#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" // ±¼¿ë AI // ±âº´¿¡°Ô¼­´Â µµ¸Á°£´Ù (´ë½Å ¸®Ä¡´Â ±âº´À» ¿ì¼±À¸·Î °ø°Ý) // °¡±î¿î ºÎ´ë´Â mercifully1À¸·Î °ø°ÝÇÑ´Ù. // ³ª¸¦ °ø°ÝÇÑ ·¹ÀÎÁö ºÎ´ë¿¡´Â º¹¼öÇÑ´Ù // ¸Ö¸® ÀÖ´Â Àû ºÎ´ë¸¦ ¹«Á¶°Ç ã¾Æ°¡ °ø°ÝÇÑ´Ù TROOP_AI_DEF ID 000001 NAME "±¼1 ¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY_CAVALRY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000002 NAME "±¼2 ¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY_CAVALRY // AI_MODE_ENGAGE_MERCIFULLY1 // SIGHT_MODIFY_DISABLE // 6000 // AI_FILTER_ENEMY_EXCEPT_ARCHER, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000003 NAME "ÀÚ¸® ÁöŰ°í ¼­¼­ ¸ÞÅ׿À ¶§¸®´Â ºÎ´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 4 ABILITY_F_METEOR AI_ALWAYS, AI_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY_CAVALRY AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 8000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR END_TROOP_AI_DEF TROOP_AI_DEF ID 000004 NAME "½ºÄÝÇǿ Æ÷´ë" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 3 ABILITY_SHOCKWAVE AI_VOID, AI_VOID AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 8000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 12000 AI_FILTER_MY_WORST_ENEMY_CAVALRY, AI_FILTER_MY_WORST_ENEMY_CAVALRY AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 12000 AI_FILTER_MY_WORST_ENEMY_ARCHER, AI_FILTER_MY_WORST_ENEMY_ARCHER END_TROOP_AI_DEF TROOP_AI_DEF ID 000005 NAME "Àû º¸½º °ø°ÝÇÏ´Â ¹Ð¸® ºÎ´ë AI (¿À°Å ¿ë)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_ENEMY_EXCEPT_AIR END_TROOP_AI_DEF TROOP_AI_DEF ID 000006 NAME "±Ãº´¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 1000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY_CAVALRY AI_MODE_ENGAGE SIGHT_MODIFY_ENABLE 13000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS END_TROOP_AI_DEF TROOP_AI_DEF ID 000007 NAME "¾Æ±º NPC º¸º´¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY1_WALK SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000008 NAME "°øº´ ¿ë AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ENEMY // AI_MODE_DISENGAGE // SIGHT_MODIFY_DISABLE // 4000 // AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH1 END_TROOP_AI_DEF TROOP_AI_DEF ID 000009 NAME "°øº´ ¿ë AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_ENEMY // AI_MODE_DISENGAGE // SIGHT_MODIFY_DISABLE // 4000 // AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH1 END_TROOP_AI_DEF TROOP_AI_DEF ID 000010 NAME "¿ÍÀ̹ø ¿ë AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY_AIR AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY_BOSS AI_MODE_ENGAGE_MERCIFULLY1_WALK SIGHT_MODIFY_DISABLE 15000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND END_TROOP_AI_DEF