#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 000001 NAME "¹«Á¶°Ç ´Þ·Áµå´Â º¸º´ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000002 NAME "¹«Á¶°Ç ´Þ·Áµå´Â ±Ãº´ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000003 NAME "±âº´ charge" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 3500 AI_VOID, AI_VOID AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS END_TROOP_AI_DEF TROOP_AI_DEF ID 000004 NAME "½ºÄÝÇǿ Æ÷´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 12000 AI_FILTER_MY_WORST_ENEMY_CAVALRY, AI_FILTER_MY_WORST_ENEMY_CAVALRY AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 12000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_MY_WORST_ENEMY_ARCHER AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 13000 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000005 NAME "Àû º¸½º °ø°ÝÇÏ´Â ¹Ð¸® ºÎ´ë AI (¿À°Å ¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR END_TROOP_AI_DEF TROOP_AI_DEF ID 000006 NAME "±Ãº´¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 1000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY_CAVALRY AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 13000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS END_TROOP_AI_DEF TROOP_AI_DEF ID 000007 NAME "¹ß¼®Â÷ ¿ë AI" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH1 END_TROOP_AI_DEF TROOP_AI_DEF ID 000008 NAME "¹ß¼®Â÷¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED // AI_SET_TARGET_ID // AI_VOID // 33 // AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 000009 NAME "½ºÄÝÇǿ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 2 ABILITY_SHOCKWAVE AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_FRIEND END_TROOP_AI_DEF ////////////////// TROOP_AI_DEF ID 000009 NAME "°øº´ ¿ë AI" AI_TYPE_ALWAYS AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY, AI_FILTER_ENEMY // AI_MODE_DISENGAGE // SIGHT_MODIFY_DISABLE // 4000 // AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH1 END_TROOP_AI_DEF TROOP_AI_DEF ID 000010 NAME "¿ÍÀ̹ø ¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY_AIR AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000011 NAME "´ë±Ô¸ð ÀüÅõ - ¼ºº® ±Ãº´" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 9000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 0000222 NAME "Àü°Ý¸¶¹ýÆÈ¶óµòAI: »öÀû" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 100000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_FILTER_ALL AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 000577 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 200000 AI_FILTER_ENEMY_SIEGE, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 000588 NAME "¹Ú°ÝÆ÷º´ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000666 NAME "±¼ ÀÚÆø" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_SELF_DESTRUCTION AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 001008 NAME "¸ÞÅ׿À" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM AI_ABILITY_DELAY1 ABILITY_F_METEOR AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 001012 NAME "¹ÙÀÎ" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 002012 NAME "¹ÙÀÎ" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_E_VINE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 003001 NAME "¼º ºÎ¼ö´Â ¹Ú°ÝÆ÷" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 32 AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 003002 NAME "¼º ºÎ¼ö´Â ¹Ú°ÝÆ÷" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 30 AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_GROUND_EXCEPT_WALL, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 003003 NAME "¼º ºÎ¼ö´Â ¹Ú°ÝÆ÷" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 28 AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 003004 NAME "¼º ºÎ¼ö´Â ¹Ú°ÝÆ÷" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 29 AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 003005 NAME "¼º ºÎ¼ö´Â ¹Ú°ÝÆ÷" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 31 AI_VOID, AI_VOID AI_ENABLE_FIRE_DETECT AI_VOID AI_VOID AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF