#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" // human01 (78¹ø) ¿ë AI // LvOrc01 (3¹ø)À» °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 000078 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 3 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY END_TROOP_AI_DEF // human02 (79¹ø) ¿ë AI // Orc02 (4¹ø)À» °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 000079 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 4 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY END_TROOP_AI_DEF // Orc01 (3¹ø) ¿ë AI // human01 (78¹ø) À» °ø°ÝÇÑ´Ù // ToDo : ¿ÀÅ©´Â ¾Æ±º °øÁß À¯´Ö¿¡ ´ëÇÑ ´ëó ÇÊ¿ä TROOP_AI_DEF ID 000003 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 78 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY END_TROOP_AI_DEF // Orc02 (4¹ø) ¿ë AI // human02 (79¹ø) À» °ø°ÝÇÑ´Ù // ToDo : ¿ÀÅ©´Â ¾Æ±º °øÁß À¯´Ö¿¡ ´ëÇÑ ´ëó ÇÊ¿ä // ***** TROOP_AI_DEF ID 000004 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 79 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY END_TROOP_AI_DEF // Axe01 ¿¡ »ç¿ëµÇ´Â AI // 150m ¾Õ¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ±Ãº´Àº °É¾î°¡¼­ °ø°ÝÇÔ // ´«¾Õ 50m¿¡ ÀÖ´Â º¸º´Àº ¹«Á¶°Ç °ø°Ý // ±âº´¿¡ ´ëÇØ¼­´Â ¸ØÃç¼­ ¹æ¾î // ´õ¹Ì1 ÀÌ ¹ÚÈù À§Ä¡¿¡¼­ ¹Ý°æ 90mÀÇ ÀûÀº °ø°ÝÇÔ // ÀûÀÌ ¾øÀ¸¸é À§Ä¡ »ç¼ö TROOP_AI_DEF ID 000034 NAME "Axe01 ¿ë AI (µµ³¢º´¿ë AI)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_DUMMY1, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY1, AI_FILTER_ENEMY END_TROOP_AI_DEF // Axe02 ¿¡ »ç¿ëµÇ´Â AI // 150m ¾Õ¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ±Ãº´Àº °É¾î°¡¼­ °ø°ÝÇÔ // ´«¾Õ 50m¿¡ ÀÖ´Â º¸º´Àº ¹«Á¶°Ç °ø°Ý // ±âº´¿¡ ´ëÇØ¼­´Â ¸ØÃç¼­ ¹æ¾î // ´õ¹Ì2 ÀÌ ¹ÚÈù À§Ä¡¿¡¼­ ¹Ý°æ 90mÀÇ ÀûÀº °ø°ÝÇÔ // ÀûÀÌ ¾øÀ¸¸é À§Ä¡ »ç¼ö TROOP_AI_DEF ID 000083 NAME "Axe02 ¿ë AI (µµ³¢º´¿ë AI)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_DUMMY2, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY2, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000085 NAME "DEArcher03ÀÌ »ó´ë¸¦ °ø°Ý(Àû±º ±Ãº´¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 15000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF // Axe03 ¿¡ »ç¿ëµÇ´Â AI // 150m ¾Õ¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ±Ãº´Àº °É¾î°¡¼­ °ø°ÝÇÔ // ´«¾Õ 50m¿¡ ÀÖ´Â º¸º´Àº ¹«Á¶°Ç °ø°Ý // ±âº´¿¡ ´ëÇØ¼­´Â ¸ØÃç¼­ ¹æ¾î // ´õ¹Ì2 ÀÌ ¹ÚÈù À§Ä¡¿¡¼­ ¹Ý°æ 90mÀÇ ÀûÀº °ø°ÝÇÔ // ÀûÀÌ ¾øÀ¸¸é À§Ä¡ »ç¼ö TROOP_AI_DEF ID 000090 NAME "Axe03 ¿ë AI (µµ³¢º´¿ë AI)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_DUMMY3, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY3, AI_FILTER_ENEMY END_TROOP_AI_DEF // 4¹ø ºÎ´ë ÁöŰ´Â Lich01 ¿¡ »ç¿ëµÇ´Â AI // 30m ¾ÕÀÇ ºÎ´ë´Â ¹Ð¸® °ø°ÝÇÑ´Ù. // 130m ¾ÈÀÇ ·¹ÀÎÁö ºÎ´ë´Â °ø°ÝÇÑ´Ù. // 100m ¾ÈÀÇ ºÎ´ë´Â Àü±â °ø°ÝÇÑ´Ù. // 150m ¾È¿¡¼­ ³ª¸¦ Ä£ ·¹ÀÎÁö ºÎ´ë¿¡°Ô´Â ¹«Á¶°Ç º¹¼öÇÑ´Ù. // ³»°¡ ÁöŰ´Â ºÎ´ë¸¦ Ä£ ·¹ÀÎÁö ºÎ´ë¿¡°Ô´Â ¹«Á¶°Ç º¹¼öÇÑ´Ù. // ÀûÀÌ ¾øÀ¸¸é 4¹ø ´õ¹Ì À§Ä¡¸¦ ÁöŲ´Ù. TROOP_AI_DEF ID 000087 NAME "90¹ø ºÎ´ë (Axe03)¸¦ Áö۰í 4¹ø ´õ¹Ì¸¦ ÇÔ²² »ç¼öÇÏ´Â ¸¶¹ý ºÎ´ë. Lv4 Axe01" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_SET_TARGET_ID AI_VOID 90 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 1 ABILITY_L_CHANGING_WEATHER AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 1500 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 11000 AI_FILTER_ENEMY_RANGED, AI_FILTER_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY4, AI_FILTER_ENEMY END_TROOP_AI_DEF // 4¹ø ¿ÀÅ© ºÎ´ë ÁöÄÑÁÜ TROOP_AI_DEF ID 000021 NAME "DEArcher01ÀÌ »ó´ë¸¦ °ø°Ý(Àû±º ±Ãº´¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 4 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 25000 AI_FILTER_SOMEBODYS_WORST_ENEMY_INFANTRY, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 25000 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 15000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 100000 NAME "Path00À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH0, AI_PATH0 END_TROOP_AI_DEF TROOP_AI_DEF ID 100001 NAME "Path01À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_MOVE_ALONG_A_PATH // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH3À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH1, AI_PATH1 END_TROOP_AI_DEF TROOP_AI_DEF ID 200000 NAME "óÀ½ ±¼ AI- ÁÖÀΰø°ú¸¸ ¸Â´ë°á" AI_TYPE_NOT_MELEE_ENGAGED // AI_SET_ABILITY_PARAM // 10 // ABILITY_SELF_DESTRUCTION // AI_ALWAYS, AI_ALWAYS // AI_MODE_USE_ABILITY // SIGHT_MODIFY_DISABLE // 8000 // AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_ENEMY_BOSS, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF // Lich02 ¿¡ »ç¿ëµÇ´Â AI TROOP_AI_DEF ID 000094 NAME "Lich02. stage 2¿¡¼­ ±¼µéÀ» ³»º¸³»´Â ¸®Ä¡." AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 1 ABILITY_L_CHANGING_WEATHER AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH_LOOP AI_FORWARD 999999 AI_PATH8, AI_PATH8 END_TROOP_AI_DEF TROOP_AI_DEF ID 000099 NAME "99¹ø SouthAxe01- Path02À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_ENEMY_EXCEPT_ARCHER AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID AI_MODE_MOVE_ALONG_A_PATH_LOOP // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH3À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH2, AI_PATH2 END_TROOP_AI_DEF TROOP_AI_DEF ID 000100 NAME "100¹ø SouthAxe02 - Path03À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS //*** AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_MOVE_ALONG_A_PATH_LOOP // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH3À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH2, AI_PATH2 END_TROOP_AI_DEF TROOP_AI_DEF ID 000101 NAME "Path02À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS // AI_SET_ABILITY_PARAM // 6 // ABILITY_SELF_DESTRUCTION // AI_ALWAYS, AI_ALWAYS // AI_SET_ABILITY_PARAM // 3 // ABILITY_L_CHANGING_WEATHER // AI_ALWAYS, AI_ALWAYS // AI_MODE_USE_ABILITY // SIGHT_MODIFY_DISABLE // 11000 // AI_FILTER_ENEMY, AI_FILTER_ENEMY //*** AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID AI_MODE_MOVE_ALONG_A_PATH_LOOP // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH3À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH2, AI_PATH2 END_TROOP_AI_DEF TROOP_AI_DEF ID 000102 NAME "102¹ø SouthGhoul1 - Path02À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS //*** AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_ENEMY_EXCEPT_ARCHER AI_MODE_MOVE_ALONG_A_PATH_LOOP // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH3À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH2, AI_PATH2 END_TROOP_AI_DEF TROOP_AI_DEF ID 000105 NAME "ÀÚ¸® ÁöŰ°í ¼­¼­ ¸ÞÅ׿À ¶§¸®´Â ºÎ´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 1 ABILITY_F_METEOR AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 11000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_MOVE_ALONG_A_PATH_LOOP // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH3À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH7, AI_PATH7 AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000106 NAME "106¹ø Orc03 - Path05 µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 12000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH_LOOP // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH3À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH5, AI_PATH5 END_TROOP_AI_DEF TROOP_AI_DEF ID 000108 NAME "108¹ø Orc05" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY_CAVALRY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 12000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_MOVE_ALONG_A_PATH_LOOP // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH3À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH5, AI_PATH5 END_TROOP_AI_DEF // Wyvern 1 TROOP_AI_DEF ID 000025 NAME "°øÁßÀ¯´Ö¿¡ »ç¿ëµÇ´Â AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_BOSS, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000111 NAME "ElfArcher01 " AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY_CAVALRY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 500090 NAME "Path06À» µû¶ó´Ù´Ï´Â ºÎ´ë Axe03" AI_TYPE_ALWAYS //*** AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_ALL AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH6 END_TROOP_AI_DEF TROOP_AI_DEF ID 500087 NAME "Path06À» µû¶ó´Ù´Ï¸ç ¸¶¹ý ¾²´Â ºÎ´ë Lich01" AI_TYPE_ALWAYS AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_SET_TARGET_ID AI_VOID 90 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 1 ABILITY_L_CHANGING_WEATHER AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 1500 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 11000 AI_FILTER_ENEMY_RANGED, AI_FILTER_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH6 END_TROOP_AI_DEF TROOP_AI_DEF ID 000113 NAME "113¹ø Àΰ£ º¸º´" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 0000222 NAME "Àü°Ý¸¶¹ýÆÈ¶óµòAI: »öÀû" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM AI_ABILITY_DELAY3 ABILITY_E_TREE_HEAL AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 15000 AI_FILTER_FRIEND_WITH_HP_BELOW_50, AI_FILTER_ALL AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 000999 NAME "Path02À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_SET_ABILITY_PARAM 3 ABILITY_L_CHANGING_WEATHER AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 004105 NAME "ÀÚ¸® ÁöŰ°í ¼­¼­ ¸ÞÅ׿À ¶§¸®´Â ºÎ´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 1 ABILITY_F_METEOR AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 11000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_MOVE_ALONG_A_PATH_LOOP // ÇÒ ÀÏ ¾øÀ» ¶© AI_PATH0 ~ AI_PATH3À» ÁÖÇà ÇÑ´Ù. AI_FORWARD 999999 AI_PATH9, AI_PATH9 AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF