#include "KufTroopAIDef.h" #include "..\K2AbilityDef.h" TROOP_AI_DEF ID 200000 NAME "´ë±Ô¸ð º¸º´ AI" AI_TYPE_ALWAYS AI_MODE_ENGAGE_MERCIFULLY2 SIGHT_MODIFY_DISABLE 10000 AI_FILTER_ENEMY, AI_FILTER_NONE END_TROOP_AI_DEF TROOP_AI_DEF ID 200001 NAME "Àû º¸º´ AI" AI_TYPE_NOT_MELEE_ENGAGED AI_MODE_ENGAGE SIGHT_MODIFY_DISABLE 999999 AI_FILTER_ENEMY, AI_FILTER_ALL END_TROOP_AI_DEF