#ifndef __TROOP_AI_DEF_PARAMS2_H__ #define __TROOP_AI_DEF_PARAMS2_H__ #define SIGHT_MODIFY_ENABLE 1 #define SIGHT_MODIFY_DISABLE 0 #define AI_FORWARD 1 // path¸¦ µû¶ó À̵¿Ç쵂 ¼ø¹æÇâÀ¸·Î #define AI_REVERSE -1 // path¸¦ µû¶ó À̵¿Ç쵂 ¿ª¹æÇâÀ¸·Î #define AI_CON_ALWAYS_TRUE 0 #define AI_CON_HP_LOWER_THAN 1 // HP%°¡ value%º¸´Ù ³·´Ù¸é #define AI_CON_HP_GREATER_THAN 2 // HP%°¡ value%º¸´Ù ³ô´Ù¸é #define AI_CON_IS_NOT_MELEE_ENGAGED 3 // ÇöÀç Melee ÀüÅõ ÁßÀÌ ¾Æ´Ï¶ó¸é #define AI_CON_TROOP_SURVIVED_LESSTHAN 4 // ¾Æ±º ºÎ´ë°¡ N°³ ¹Ì¸¸À¸·Î »ì¾Æ³²¾Ò´Ù¸é #define AI_CON_TROOP_SURVIVED_MORETHAN 5 // ¾Æ±º ºÎ´ë°¡ N°³ ÀÌ»óÀ¸·Î »ì¾Æ³²¾ÆÀÖ´Ù¸é #define AI_CON_THERE_IS_DUMMY 6 // Ȱ¼ºÈ­µÈ ´õ¹Ì°¡ ÀÖ´Ù¸é #define AI_CON_SHOWN_ON_THE_MAP 7 // Àû±º ºÎ´ë°¡ ¹Ì´Ï¸Ê¿¡ º¸Àδٸé (Àû AI Àü¿ë) #define AI_ABILITY_DELAY0 0 #define AI_ABILITY_DELAY1 1 #define AI_ABILITY_DELAY2 2 #define AI_ABILITY_DELAY3 3 #define AI_ABILITY_DELAY4 4 #define AI_ABILITY_DELAY5 5 #define AI_ABILITY_DELAY6 6 #define AI_ABILITY_DELAY7 7 #define AI_ABILITY_DELAY8 8 #define AI_ABILITY_DELAY9 9 #define AI_ABILITY_DELAY10 10 #define AI_ABILITY_DELAY11 11 #define AI_ABILITY_DELAY12 12 #define AI_ABILITY_DELAY13 13 #define AI_ABILITY_DELAY14 14 #define AI_ABILITY_DELAY15 15 #define AI_ABILITY_DELAY16 16 #define AI_ABILITY_DELAY17 17 #define AI_ABILITY_DELAY18 18 #define AI_ABILITY_DELAY19 19 #define AI_ABILITY_DELAY20 20 #define AI_ABILITY_DELAY30 30 #define AI_ABILITY_DELAY40 40 #define AI_ABILITY_DELAY50 50 #define AI_ABILITY_DELAY60 60 #define AI_ABILITY_DELAY70 70 #define AI_ABILITY_DELAY80 80 #define AI_ABILITY_DELAY90 90 #define AI_ABILITY_DELAY100 100 #define AI_ABILITY_DELAY110 110 #endif