#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 000001 NAME "ÁÖÀΰø¿¡°Ô ÁÖ·Î ´Þ·Áµå´Â º¸º´ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_NONE // AI_MODE_ENGAGE // SIGHT_MODIFY_DISABLE // 12000 // AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR END_TROOP_AI_DEF TROOP_AI_DEF ID 000002 NAME "ÁÖÀΰø¿¡°Ô ¹«Á¶°Ç ´Þ·Áµå´Â ¿ÍÀ̹ø AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY_AIR AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000003 NAME "¸¾¸ð½º AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_SIEGE, AI_FILTER_NONE END_TROOP_AI_DEF TROOP_AI_DEF ID 000004 NAME "¾Æ±º º¸º´ NPC AI" AI_TYPE_NOT_MELEE_ENGAGED // AI_MODE_ENGAGE_MERCIFULLY2 // SIGHT_MODIFY_DISABLE // 999999 // AI_FILTER_GROUND_TARGET, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_NONE END_TROOP_AI_DEF TROOP_AI_DEF ID 000005 NAME "Àû¿¡°Ô ¹«Á¶°Ç ´Þ·Áµå´Â º¸º´ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000006 NAME "½ºÄÝÇǿ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 2 ABILITY_SHOCKWAVE AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 35000 AI_FILTER_ENEMY, AI_FILTER_ALL // AI_MODE_USE_ABILITY // SIGHT_MODIFY_DISABLE // 10000 // AI_FILTER_ENEMY_BOSS, AI_FILTER_ALL // AI_MODE_ENGAGE // SIGHT_MODIFY_DISABLE // 100000 // AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS END_TROOP_AI_DEF TROOP_AI_DEF ID 000007 NAME "´ë±Ô¸ð ÀüÅõ (Ranged)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 8000 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 10000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // ¾Æ±º NPC¿¡ ¾²ÀÌ´Â AI - 666 ½Ã¸®Áî TROOP_AI_DEF ID 666601 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH1 END_TROOP_AI_DEF TROOP_AI_DEF ID 666602 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH2, AI_PATH2 END_TROOP_AI_DEF TROOP_AI_DEF ID 666603 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH3, AI_PATH3 END_TROOP_AI_DEF TROOP_AI_DEF ID 666604 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH4, AI_PATH4 END_TROOP_AI_DEF TROOP_AI_DEF ID 666605 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH5, AI_PATH5 END_TROOP_AI_DEF TROOP_AI_DEF ID 666606 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH6, AI_PATH6 END_TROOP_AI_DEF TROOP_AI_DEF ID 666607 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH7, AI_PATH7 END_TROOP_AI_DEF TROOP_AI_DEF ID 666608 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH8, AI_PATH8 END_TROOP_AI_DEF TROOP_AI_DEF ID 666609 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH9, AI_PATH9 END_TROOP_AI_DEF TROOP_AI_DEF ID 666610 NAME "´ë±Ô¸ð ÀüÅõ(¿ø°Å¸® ºÎ´ë¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_SMART SIGHT_MODIFY_DISABLE 200000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR END_TROOP_AI_DEF TROOP_AI_DEF ID 666611 NAME "Àû ¿ÍÀ̹ø - °øÁßÀ¯´Ö ¿ì¼±ÀûÀ¸·Î °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY_AIR AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 666612 NAME "±âº´ AI- ÁÖÀΰø°ú¸¸ ¸Â´ë°á" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS END_TROOP_AI_DEF TROOP_AI_DEF ID 666613 NAME "µð¸®Àúºí AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 666614 NAME "óÀ½ ±¼ AI- ÁÖÀΰø°ú¸¸ ¸Â´ë°á" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 2 ABILITY_SELF_DESTRUCTION AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS END_TROOP_AI_DEF TROOP_AI_DEF ID 666615 NAME "±âº´ CHARGE" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS END_TROOP_AI_DEF TROOP_AI_DEF ID 660000 NAME "ÄË´ÞÀ» µû¶ó°¨" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 99999 AI_FILTER_PLAYER, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF // Lv1µÚ¿¡ ºÙÀº b¶ó´Â ±âÈ£´Â ¹Ù¶÷ÀâÀÌ¿ë ºÎ´ë¶ó´Â ÀÇ¹Ì // Lv1b Orc1 (120¹ø) ¿ë AI // Lv1b Human1 (121¹ø)À» °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 660120 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 121 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 1000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_ENEMY_EXCEPT_ARCHER END_TROOP_AI_DEF // Lv1µÚ¿¡ ºÙÀº b¶ó´Â ±âÈ£´Â ¹Ù¶÷ÀâÀÌ¿ë ºÎ´ë¶ó´Â ÀÇ¹Ì // Lv1b Human1 ¿ë AI // Lv1b Orc1 (120¹ø)À» °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 660121 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 120 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv1µÚ¿¡ ºÙÀº b¶ó´Â ±âÈ£´Â ¹Ù¶÷ÀâÀÌ¿ë ºÎ´ë¶ó´Â ÀÇ¹Ì // Lv1b Orc2 ¿ë AI // Lv1b Human2 (122¹ø)À» °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 660123 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 122 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 1000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_ENEMY_EXCEPT_ARCHER END_TROOP_AI_DEF // Lv1b Human2 ¿ë AI // Lv1b Orc2 (123¹ø)À» °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 660122 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 123 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv2b Human1 (124¹ø) ¿ë AI // Lv2b Orc1 (126¹ø)À» °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 660124 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 126 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv2b Human2 (125¹ø) ¿ë AI // Lv2b Orc2 (127¹ø)À» °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 660125 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 127 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv2b Orc1 (126¹ø) ¿ë AI // Lv2b Orc2 (124¹ø)À» °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 660126 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 124 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 1000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_ENEMY_EXCEPT_ARCHER END_TROOP_AI_DEF // Lv2b Orc1 (127¹ø) ¿ë AI // Lv2b Orc2 (125¹ø)À» °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 660127 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 125 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 1000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 99999 AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_ENEMY_EXCEPT_ARCHER END_TROOP_AI_DEF // Lv1 Axe1 ¿¡ »ç¿ëµÇ´Â AI // 150m ¾Õ¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ±Ãº´Àº °É¾î°¡¼­ °ø°ÝÇÔ // ´«¾Õ 50m¿¡ ÀÖ´Â º¸º´Àº ¹«Á¶°Ç °ø°Ý // ±âº´¿¡ ´ëÇØ¼­´Â ¸ØÃç¼­ ¹æ¾î // ´õ¹Ì1 ÀÌ ¹ÚÈù À§Ä¡¿¡¼­ ¹Ý°æ 90mÀÇ ÀûÀº °ø°ÝÇÔ // ÀûÀÌ ¾øÀ¸¸é À§Ä¡ »ç¼ö TROOP_AI_DEF ID 001001 NAME "Lv1 Axe1 ¿ë AI (µµ³¢º´¿ë AI)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY1, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY1, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv1 orc1 ¿¡ »ç¿ëµÇ´Â AI // 150m ¾È¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ±Ãº´Àº °É¾î°¡¼­ °ø°ÝÇÑ´Ù // ´«¾Õ 50m ¾ÈÀÇ ±âº´À» Á¦¿ÜÇÑ ºÎ´ë´Â ¹«Á¶°Ç °ø°ÝÇÑ´Ù. // 120m ¾ÈÀÇ ¿ø°Å¸® ºÎ´ë´Â °ø°ÝÇÑ´Ù // ±âº´ÀÌ 20m °¡±îÀÌ ¿À¸é µµ¸Á°£´Ù. // ´õ¹Ì 1¿¡¼­ 90m ÁÖº¯ÀÇ ÀûÀº °ø°ÝÇÑ´Ù. // ÀûÀÌ ¾øÀ» ¶§´Â ´õ¹Ì 1ÀÇ À§Ä¡¸¦ »ç¼öÇÑ´Ù. TROOP_AI_DEF ID 001002 NAME "Lv1 orc1 ¿¡ »ç¿ëµÇ´Â AI" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY1, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY1, AI_FILTER_ENEMY END_TROOP_AI_DEF // Àû ¿ÍÀ̹ø¿¡ »ç¿ëµÇ´Â AI // 50m ¾ÈÀÇ Àû °øÁß ºÎ´ë´Â ¹«Á¶°Ç °ø°ÝÇÑ´Ù // 50m ¾È¿¡ Àû °øÁß ºÎ´ë°¡ ¾øÀ» °æ¿ì 100m ¾ÈÀÇ Áö»ó ºÎ´ë¸¦ °ø°ÝÇÑ´Ù // 170m ¾ÈÀÇ Àû °øÁß ºÎ´ë¸¦ °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 001003 NAME "°øÁßÀ¯´Ö¿¡ »ç¿ëµÇ´Â AI" AI_TYPE_ALWAYS AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_AIR, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 17000 AI_FILTER_ENEMY_AIR, AI_FILTER_NONE END_TROOP_AI_DEF // 2¹ø ´õ¹Ì ±Ùó¿¡¼­ ¿ÀÅ© ¶óÀÌ´õ ºÎ´ë ÁöÄÑÁÖ´Â ¸®Ä¡ ¸¶¹ý»ç ¸®´õÀÎ ºÎ´ë // (2¹ø ´õ¹Ì¸¦ ÁöŰ´Â 100¹ø ºÎ´ë (Lv2 OrcRider)¸¦ ÁöŲ´Ù.) // 100m ¾È¿¡ µé¾î¿Â ºÎ´ë¿¡´Â ¹«Á¶°Ç ¸ÞÅ׿À °ø°ÝÀ» ÇÑ´Ù. // 150m ¾È¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ·¹ÀÎÁö ºÎ´ë¿¡´Â ¹«Á¶°Ç º¹¼öÇÑ´Ù. // 130m ¾ÕÀÇ ·¹ÀÎÁö ºÎ´ë´Â °ø°ÝÇÑ´Ù. // 30m ¾ÕÀÇ ºÎ´ë´Â ¹«Á¶°Ç ¹Ð¸®·Î °ø°ÝÇÑ´Ù. // ÀڱⰡ ÁöŰ´Â ºÎ´ë¿¡ ·¹ÀÎÁö °ø°ÝÀ» ÇÑ Àû ºÎ´ë¿¡ ¸ÞÅ׿À °ø°ÝÀ» ÇÑ´Ù. // ÀڱⰡ ÁöŰ´Â ºÎ´ë¸¦ °ø°ÝÇÑ º¸º´ ¶Ç´Â ±âº´¿¡ ´ëÇØ ¸ÞÅ׿À °ø°ÝÀ» ÇÑ´Ù. // ³ª¿¡°Ô ·¹ÀÎÁö °ø°ÝÀ» ÇÑ ºÎ´ë¿¡ ¸ÞÅ׿À °ø°ÝÀ» ÇÑ´Ù. // ÀûÀÌ ¾øÀ» °æ¿ì ´õ¹Ì 2 À§Ä¡¸¦ »ç¼öÇÑ´Ù. TROOP_AI_DEF ID 002001 NAME "2¹ø ´õ¹Ì ÁöŰ´Â ¸®Ä¡ ¸¶¹ý»ç" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 100 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 1 ABILITY_F_METEOR AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_ENEMY_RANGED, AI_FILTER_ENEMY_RANGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 20000 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 20000 