#include "K2UVList_Def.h" //---------------------------------------------------- // game Interface¿¡ Á¤ÀÇ µÈ°Í //---------------------------------------------------- SET_TEXTURE "Gameinterface.tga" ALPHA_TRUE // Sp gauge set _UVID_GM_SP_DECO 2 2 120 56 _UVID_GM_SP_GAUGEBOX_LEFT 124 2 138 26 _UVID_GM_SP_GAUGEBOX_MIDDLE 142 2 144 26 _UVID_GM_SP_GAUGEBOX_RIGHT 148 2 164 26 _UVID_GM_SP_GAUGE 168 2 170 12 // ¼±ÅÃµÈ Hp(¾Æ±º/Àû±º/BASE) _UVID_GM_SEL_TROOP_HP_GAUGE_FRIENDLY 124 30 126 36 _UVID_GM_SEL_TROOP_HP_GAUGE_ENEMY 130 30 132 36 _UVID_GM_SEL_TROOP_HP_GAUGE_BASE 136 30 138 36 // ¼±ÅõÇÁö ¾ÈÀº Hp(¾Æ±º/Àû±º/BASE) & Sp _UVID_GM_TROOP_HP_GAUGE_FRIENDLY 124 40 126 46 _UVID_GM_TROOP_HP_GAUGE_ENEMY 130 40 132 46 _VUID_GM_TARGET_SP_GAUGE 136 40 138 46 _UVID_GM_TROOP_HP_GAUGE_BASE 142 40 144 46 // <¾Æ±º Àû±ººÎ´ë> °¢°¢ ºÎ´ë¸¦ ¹­¾îÁÖ´Â Å׵θ®¶óÀÎ(corner01 - Up Left) _VUID_GM_TARGET_GROUP_OUTLINE_UL 178 2 186 10 _VUID_GM_TARGET_GROUP_OUTLINE_UR 196 2 206 10 _VUID_GM_TARGET_GROUP_OUTLINE_DL 178 20 186 30 _VUID_GM_TARGET_GROUP_OUTLINE_DR 196 20 206 30 _VUID_GM_TARGET_GROUP_OUTLINE_UP 190 2 192 10 _VUID_GM_TARGET_GROUP_OUTLINE_DOWN 190 20 192 30 _VUID_GM_TARGET_GROUP_OUTLINE_LEFT 178 14 186 16 _VUID_GM_TARGET_GROUP_OUTLINE_RIGHT 196 14 206 16 _VUID_GM_TARGET_GROUP_OUTLINE_BASE 190 14 192 16 // <Àû±ººÎ´ë>ÀÇ ¹Ù(ÁÖȲ»ö) (¿ÞÂÊ) ---(±æÀÌ:°¡º¯) *ÆùÆ®(24pt FF9C3B 100%) _VUID_GM_SEL_TARGET_E_BAR_LEFT 254 2 268 26 _VUID_GM_SEL_TARGET_E_BAR_MIDDLE 272 2 274 26 _VUID_GM_SEL_TARGET_E_BAR_RIGHT 278 2 294 26 //