#ifndef __K2CAM_DEF__ #define __K2CAM_DEF__ #define K2CAM_TROOP_DEFAULT 0 #define K2CAM_TROOP_IN_FOREST 1 #define K2CAM_TROOP_MELEE_BATTLE 2 #define K2CAM_TROOP_MELEE_BATTLE_IN_FOREST 3 #define K2CAM_TROOP_LOOK_AT_SIGNAL_ARROW 4 #define K2CAM_TROOP_CAVALRY_DEFAULT 5 #define K2CAM_TROOP_CAVALRY_IN_FOREST 6 #define K2CAM_TROOP_LOOK_AT_MARKED_TROOP 7 #define K2CAM_TROOP_LOOK_AT_MARKED_POINT 8 #define K2CAM_TROOP_RANGE_DEFAULT 9 #define K2CAM_TROOP_RANGE_ATTACK_AIR 10 #define K2CAM_TROOP_CAVALRY_ARCHER_DEFAULT 73 #define K2CAM_TROOP_CAVALRY_ARCHER_FOREST 74 #define K2CAM_TROOP_CAVALRY_ARCHER_ATTACK_AIR 75 #define K2CAM_TROOP_CAVALRY_CHARGING 12 #define K2CAM_TROOP_PLAYER_CHARGING 13 #define K2CAM_TROOP_LARGE_LEFT 14 #define K2CAM_TROOP_LARGE_RIGHT 15 #define K2CAM_TROOP_LARGE_LEFT_FOREST 16 #define K2CAM_TROOP_LARGE_RIGHT_FOREST 17 #define K2CAM_TROOP_LARGE_DEFAULT 18 #define K2CAM_TROOP_LARGE_DEFAULT_FOREST 19 #define K2CAM_PLAYER_ACTION_GERALD 20 #define K2CAM_PLAYER_ACTION_GERALD_LEFT 21 // È­¸é ÁÂÃøÀ¸·Î °¥ ¶§ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_GERALD_RIGHT 22 // È­¸é ¿ìÃøÀ¸·Î °¥ ¶§ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_GERALD_BACK 23 // È­¸éÂÊÀ¸·Î ¿Ã¶§ÀÇ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_LUCRETIA 24 #define K2CAM_PLAYER_ACTION_LUCRETIA_LEFT 25 // È­¸é ÁÂÃøÀ¸·Î °¥ ¶§ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_LUCRETIA_RIGHT 26 // È­¸é ¿ìÃøÀ¸·Î °¥ ¶§ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_LUCRETIA_BACK 27 // È­¸éÂÊÀ¸·Î ¿Ã¶§ÀÇ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_KENDAL 28 #define K2CAM_PLAYER_ACTION_KENDAL_LEFT 29 // È­¸é ÁÂÃøÀ¸·Î °¥ ¶§ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_KENDAL_RIGHT 30 // È­¸é ¿ìÃøÀ¸·Î °¥ ¶§ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_KENDAL_BACK 31 // È­¸éÂÊÀ¸·Î ¿Ã¶§ÀÇ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_REGNIER 32 #define K2CAM_PLAYER_ACTION_REGNIER_LEFT 33 // È­¸é ÁÂÃøÀ¸·Î °¥ ¶§ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_REGNIER_RIGHT 34 // È­¸é ¿ìÃøÀ¸·Î °¥ ¶§ Ä«¸Þ¶ó #define K2CAM_PLAYER_ACTION_REGNIER_BACK 35 // È­¸éÂÊÀ¸·Î ¿Ã¶§ÀÇ Ä«¸Þ¶ó #define K2CAM_MISSION_CLEARED 36 // ¹Ì¼Ç Ŭ¸®¾î½Ã. ¼±ÅÃµÈ ºÎ´ë ¸®´õ #define K2CAM_MISSION_CLEARED_SCORPION 37 #define K2CAM_MISSION_CLEARED_SMAMMOTH 38 #define K2CAM_MISSION_CLEARED_WYVERN 39 #define K2CAM_MISSION_CLEARED_BWING 95 #define K2CAM_MISSION_CLEARED_BDRAGON 96 #define K2CAM_MISSION_CLEARED_BATTALOON 97 #define K2CAM_MISSION_FAILED 55 // ¹Ì¼Ç ½ÇÆÐ½Ã. ¼±ÅÃµÈ ºÎ´ë ¸®´õ #define K2CAM_MISSION_FAILED_OFFICER1 56 #define K2CAM_MISSION_FAILED_OFFICER2 57 #define K2CAM_TROOP_ARCHER_LOOSE 40 #define K2CAM_TROOP_ARCHER_LOOK_AT_TARGET 41 #define K2CAM_TROOP_ARCHER_DIRECT_ARROW_LOOSE 42 #define K2CAM_TROOP_ARCHER_DIRECT_ARROW_HIT 43 #define K2CAM_TROOP_ARCHER_DIRECT_AIM 44 #define K2CAM_TROOP_SAPPER_WORKING1 46 #define K2CAM_TROOP_SAPPER_WORKING2 47 #define K2CAM_TROOP_SAPPER_WORKING3 48 #define K2CAM_PLAYER_ACTION_ZOOM1 50 #define K2CAM_PLAYER_ACTION_ZOOM2 51 #define K2CAM_PLAYER_ACTION_STUNNED 52 #define K2CAM_TROOP_AIRUNIT_FROM_SELTROOP0 60 #define K2CAM_TROOP_AIRUNIT_FROM_SELTROOP1 61 #define K2CAM_TROOP_AIRUNIT_ATTACK0 62 #define K2CAM_TROOP_AIRUNIT_ATTACK1 63 #define K2CAM_TROOP_ABILITY 65 #define K2CAM_TROOP_MORALE_UP 70 #define K2CAM_TROOP_MORALE_UP1 71 #define K2CAM_TROOP_MORALE_UP2 72 #define K2CAM_ELLEN_CALLED 80 #define K2CAM_CIRITH_CALLED 81 #define K2CAM_MORENE_CALLED 82 #define K2CAM_LEINHART_CALLED 83 #define K2CAM_THOMAS_CALLED 84 #define K2CAM_DUANE_CALLED 85 #define K2CAM_URKBARR_CALLED 86 #define K2CAM_RUPERT_CALLED 87 #define K2CAM_KNIGHT_OFFICER_CALLED 88 #define K2CAM_RANGE_OFFICER_CALLED 89 #define K2CAM_MELEE_OFFICER_CALLED 90 #define K2CAM_DWARF_MELEE_CALLED 91 #define K2CAM_DWARF_RANGE_CALLED 92 #define K2CAM_DEVELOPMENT 99 #define K2CAM_LUCRETIA_FINISH1 210 #define K2CAM_LUCRETIA_FINISH2_1 220 #define K2CAM_LUCRETIA_FINISH2_2 221 #define K2CAM_LUCRETIA_FINISH2_3 222 #define K2CAM_LUCRETIA_FINISH3 230 #define K2CAM_LUCRETIA_FINISH4 240 // view2 ¿ë Ä«¸Þ¶óµé #define K2CAM_TROOP_DEFAULT_2 250 #define K2CAM_TROOP_IN_FOREST_2 251 #define K2CAM_TROOP_MELEE_BATTLE_2 252 #define K2CAM_TROOP_MELEE_BATTLE_IN_FOREST_2 253 #define K2CAM_TROOP_LOOK_AT_SIGNAL_ARROW_2 254 #define K2CAM_TROOP_CAVALRY_DEFAULT_2 255 #define K2CAM_TROOP_CAVALRY_IN_FOREST_2 256 #define K2CAM_TROOP_LOOK_AT_MARKED_TROOP_2 257 #define K2CAM_TROOP_LOOK_AT_MARKED_POINT_2 258 #define K2CAM_TROOP_RANGE_DEFAULT_2 259 #define K2CAM_TROOP_RANGE_ATTACK_AIR_2 260 #define K2CAM_TROOP_CAVALRY_CHARGING_2 262 #define K2CAM_TROOP_PLAYER_CHARGING_2 263 #define K2CAM_TROOP_LARGE_LEFT_2 264 #define K2CAM_TROOP_LARGE_RIGHT_2 265 #define K2CAM_TROOP_LARGE_LEFT_FOREST_2 266 #define K2CAM_TROOP_LARGE_RIGHT_FOREST_2 267 #define K2CAM_TROOP_LARGE_DEFAULT_2 268 #define K2CAM_TROOP_LARGE_DEFAULT_FOREST_2 269 #define K2CAM_TROOP_CAVALRY_ARCHER_DEFAULT_2 270 #define K2CAM_TROOP_CAVALRY_ARCHER_FOREST_2 271 #define K2CAM_TROOP_CAVALRY_ARCHER_ATTACK_AIR_2 272 #endif