÀÖÀ¸¸é ÆÈ¶óµòÀÌ Ä¡·á¸¦ ÇØÁØ´Ù. // ±×·¸Áö ¾ÊÀ¸¸é ±âº´À» Á¦¿ÜÇÑ Àû±º¿¡°Ô ÃÖ´ëÇÑ ¾Æ±º°ú ¾ûŰÁö ¾ÊÀ¸·Á°í Çϸ鼭 ´ýº­µç´Ù. AI_SET_ABILITY_PARAM 60 ABILITY_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 3000 AI_FILTER_ENEMY_EXCEPT_CAVALRY, AI_FILTER_FRIEND END_TROOP_AI_DEF */