#ifndef _K2SKILLDEF_H_ #define _K2SKILLDEF_H_ enum K2_SKILL_TYPE { SKILL_ELE_ANYTHING = -2, // elemental boost¿¡¼­ »ç¿ë SKILL_NON = -1, SKILL_MELEE, // 0 SKILL_RANGE, // 1 SKILL_RANGED_MELEE, // 2 SKILL_RIDING, // 3 SKILL_TEAMWORK, // 4 SKILL_SCOUTING, // 5 SKILL_GUNPOWDER, // 6 SKILL_BEAST_MASTERY, // 7 // Elemental °è¿­ SKILL_ELE_FIRE, // 8 SKILL_ELE_LIGHT, // 9 SKILL_ELE_ICE, // 10 SKILL_ELE_HOLY, // 11 SKILL_ELE_POISON, // 12 SKILL_ELE_CURSE, // 13 SKILL_LAST }; #define SKILL_START_OFFSET SKILL_MELEE #define SKILL_NUM SKILL_LAST #define SKILL_START_ELEMENTAL SKILL_ELE_FIRE #define SKILL_ELEMENTAL_NUM SKILL_ELE_CURSE-SKILL_ELE_FIRE+1 #endif