AI_FILTER_SOMEBODYS_WORST_ENEMY_INFANTRY, AI_FILTER_SOMEBODYS_WORST_ENEMY_INFANTRY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 20000 AI_FILTER_SOMEBODYS_WORST_ENEMY_CAVALRY, AI_FILTER_SOMEBODYS_WORST_ENEMY_CAVALRY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY2, AI_FILTER_ENEMY END_TROOP_AI_DEF // 2¹ø ´õ¹Ì ÁöŰ´Â 100¹ø ºÎ´ë (Lv2 OrcRider) // 150m ¾È¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ·¹ÀÎÁö ºÎ´ë´Â °É¾î°¡¼­ °ø°ÝÇÑ´Ù // ´«¾Õ 50m ¾ÈÀÇ ±âº´À» Á¦¿ÜÇÑ ºÎ´ë´Â ¹«Á¶°Ç °ø°ÝÇÑ´Ù. // 120m ¾ÈÀÇ ¿ø°Å¸® ºÎ´ë´Â °ø°ÝÇÑ´Ù // ±âº´ÀÌ 20m °¡±îÀÌ ¿À¸é µµ¸Á°£´Ù. // ´õ¹Ì 2¿¡¼­ 90m ÁÖº¯ÀÇ ÀûÀº °ø°ÝÇÑ´Ù. // ÀûÀÌ ¾øÀ» ¶§´Â ´õ¹Ì 2ÀÇ À§Ä¡¸¦ »ç¼öÇÑ´Ù. TROOP_AI_DEF ID 002002 NAME "2¹ø ´õ¹Ì ÁöŰ´Â ¶óÀÌ´õ º¸º´ ºÎ´ë(Lv2 OrcRider)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_EXCEPT_CAVALRY, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY2, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY2, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv3 Axe ¿¡ »ç¿ëµÇ´Â AI // 150m ¾Õ¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ±Ãº´Àº °É¾î°¡¼­ °ø°ÝÇÔ // ´«¾Õ 50m¿¡ ÀÖ´Â º¸º´Àº ¹«Á¶°Ç °ø°Ý // ±âº´¿¡ ´ëÇØ¼­´Â ¸ØÃç¼­ ¹æ¾î // ´õ¹Ì3 ÀÌ ¹ÚÈù À§Ä¡¿¡¼­ ¹Ý°æ 90mÀÇ ÀûÀº °ø°ÝÇÔ // ÀûÀÌ ¾øÀ¸¸é À§Ä¡ »ç¼ö TROOP_AI_DEF ID 003001 NAME "Lv1 Axe1 ¿ë AI (µµ³¢º´¿ë AI)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY3, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY3, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv3 Wyvern¿¡ »ç¿ëµÇ´Â AI // 97¹ø ºÎ´ë¸¦ ÁöŲ´Ù // 50m ¾ÈÀÇ Àû °øÁß ºÎ´ë´Â ¹«Á¶°Ç °ø°ÝÇÑ´Ù // 200m ³»¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ºÎ´ë¿¡´Â ¹«Á¶°Ç ¹Ý°ÝÇÑ´Ù. // ±×·± ºÎ´ë°¡ ¾øÀ» °æ¿ì 100m ¾ÈÀÇ Áö»ó ºÎ´ë¸¦ °ø°ÝÇÑ´Ù // ±×·± ºÎ´ë°¡ ¾øÀ» °æ¿ì ¾Æ±ºÀ» °ø°ÝÇÑ ¸ðµç ºÎ´ë¸¦ °ø°ÝÇÑ´Ù. // Àû ºÎ´ë°¡ ¾øÀ» °æ¿ì 3¹ø ¿µ¿ªÀ» À¯ÁöÇÑ´Ù. TROOP_AI_DEF ID 003002 NAME "°øÁßÀ¯´Ö¿¡ »ç¿ëµÇ´Â AI" AI_TYPE_ALWAYS AI_SET_TARGET_ID AI_VOID 97 AI_VOID, AI_VOID AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_AIR, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SOMEBODYS_WORST_ENEMY_INFANTRY, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SOMEBODYS_WORST_ENEMY_CAVALRY, AI_FILTER_NONE AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY3, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv4 Axe ¿¡ »ç¿ëµÇ´Â AI // 150m ¾Õ¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ±Ãº´Àº °É¾î°¡¼­ °ø°ÝÇÔ // ´«¾Õ 50m¿¡ ÀÖ´Â º¸º´Àº ¹«Á¶°Ç °ø°Ý // ±âº´¿¡ ´ëÇØ¼­´Â ¸ØÃç¼­ ¹æ¾î // ´õ¹Ì4 ¹ÚÈù À§Ä¡¿¡¼­ ¹Ý°æ 90mÀÇ ÀûÀº °ø°ÝÇÔ // ÀûÀÌ ¾øÀ¸¸é À§Ä¡ »ç¼ö TROOP_AI_DEF ID 004001 NAME "4¹ø ´õ¹Ì¸¦ »ç¼ö. ¿À°Å ¸®´õÀÎ µµ³¢º´ ºÎ´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY4, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY4, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv4 Axe01 ¿¡ »ç¿ëµÇ´Â AI // (103¹ø ºÎ´ë (Lv4 Axe)¸¦ Áö۰í 4¹ø ´õ¹Ì¸¦ ÇÔ²² »ç¼öÇÏ´Â ¸¶¹ý ºÎ´ë) // 30m ¾ÕÀÇ ºÎ´ë´Â ¹Ð¸® °ø°ÝÇÑ´Ù. // 130m ¾ÈÀÇ ·¹ÀÎÁö ºÎ´ë´Â °ø°ÝÇÑ´Ù. // 100m ¾ÈÀÇ ºÎ´ë´Â Àü±â °ø°ÝÇÑ´Ù. // 150m ¾È¿¡¼­ ³ª¸¦ Ä£ ·¹ÀÎÁö ºÎ´ë¿¡°Ô´Â ¹«Á¶°Ç º¹¼öÇÑ´Ù. // ³»°¡ ÁöŰ´Â ºÎ´ë¸¦ Ä£ ·¹ÀÎÁö ºÎ´ë¿¡°Ô´Â ¹«Á¶°Ç º¹¼öÇÑ´Ù. // ÀûÀÌ ¾øÀ¸¸é 4¹ø ´õ¹Ì À§Ä¡¸¦ ÁöŲ´Ù. TROOP_AI_DEF ID 004002 NAME "103¹ø ºÎ´ë (Lv4 Axe)¸¦ Áö۰í 4¹ø ´õ¹Ì¸¦ ÇÔ²² »ç¼öÇÏ´Â ¸¶¹ý ºÎ´ë. Lv4 Axe01" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_SET_TARGET_ID AI_VOID 103 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 1 ABILITY_L_CHANGING_WEATHER AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 11000 AI_FILTER_ENEMY_RANGED, AI_FILTER_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY4, AI_FILTER_ENEMY END_TROOP_AI_DEF // 5¹ø ´õ¹Ì ±ÙóÀÇ ¸¶¹ý ºÎ´ë. ¸®Ä¡ ¸®´õ¿¡ ¿ÀÅ©µé·Î ±¸¼ºµÇ¾î ÀÖ´Ù. // 30m ¾ÕÀÇ ºÎ´ë´Â Á÷Á¢ °ø°ÝÇÑ´Ù // 100m ¾ÕÀÇ ·¹ÀÎÁö ºÎ´ë´Â ¿ì¼±ÀûÀ¸·Î ¸¶¹ý °ø°Ý // 100m ¾ÈÀÇ º¸½º ºÎ´ë´Â ¿ì¼±ÀûÀ¸·Î ¸¶¹ýÀ¸·Î °ø°ÝÇÑ´Ù // 100m ¾ÈÀÇ ºÎ´ë´Â ¸¶¹ýÀ¸·Î °ø°ÝÇÑ´Ù // 150m ³»¿¡¼­ ³ª¸¦ Ä£ ±Ãº´À» ¸¶¹ýÀ¸·Î °ø°ÝÇÑ´Ù // ÀûÀÌ ¾øÀ¸¸é ´õ¹Ì 5 À§Ä¡¸¦ ÁöŲ´Ù. TROOP_AI_DEF ID 005001 NAME "5¹ø ´õ¹Ì ±Ùó" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 2 ABILITY_L_CHANGING_WEATHER AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_RANGED, AI_FILTER_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY5, AI_FILTER_ENEMY END_TROOP_AI_DEF // The Lich - ±¼µéÀ» »ý¼º½ÃŰ´Â ¸®Ä¡ ********* TROOP_AI_DEF ID 006000 NAME "±¼ »ý¼ºÀÇ ¿øÈä" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 3 ABILITY_L_CHANGING_WEATHER AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 3500 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY5, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv6_Lich - 6¹ø ´õ¹Ì¿Í 105¹ø ºÎ´ë (¿À°Å ¸®´õÀÇ ¿ÀÅ© ºÎ´ë)¸¦ ÁöŲ´Ù. // ºí¸®ÀÚµå ¸¶¹ýÀ» °®°í ÀÖ´Ù. -> ¸ÞÅ׿À·Î ¹Ù²ñ // 15m ¾ÕÀÇ ºÎ´ë¿Í´Â ±³ÀüÇ쵂 30m ¾Õ¿¡ Á¢±ÙÇÑ ºÎ´ë·ÎºÎÅÍ´Â µµ¸Á°£´Ù. // 100m ¾ÕÀÇ ·¹ÀÎÁö ºÎ´ë¿¡´Â ºí¸®Àڵ带 ¾´´Ù // 90m ¾ÕÀÇ ºÎ´ë¿¡´Â ºí¸®Àڵ带 ¾´´Ù. // 130m ¾Õ¿¡¼­ ³ª¸¦ °Çµå¸° ·¹ÀÎÁö ºÎ´ë¿¡´Â ¸¶¹ýÀ» ¾´´Ù. // 130m ¾Õ¿¡¼­ ³»°¡ ÁöŰ´Â ºÎ´ë¸¦ °Çµå¸° ·¹ÀÎÁö ºÎ´ë¿¡´Â ¸¶¹ýÀ» ¾´´Ù. - AIR ºÎ´ëµµ Ãß°¡ÇÒ °Í // ÀûÀÌ ¾øÀ¸¸é ´õ¹Ì 6 À§Ä¡¸¦ ÁöŲ´Ù. TROOP_AI_DEF ID 006001 NAME "6¹ø ´õ¹Ì ÁöŰ´Â ¸®Ä¡ ¸¶¹ý»ç" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 105 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 3 ABILITY_F_METEOR AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2600 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_RANGED, AI_FILTER_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY6, AI_FILTER_ENEMY END_TROOP_AI_DEF // 6¹ø ´õ¹Ì ÁöŰ´Â 105¹ø ºÎ´ë (Lv6 Orc) // 150m ¾È¿¡¼­ ³ª¸¦ °ø°ÝÇÑ ·¹ÀÎÁö ºÎ´ë´Â °É¾î°¡¼­ °ø°ÝÇÑ´Ù // ´«¾Õ 50m ¾ÈÀÇ ±âº´À» Á¦¿ÜÇÑ ºÎ´ë´Â ¹«Á¶°Ç °ø°ÝÇÑ´Ù. - °øÁß À¯´Öµµ Á¦¿ÜÇϵµ·Ï ¸¸µé±â // 120m ¾ÈÀÇ ¿ø°Å¸® ºÎ´ë´Â °ø°ÝÇÑ´Ù // ±âº´ÀÌ 30m °¡±îÀÌ ¿À¸é µµ¸Á°£´Ù. // ´õ¹Ì 2¿¡¼­ 90m ÁÖº¯ÀÇ ÀûÀº °ø°ÝÇÑ´Ù. // ÀûÀÌ ¾øÀ» ¶§´Â ´õ¹Ì 2ÀÇ À§Ä¡¸¦ »ç¼öÇÑ´Ù. TROOP_AI_DEF ID 006002 NAME "6¹ø ´õ¹Ì ÁöŰ´Â º¸º´ ºÎ´ë(Lv6 Orc)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY6, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY6, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv6_Lich - 6¹ø ´õ¹Ì¿Í 105¹ø ºÎ´ë (¿À°Å ¸®´õÀÇ ¿ÀÅ© ºÎ´ë)¸¦ ÁöŲ´Ù. // ¹ø°³ ¸¶¹ýÀ» °®°í ÀÖ´Ù. // 15m ¾ÕÀÇ ºÎ´ë¿Í´Â ±³ÀüÇ쵂 30m ¾Õ¿¡ Á¢±ÙÇÑ ºÎ´ë·ÎºÎÅÍ´Â µµ¸Á°£´Ù. // 120m ¾ÕÀÇ ·¹ÀÎÁö ºÎ´ë¿¡´Â ¹ø°³¸¦ ¾´´Ù. // 90m ¾ÕÀÇ ºÎ´ë¿¡´Â ¹ø°³¸¦ ¾´´Ù. // 130m ¾Õ¿¡¼­ ³ª¸¦ °Çµå¸° ·¹ÀÎÁö ºÎ´ë¿¡´Â ¸¶¹ýÀ» ¾´´Ù. // 400m ¾Õ¿¡¼­ ³»°¡ ÁöŰ´Â ºÎ´ë¸¦ °Çµå¸° ·¹ÀÎÁö ºÎ´ë¿¡´Â ¸¶¹ýÀ» ¾´´Ù. - AIR ºÎ´ëµµ Ãß°¡ÇÒ °Í // ÀûÀÌ ¾øÀ¸¸é ´õ¹Ì 6 À§Ä¡¸¦ ÁöŲ´Ù. TROOP_AI_DEF ID 006003 NAME "6¹ø ´õ¹Ì ÁöŰ´Â ¸®Ä¡ ¸¶¹ý»ç" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 105 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 3 ABILITY_L_CHANGING_WEATHER AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2500 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_RANGED, AI_FILTER_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 40000 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY6, AI_FILTER_ENEMY END_TROOP_AI_DEF // ************************************************************************************ TROOP_AI_DEF ID 999900 NAME "´ë±Ô¸ð ÀüÅõ" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 999901 NAME "»ó´ë¸¦ °ø°Ý(Àû±º º¸º´¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_ENABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 15000 AI_FILTER_ENEMY_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 15000 AI_FILTER_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 15000 AI_FILTER_ENEMY_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 999902 NAME "»ó´ë¸¦ °ø°Ý(Àû±º ±Ãº´¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 15000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 999903 NAME "»ó´ë¸¦ °ø°Ý(Àû±º ⺴¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_ENABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 15000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 5000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 999904 NAME "±âº´ AI- ÁÖÀΰø°ú¸¸ ¸Â´ë°á" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS END_TROOP_AI_DEF TROOP_AI_DEF ID 999905 NAME "µð¸®Àúºí AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ENEMY // AI_MODE_ENGAGE_MERCIFULLY3 // SIGHT_MODIFY_DISABLE // 5000 // AI_FILTER_SOMEBODYS_WORST_ENEMY_INFANTRY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 999906 NAME "±Ã±âº´ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM SIGHT_MODIFY_DISABLE 4000 AI_FILTER_DUMMY0, AI_FILTER_DUMMY0 // AI_MODE_ENGAGE_MERCIFULLY3_WALK // SIGHT_MODIFY_ENABLE // 10000 // AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_CAVALRY_ARCHER_ENGAGE SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY, AI_FILTER_DUMMY15 // AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 999907 NAME "´ë±Ô¸ð ÀüÅõ" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 999908 NAME "´ë±Ô¸ð ÀüÅõ" AI_TYPE_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 500000 AI_FILTER_ENEMY,AI_FILTER_ENEMY // AI_FILTER_PLAYER, AI_FILTER_NONE END_TROOP_AI_DEF TROOP_AI_DEF ID 999910 NAME "´ë±Ô¸ð ÀüÅõ(¿ø°Å¸® ºÎ´ë¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY,AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 999999 NAME "°øÁßÀ¯´Ö³¢¸® ½Î¿ì´Â AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_AIR, AI_FILTER_NONE END_TROOP_AI_DEF TROOP_AI_DEF ID 017666 NAME "AI_MODE_LALA Test" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM SIGHT_MODIFY_DISABLE 3500 AI_FILTER_DUMMY0, AI_FILTER_DUMMY0 AI_MODE_CAVALRY_ARCHER_ENGAGE SIGHT_MODIFY_DISABLE 10000000 AI_FILTER_ENEMY, AI_FILTER_DUMMY15 // AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF // Lv1 Axe1 ¿¡ »ç¿ëµÊ TROOP_AI_DEF ID 588881 NAME "¹ß¼®Â÷¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY1, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY1, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 588882 NAME "¹ß¼®Â÷¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY2, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY2, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 688882 NAME "2¹ø ´õ¹Ì ÁöŰ´Â ¸®Ä¡ ¸¶¹ý»ç" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 100 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 3 ABILITY_F_METEOR AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 99999 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 99999 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY2, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 588883 NAME "¹ß¼®Â÷¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY3, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY3, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 688883 NAME "3¹ø ´õ¹Ì ÁöŰ´Â ¿ÍÀ̹ø" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 97 AI_VOID, AI_VOID AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SOMEBODYS_WORST_ENEMY_ARCHER, AI_FILTER_SOMEBODYS_WORST_ENEMY_ARCHER AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_SOMEBODYS_WORST_ENEMY_INFANTRY, AI_FILTER_SOMEBODYS_WORST_ENEMY_INFANTRY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_MY_WORST_ENEMY_ARCHER AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY3, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 588884 NAME "4¹ø ´õ¹Ì ±Ùó" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY4, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY4, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 688884 NAME "4¹ø ´õ¹Ì ÁöŰ´Â ¸®Ä¡ ¸¶¹ý»ç" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 103 