// header used by script and c++ #ifndef _K2MISCDEF_H_ #define _K2MISCDEF_H_ #define ID_PROP_NON -1 #define ID_PROP_TREE 0 #define ID_PROP_GRASS 1 #define ID_PROP_STONE 2 #define ID_PROP_STUMP 3 #define ID_PROP_THICK 4 #define ID_PROP_PALING 5 #define ID_PROP_BRIDGE 6 #define ID_PROP_CASTLE_WALL 7 #define ID_PROP_CASTLE_GATE 8 #define ID_PROP_BANK 9 #define ID_PROP_TRAP 10 #define ID_PROP_MINE 11 #define ID_PROP_BURN_TREE 12 #define ID_PROP_BURN_THICK 13 #define ID_PROP_WORLDMAP_CASTLE 14 #define ID_PROP_RIVER 15 #define ID_PROP_CLIFF 16 #define ID_PROP_RUIN 17 #define ID_PROP_DAM 18 #define ID_PROP_MISC 19 #define ID_PROP_FX_SMOKE_SMALL 20 #define ID_PROP_FX_SMOKE_LARGE 21 #define ID_PROP_FX_FIRE_SMALL 22 #define ID_PROP_FX_FIRE_LARGE 23 #define ID_PROP_FX_FIRE_SMALLEST 24 #define ID_PROP_FX_SMOKE_SMALLEST 25 #define ID_PROP_BRIDGE_BLOCK 26 #define ID_PROP_ANI_WOOD 27 #define ID_PROP_CASTLE_BREAK_WALL 28 #define ID_PROP_VISIBLE_FAR 29 #define ID_PROP_ENCA_EYE 30 #define ID_PROP_WORLDMAP_ENCABLOSA 31 #define ID_PROP_FX_FIRE_ONLY 32 #define ID_TREE_TYPE_SMALL 0 #define ID_TREE_TYPE_MEDIUM 1 #define ID_TREE_TYPE_LARGE 2 #define ID_TREE_TYPE_AREA2_LARGE 0 #define ID_TREE_TYPE_AREA2_SMALL 1 #define ID_TREE_TYPE_AREA3_LARGE 2 #define ID_TREE_TYPE_AREA3_NORMAL 3 #define ID_TREE_TYPE_AREA4_LARGE 4 #define ID_TREE_TYPE_AREA4_NORMAL 5 #define ID_TREE_TYPE_AREA4_SMALL 6 /* #define TREE 0 #define GRASS 1 #define STONE 2 #define STUMP 3 #define THICK 4 #define PALING 5 #define BRIDGE 6 #define CASTLE_WALL 7 #define CASTLE_GATE 8 #define BANK 9 #define TRAP 10 #define MINE 11 #define BURN_TREE 12 #define BURN_THICK 13 #define WORLDMAP_CASTLE 14 #define LIVER 15 #define CLIFF 16 #define RUIN 17 #define DAM 18 #define MISC 19 #define FX_SMOKE_SMALL 20 #define FX_SMOKE_LARGE 21 #define FX_FIRE_SMALL 22 #define FX_FIRE_LARGE 23 #define FX_FIRE_SMALLEST 24 #define FX_SMOKE_SMALLEST 25 #define BRIDGE_BLOCK 26 #define ANI_WOOD 27 #define CASTLE_BREAK_WALL 28 #define VISIBLE_FAR 29 */ #endif