#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 000001 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000002 NAME "´ë±Ô¸ð ÀüÅõ (Ranged)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 7000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 25000 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND // AI_MODE_ENGAGE_MERCIFULLY1 // SIGHT_MODIFY_ENABLE // 10000 // AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_FOLLOW_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000003 NAME "±âº´" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_CAVALRY_CHARGE SIGHT_MODIFY_ENABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ENEMY END_TROOP_AI_DEF TROOP_AI_DEF ID 000004 NAME "´ë±Ô¸ð ÀüÅõ (±Ã±âº´)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 5000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_CAVALRY_ARCHER_ENGAGE SIGHT_MODIFY_ENABLE 100000 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF TROOP_AI_DEF ID 000005 NAME "´ë±Ô¸ð ÀüÅõ(¿ÍÀ̹ø)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_AIR, AI_FILTER_ENEMY_AIR AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 10000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000006 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 25000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000007 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 50000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000011 NAME "¸¶¹ý ºÎ´ë (±Ãº´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 1 ABILITY_I_BLIZZARD AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 11000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_DISENGAGE SIGHT_MODIFY_DISABLE 2000 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 24000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY3 SIGHT_MODIFY_ENABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000012 NAME "´ë±Ô¸ð ÀüÅõ (Ranged)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 1 ABILITY_I_BLIZZARD AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 11000 AI_FILTER_ENEMY, AI_FILTER_ENEMY AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 7000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_RANGED_WORST_ENEMY_MELEE AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 25000 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_INFANTRY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 12000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 30000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 7000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 200000 AI_FILTER_ENEMY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000013 NAME "½ºÄÝÇǿ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_ABILITY_PARAM 1 ABILITY_SHOCKWAVE AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 25000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_RANGED_WORST_ENEMY_MELEE AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_INFANTRY_WORST_ENEMY_RANGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND END_TROOP_AI_DEF // KendalNPC1 TROOP_AI_DEF ID 000105 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 111 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // KendalNPC2 TROOP_AI_DEF ID 000106 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 114 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // KendalNPC3 TROOP_AI_DEF ID 000107 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 115 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // KendalNPC4 TROOP_AI_DEF ID 000108 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 116 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // KendalNPC5 TROOP_AI_DEF ID 000109 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 117 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // KendalNPC6 TROOP_AI_DEF ID 000110 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 118 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY1 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_NONE AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // OrcNPC1 TROOP_AI_DEF ID 000111 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 105 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // OrcNPC2 TROOP_AI_DEF ID 000114 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 106 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // OrcNPC3 TROOP_AI_DEF ID 000115 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 107 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // OrcNPC4 TROOP_AI_DEF ID 000116 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 108 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // OrcNPC5 TROOP_AI_DEF ID 000117 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 109 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF // OrcNPC6 TROOP_AI_DEF ID 000118 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 110 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000126 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 75 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000075 NAME "»ó´ë¸¦ °ø°Ý" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 126 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 006660 NAME "Path00À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH0, AI_PATH0 END_TROOP_AI_DEF TROOP_AI_DEF ID 006661 NAME "Path00À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH1, AI_PATH1 END_TROOP_AI_DEF TROOP_AI_DEF ID 006662 NAME "Path02À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH2, AI_PATH2 END_TROOP_AI_DEF TROOP_AI_DEF ID 006663 NAME "Path04À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH3, AI_PATH3 END_TROOP_AI_DEF TROOP_AI_DEF ID 006664 NAME "Path04À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 2000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH4, AI_PATH4 END_TROOP_AI_DEF TROOP_AI_DEF ID 006665 NAME "Path05À» µû¶ó´Ù´Ï´Â ºÎ´ë" AI_TYPE_ALWAYS AI_MODE_MOVE_ALONG_A_PATH AI_FORWARD 999999 AI_PATH5, AI_PATH5 END_TROOP_AI_DEF TROOP_AI_DEF ID 006613 NAME "½ºÄÝÇǿ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 128 AI_VOID, AI_VOID AI_SET_ABILITY_PARAM 1 ABILITY_SHOCKWAVE AI_ALWAYS, AI_ALWAYS AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_ALL AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 13000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_MY_WORST_ENEMY_RANGED AI_MODE_USE_ABILITY SIGHT_MODIFY_ENABLE 25000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_RANGED_WORST_ENEMY_MELEE AI_MODE_USE_ABILITY SIGHT_MODIFY_DISABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_RANGED, AI_FILTER_INFANTRY_WORST_ENEMY_RANGED AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND END_TROOP_AI_DEF TROOP_AI_DEF ID 000103 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 135 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000135 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 103 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000097 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 136 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000136 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 97 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000134 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 137 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000137 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 134 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 100000 AI_FILTER_ENEMY, AI_FILTER_FRIEND AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF TROOP_AI_DEF ID 000588 NAME "´ë±Ô¸ð ÀüÅõ(º¸º´)" AI_TYPE_NOT_MELEE_ENGAGED AI_SET_TARGET_ID AI_VOID 119 AI_VOID, AI_VOID AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 3000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_STOP_AND_DEFENSE SIGHT_MODIFY_ENABLE 2500 AI_FILTER_ENEMY_CAVALRY, AI_FILTER_ENEMY AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 4000 AI_FILTER_ENEMY_GROUND_EXCEPT_CAVALRY, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_INFANTRY_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_ENABLE 20000 AI_FILTER_RANGED_WORST_ENEMY_MELEE, AI_FILTER_FRIEND AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 20000 AI_FILTER_MY_WORST_ENEMY_RANGED, AI_FILTER_FRIEND AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 99999 AI_FILTER_BY_ID, AI_FILTER_ALL AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 3000 AI_VOID, AI_VOID AI_MODE_ENGAGE_SCOUTER SIGHT_MODIFY_ENABLE 4500 AI_VOID, AI_VOID END_TROOP_AI_DEF