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 3 ABILITY_L_CHANGING_WEATHER AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY4, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 588885 NAME "5¹ø ´õ¹Ì ±Ùó" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 3 ABILITY_L_CHANGING_WEATHER AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY5, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 588886 NAME "6¹ø ´õ¹Ì ±Ùó" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 6000 AI_VOID, AI_VOID AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY6, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY6, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 688886 NAME "6¹ø ´õ¹Ì ÁöŰ´Â ¸®Ä¡ ¸¶¹ý»ç" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 105 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 30000 ABILITY_I_BLIZZARD AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED, AI_FILTER_SOMEBODYS_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY6, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 588888 NAME "»ó´ë¸¦ °ø°Ý(Àû±º º¸º´¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_ENABLE 9000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 9000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_DISENGAGE SIGHT_MODIFY_ENABLE 10000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 588815 NAME "¹ß¼®Â÷¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY15, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY15, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 588915 NAME "Go 15 - °¡´Â µµÁß" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY15, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 777777 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 777778 NAME "¸¶¹ý ºÎ´ë¿ë" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 7 ABILITY_F_METEOR AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 777779 NAME "Àû ¿ÍÀ̹ø - °øÁßÀ¯´Ö ¿ì¼±ÀûÀ¸·Î °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY_AIR AI_MODE_ENGAGE_MERCIFULLY3_WALK SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000034 NAME "´õ¹Ì1 Áö۱â" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 6000 AI_FILTER_DUMMY1, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY1, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000035 NAME "´õ¹Ì2 Áö۱â" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 6000 AI_FILTER_DUMMY2, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY2, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000036 NAME "´õ¹Ì3 Áö۱â" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM AI_VOID 9000 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ATTACK_ENEMY_NEAR_SOMEBODY SIGHT_MODIFY_DISABLE 6000 AI_FILTER_DUMMY3, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 999999 AI_FILTER_DUMMY3, AI_FILTER_ENEMY END_TROOP_AI_DEF