#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 000001 NAME "´ë±Ô¸ð ÀüÅõ (Ranged)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 35000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000011 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 4000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF //stormrider101 TROOP_AI_DEF ID 000096 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 101 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF //stormrider102 TROOP_AI_DEF ID 000097 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 102 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF //stormrider103 TROOP_AI_DEF ID 000098 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 103 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF //stormrider104 TROOP_AI_DEF ID 000099 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 104 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF //wy101 TROOP_AI_DEF ID 000101 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 96 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF //wy102 TROOP_AI_DEF ID 000102 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 97 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF //wy103 TROOP_AI_DEF ID 000103 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 98 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF //wy104 TROOP_AI_DEF ID 000104 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 99 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY_AIR, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 30000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 014000 NAME "dummy0 µû¶ó°¡±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 1500 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 1000000 AI_FILTER_DUMMY0, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 014001 NAME "dummy1 µû¶ó°¡±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 1500 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 1000000 AI_FILTER_DUMMY1, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 014002 NAME "dummy2 µû¶ó°¡±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 1500 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 1000000 AI_FILTER_DUMMY2, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 014003 NAME "dummy3 µû¶ó°¡±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 1500 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 1000000 AI_FILTER_DUMMY3, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF // _OrcA, // _OrcB // _OgreA // _OgreB // _GhoulA -> ´ë±Ô¸ð ÀüÅõ. AI 11 ¹øÀ¸·Î ±³Ã¼ TROOP_AI_DEF ID 014008 NAME "´ë±Ô¸ð ÀüÅõ" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ALL AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2_WALK SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_BOSS, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF // _ArcherA // _ArcherB TROOP_AI_DEF ID 014009 NAME "´ë±Ô¸ð ÀüÅõ (Ranged)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 2500 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 014010 NAME "´ë±Ô¸ð ÀüÅõ (±âº´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM SIGHT_MODIFY_DISABLE 3000 AI_FILTER_DUMMY0, AI_FILTER_DUMMY0 AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF // _CavalryArcher TROOP_AI_DEF ID 014011 NAME "´ë±Ô¸ð ÀüÅõ (±Ã±âº´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM SIGHT_MODIFY_DISABLE 2500 AI_FILTER_DUMMY0, AI_FILTER_DUMMY0 AI_MODE_CAVALRY_ARCHER_ENGAGE SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF // _Rider TROOP_AI_DEF ID 014021 NAME "dummy1 µû¶ó°¡±â(±âº´)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY_BOSS, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 1000000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF // _Wyvern A TROOP_AI_DEF ID 014030 NAME "dummy0 µû¶ó°¡±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 1000000 AI_FILTER_DUMMY0, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF // _Dirigible TROOP_AI_DEF ID 014031 NAME "dummy1 µû¶ó°¡±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 9000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 1000000 AI_FILTER_DUMMY1, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF // _Wyvern B TROOP_AI_DEF ID 014032 NAME "dummy2 µû¶ó°¡±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 6000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 1000000 AI_FILTER_DUMMY2, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 014033 NAME "dummy3 µû¶ó°¡±â" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_FOLLOW_SMART SIGHT_MODIFY_DISABLE 1000000 AI_FILTER_DUMMY3, AI_FILTER_ALL_BUT_ME END_TROOP_AI_DEF TROOP_AI_DEF ID 014040 NAME "µµÁÖ" AI_TYPE_ALWAYS AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 014666 NAME "AI_MODE_LALA Test" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_PARAM SIGHT_MODIFY_DISABLE 3200 AI_FILTER_DUMMY0, AI_FILTER_DUMMY0 AI_MODE_CAVALRY_ARCHER_ENGAGE SIGHT_MODIFY_DISABLE 10000000 AI_FILTER_ENEMY, AI_FILTER_DUMMY10 END_TROOP_AI_DEF TROOP_AI_DEF ID 000070 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 107 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 4000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000107 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 107 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 4000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000109 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 111 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 4000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000110 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 112 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 4000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000111 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 109 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 4000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000112 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 110 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 200000 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 4000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 4000 // AI_FILTER_ENEMY_EXCEPT_AIR, AI_FILTER_FRIEND AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_DISABLE 2500 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF