#include "K2UVList_Def.h" //---------------------------------------------------- // game Interface¿¡ Á¤ÀÇ µÈ°Í //---------------------------------------------------- SET_TEXTURE "Gameinterface.tga" ALPHA_TRUE // <¾Æ±º Àû±ººÎ´ë> °¢°¢ ºÎ´ë¸¦ ¹­¾îÁÖ´Â Å׵θ®¶óÀÎ(corner01 - Up Left) _VUID_GM_TARGET_GROUP_OUTLINE_UL 178 2 186 10 _VUID_GM_TARGET_GROUP_OUTLINE_UR 196 2 206 10 _VUID_GM_TARGET_GROUP_OUTLINE_DL 178 20 186 30 _VUID_GM_TARGET_GROUP_OUTLINE_DR 196 20 206 30 _VUID_GM_TARGET_GROUP_OUTLINE_UP 190 2 192 10 _VUID_GM_TARGET_GROUP_OUTLINE_DOWN 190 20 192 30 _VUID_GM_TARGET_GROUP_OUTLINE_LEFT 178 14 186 16 _VUID_GM_TARGET_GROUP_OUTLINE_RIGHT 196 14 206 16 _VUID_GM_TARGET_GROUP_OUTLINE_BASE 190 14 192 16 _VUID_GM_ABILITY_DECO_BASE 86 60 128 102 //¾îºô¸®Æ¼Àå½ÄÅ׵θ® (¾Æ·¡ÂÊÀº ¹ÝÀüÇØ¼­ ¾¸) _VUID_GM_ABILITY_CURSOR 132 60 174 102 //¾îºô¸®Æ¼¼±ÅÃÈ¿°ú //Help box _UVID_GM_HELP_BOX_UL 444 162 478 186 _UVID_GM_HELP_BOX_UR 974 162 1008 186 _UVID_GM_HELP_BOX_DL 444 216 478 248 _UVID_GM_HELP_BOX_DR 974 216 1008 248 _UVID_GM_HELP_BOX_UP 482 162 970 186 _UVID_GM_HELP_BOX_DOWN 482 216 970 248 _UVID_GM_HELP_BOX_LEFT 444 190 478 212 _UVID_GM_HELP_BOX_RIGHT 974 190 1008 212 _UVID_GM_HELP_BOX_BASE 482 190 970 212 _UVID_GM_HELP_BOX_LIGHT 505 112 888 157 //tactics mode¿¡¼­ Çʵå»ó¿¡ ºÎ´ëµéÀÇ À§Ä¡¸¦ Ç¥½ÃÇÏ´Â È­»ìÇ¥ _UVID_GM_TROOP_POS_ICON 250 126 272 158 _UVID_GM_TROOP_POS_ICON_LIGHT 276 124 300 158 _UVID_GM_TROOP_POS_ICON_FOR_PLAYER 248 274 290 316 //Mission Gauge _UVID_GM_MISSION_GAUGE 178 238 270 244 _UVID_GM_MISSION_GAUGE_BASE 178 248 270 254 _UVID_GM_MISSION_GAUGE_DECO 2 476 122 507 //Portrait window _VUID_GM_PORTRAIT_WINDOW_BASE 230 60 286 116 _VUID_GM_PORTRAIT_WINDOW_BASE1 178 60 226 108 _VUID_GM_PORTRAIT_WINDOW 290 60 336 106 //Sp Gauge _UVID_GM_SP_GAUGE_BASE 218 430 858 512 _UVID_GM_SP_GAUGE_BAR 432 418 722 426 //Troop List Tab Hp Gauge _UVID_GM_HP_GAUGE 178 162 278 168 //¾Æ±º°ÔÀÌÁö (°¡·Î±æÀÌ 100) (alpha:70) _UVID_GM_HP_GAUGE_SUPPORT 282 162 382 168 //Support¾Æ±º°ÔÀÌÁö (°¡·Î±æÀÌ 100) (alpha:70) _UVID_GM_DAMAGEHP_GAUGE 178 228 278 234 //¾Æ±º Damage hp gauge _UVID_GM_ENEMY_HP_GAUGE 178 172 278 178 //Àû±º°ÔÀÌÁö (°¡·Î±æÀÌ 100) (alpha:70) _UVID_GM_HP_GAUGE_BASE 178 182 278 188 //¾Æ±º Àû±º °ÔÀÌÁö ºó°Í (°¡·Î±æÀÌ 100) (alpha:50) _UVID_GM_SEL_HP_GAUGE 178 204 320 212 //¼±ÅþƱº°ÔÀÌÁö (°¡·Î ±æÀÌ 142) _UVID_GM_SEL_HP_GAUGE_BASE 178 192 320 200 //¼±ÅþƱº°ÔÀÌÁö ºó°Í (°¡·Î ±æÀÌ 142) _UVID_GM_SEL_DAMAGEHP_GAUGE 178 216 320 224 //¼±ÅþƱºÀÇ damage °ÔÀÌÁö (°¡·Î ±æÀÌ 142) _UVID_GM_SEL_HP_GAUGE_MINUS 190 204 260 212 //¼±Åà ¾Æ±º°ÔÀÌÁö¿ë °ËÀº¹Ú½º _UVID_GM_SEL_HP_GAUGE_MINUS1 178 192 260 200 //¼±Åà ¾Æ±º°ÔÀÌÁö¿ë °ËÀº¹Ú½º _UVID_GM_SEL_HP_GAUGE_MINUS2 178 216 260 224 //¼±Åà ¾Æ±º°ÔÀÌÁö¿ë °ËÀº¹Ú½º //Report _UVID_GM_REPORT 368 252 1008 294 //ability for screen _UVID_GM_ABILITY_BASE 2 566 176 662 //¾îºô¸®Æ¼ ¹Ù´Ú Àå½Ä _UVID_GM_ABILITY_SEL_CURSOR 2 664 60 722 //¾îºô¸®Æ¼ ¼±Åà Àå½Ä _UVID_GM_ABILITY_ROTATION_CURSOR_FOR_SCREEN 195 576 294 685 // ȸÀü ÆÇ _UVID_GM_ABILITY_CIRSLE_CURSOR_FOR_SCREEN 275 778 374 887 // base circle _UVID_GM_ABILITY_USE_EFFECT_CURSOR_FOR_SCREEN 481 778 580 887 // »ç¿ë½Ã¿¡ ¶ß´Â È¿°ú _UVID_GM_AIMNIG_ROTATION_CURSOR_FOR_SCREEN 172 778 271 887 //ȸÀü ÆÇ _UVID_GM_AIMNIG_FIX_CURSOR_FOR_SCREEN 378 778 477 887 //°íÁ¤ ÆÇ //main sp gauge _UVID_GM_MAIN_SP_GAUGE_BASE 64 692 564 752 //SPÀüü Àå½Ä _UVID_GM_MAIN_SP_GAUGE 64 756 412 764 //SP°ÔÀÌÁö //cursor and targeted troop _UVID_GM_CURSOR_FOR_SCREEN 354 650 390 686 //ºÎ´ë ¼±Åà Ŀ¼­ _UVID_GM_STANDING_IN_LINE_UP 404 666 414 674 //target troop Á¤·Ä¿ë »ó´Ü _UVID_GM_STANDING_IN_CURSOR_UP 404 678 414 686 //target troop Á¤·Ä¿ë Ä¿¼­ »ó´Ü _UVID_GM_STANDING_IN_LINE 394 666 400 686 //Á¤·Ä¿ë LINE (³ôÀÌ 10 pixel) _UVID_GM_STANDING_IN_CURSOR_DOWN 418 666 428 674 //target troop Á¤·Ä¿ë Ä¿¼­ ÇÏ´Ü _UVID_GM_STANDING_IN_LINE_DOWN 418 678 428 686 //target troop Á¤·Ä¿ë ÇÏ´Ü //mission gauge _UVID_GM_GAUGE_MISSION_FOR_COUNT 354 594 426 646 //Ư¼ö°ÔÀÌÁö Àå½Ä(¼ýÀÚ¿ë) _UVID_GM_GAUGE_MISSION_BASE 430 568 598 626 //Ư¼ö°ÔÀÌÁö Àå½Ä(¾ó±¼¿ë) _UVID_GM_GAUGE_MISSION_WINDOW 602 568 658 626 //Ư¼ö°ÔÀÌÁö ¾ó±¼ â _UVID_GM_GAUGE_MISSION 376 768 458 774 //¾ó±¼¿ë ¹Ì¼Ç °ÔÀÌÁö //sel troop gauge for troop list _UVID_GM_SLE_TROOP_DECO 430 518 618 564 //ºÎ´ë¼±Åà Àå½Ä _UVID_GM_SEL_TROOP_HP_GAUGE 64 768 216 774 //ºÎ´ë¼±Åà °ÔÀÌÁö (±æÀÌ:152) _UVID_GM_SLE_TROOP_HP_GAUGE_DAMAGE 220 768 372 774 //ºÎ´ë¼±Åà »¡°­°ÔÀÌÁö (±æÀÌ:152) //-------------------------------------------------------------- // MiniMap Interface //show area _UVID_MP_SHOW_AREA_UL 2 266 32 296 //±³Ã¼ÈÄ¿¡ ó¸®ÇÑ´Ù _UVID_MP_SHOW_AREA_UR 70 266 100 296 _UVID_MP_SHOW_AREA_DL 2 334 32 364 _UVID_MP_SHOW_AREA_DR 70 334 100 364 _UVID_MP_SHOW_AREA_UP 37 266 66 296 _UVID_MP_SHOW_AREA_DOWN 36 334 66 364 _UVID_MP_SHOW_AREA_LEFT 2 300 32 330 _UVID_MP_SHOW_AREA_RIGHT 70 300 100 330 _UVID_MP_SHOW_AREA_BASE 36 300 66 330 _UVID_MP_SHOW_AREA 2 266 100 364 //show point _UVID_MP_SHOW_POINT1 110 422 160 472 _UVID_MP_SHOW_POINT2 164 422 214 472 _UVID_MP_SHOW_POINT3 2 422 52 472 _UVID_MP_SHOW_POINT4 56 422 106 472 //Under Attack _UVID_MP_UNDERATTACK1 110 368 160 418 _UVID_MP_UNDERATTACK2 164 368 214 418 _UVID_MP_UNDERATTACK3 110 422 160 472 _UVID_MP_UNDERATTACK4 164 422 214 472 //show troop _UVID_MP_USE_ABILITY_CURSOR 180 330 206 358 //À°»ó ºÎ´ë¸¦ Ç¥½Ã(Troop Point) _UVID_MP_FRIENDLY_TROOPPOINT 104 266 122 284 _UVID_MP_HOSTILE_TROOPPOINT 126 266 144 284 _UVID_MP_SUPPORT_TROOPPOINT 148 266 166 284 _UVID_MP_FRIENDLY_NPC_TROOPPOINT 170 266 188 284 _UVID_MP_NEUTRAL_TROOPPOINT 192 266 210 284 //°øÁß ºÎ´ë¸¦ Ç¥½Ã(Troop Point) _UVID_MP_FRIENDLY_AIRPOINT 104 288 122 306 _UVID_MP_HOSTILE_AIRPOINT 126 288 144 306 _UVID_MP_SUPPORT_AIRPOINT 148 288 166 306 _UVID_MP_FRIENDLY_NPC_AIRPOINT 170 288 188 306 _UVID_MP_NEUTRAL_AIRPOINT 192 288 210 306 _UVID_MP_SELECT_TROOPPOINT_LIGHT 214 266 244 296 _UVID_MP_SELECT_AIR_TROOPPOINT_LIGHT 214 300 244 330 //ºÎ´ë Á¾·ù ´ëÇ¥ IconÀÇ color ¶ì _UVID_GMP_TROOP_ICON_COLOR_FRIENDLY 248 320 284 356 _UVID_GMP_TROOP_ICON_COLOR_SUPPORT 286 320 322 356 _UVID_GMP_TROOP_ICON_COLOR_HOSTILE 324 320 360 356 _UVID_GMP_TROOP_ICON_COLOR_FRIENDLY_NPC 362 320 398 356 _UVID_GMP_TROOP_ICON_COLOR_NEUTRAL 400 320 436 356 _UVID_GMP_TROOP_ICON_BASE 440 320 484 364 //ºÎ´ë Á¾·ù ´ëÇ¥ Icon _UVID_GMP_TROOP_ICON_MELEE 248 360 276 388 _UVID_GMP_TROOP_ICON_RANGE 280 360 308 388 _UVID_GMP_TROOP_ICON_RIDER 312 360 340 388 _UVID_GMP_TROOP_ICON_SAPPER 344 360 372 388 _UVID_GMP_TROOP_ICON_SUPPORT 376 360 404 388 _UVID_GMP_TROOP_ICON_SCOUT 408 360 436 388 _UVID_GMP_TROOP_ATTACK_RANGE 576 332 646 402 //Cursor - À̵¿È­»ìÇ¥½Ã - Animation _UVID_MP_CURSOR_1 248 392 268 412 _UVID_MP_CURSOR_2 272 392 292 412 _UVID_MP_CURSOR_3 296 392 316 412 _UVID_MP_CURSOR_4 320 392 340 412 _UVID_MP_INVISIBLE_DIR_ENEMY 344 392 364 412 // Player Troop Ç¥½Ã _UVID_MP_PLAYERTROOP_FLAG1 104 310 120 330 _UVID_MP_PLAYERTROOP_FLAG2 124 310 140 330 _UVID_MP_CURSOR_NOT 144 310 168 334 _UVID_MP_TROOP_SHAPE_DIR 172 310 182 320 //Á¤Âûº´ icon & ÀÚÆø±¸¿ï _UVID_MP_TROOP_ICON_SCOUT_F 232 59 253 83 _UVID_MP_TROOP_ICON_SCOUT_E 254 59 275 83 _UVID_MP_TROOP_ICON_SELFDESTRUCTION 156 334 178 358 _UVID_MP_CURSOR_RUNAWAY1 368 392 396 421 _UVID_MP_CURSOR_RUNAWAY2 400 392 428 421 _UVID_MP_MINIMAP_OUTLINE 752 516 1018 782 _UVID_MP_WAYPOINT 186 310 200 324 //Mine & Trap _UVID_GMP_MINE_MARK 179 124 221 158 _UVID_GMP_TRAP_MARK 179 124 221 158 _UVID_GMP_MINE_RANGE 179 124 221 158 _UVID_GMP_TRAP_RANGE 179 124 221 158 _UVID_MP_TRAP_MINE_FOR_FRIENDLY 128 242 148 262 _UVID_MP_TRAP_MINE_FOR_HOSTILE 104 242 124 262 //troop _UVID_MP_PLAYER_TROOP 2 512 52 562 _UVID_MP_SEL_TROOP 56 512 106 562 //sign troop ueed ability _UVID_MP_SIGN_USED_ABILITY1 110 512 160 562 _UVID_MP_SIGN_USED_ABILITY2 164 512 214 562 //show event, direction _UVID_MP_SHOW_DIR 432 392 452 412 //¹Ì´Ï¸Ê»ó ¾îºô¸®Æ¼ »ç¿ë Ç¥½Ã ¾ÆÀÌÄÜ _UVID_MP_SHOW_TROOP_USE_ABILITY 328 282 362 316 //(¹ø°³Ç¥½Ã) _UVID_MP_SHOW_TROOP_USE_ABILITY_BASE 292 282 326 316 //¹Ì´Ï¸Ê»ó ¾îºô¸®Æ¼ »ç¿ë Ç¥½Ã (º£À̽º) // Smoke & Fire - ¸Ê»ó¿¡ ºÒÀÌ ³¯¶§ Ç¥Çö(ani) _UVID_MP_SMORK_ICON 621 44 637 60 _UVID_MP_FIRE_ICON1 638 44 654 60 _UVID_MP_FIRE_ICON2 655 44 671 60 _UVID_MP_FIRE_ICON3 672 44 688 60 _UVID_MP_FIRE_ICON4 689 44 705 60 _UVID_MP_FIRE_ICON5 706 44 722 60 _UVID_MP_FIRE_ICON6 723 44 739 60 _UVID_MP_FIRE_ICON7 740 44 756 60 _UVID_MP_FIRE_ICON8 757 44 773 60