#ifndef __KUF_REPORT_MESSAGE_DEF__ #define __KUF_REPORT_MESSAGE_DEF__ enum REPORT_TYPE { REPORT_TROOP_IS_MELEE_ATTACKED, REPORT_TROOP_IS_RANGE_ATTACKED, REPORT_TROOP_IS_BOMBARDED, REPORT_TROOP_HP_IS_LESS_THAN_30, REPORT_TROOP_IS_ANNIHILATED, REPORT_TROOP_DEFEATED_ENEMY, REPORT_TROOP_CAST_METEOR, // ¾Æ±ºÀÌ ¸ÞÅ׿À¸¦ ½ÃÀü REPORT_TROOP_CAST_LIGHTNING,// ¾Æ±ºÀÌ ¹ø°³¸¦ ½ÃÀü REPORT_TROOP_CAST_BLIZZARD, // ¾Æ±ºÀÌ ºí¸®Àڵ带 ½ÃÀü REPORT_TROOP_CAST_VINE, // ¾Æ±ºÀÌ VINEÀ» ½ÃÀü REPORT_TROOP_CAST_NULL, // ¾Æ±ºÀÌ NULLÀ» ½ÃÀü REPORT_TROOP_CAST_DARKMIST, // ¾Æ±ºÀÌ dark mist¸¦ ½ÃÀü REPORT_TROOP_CAST_CURATIO, // ¾Æ±ºÀÌ Ä¡·á¸¦ ½ÃÀü (Bless n Heal Æ÷ÇÔ) REPORT_TROOP_CAST_SILENCE, // ¾Æ±ºÀÌ silence¸¦ ½ÃÀü REPORT_ENEMY_CAST_METEOR, // ÀûÀÌ ¸ÞÅ׿À¸¦ ½ÃÀü REPORT_ENEMY_CAST_LIGHTNING,// ÀûÀÌ ¹ø°³¸¦ ½ÃÀü REPORT_ENEMY_CAST_BLIZZARD, // ÀûÀÌ ºí¸®Àڵ带 ½ÃÀü REPORT_ENEMY_CAST_VINE, // ÀûÀÌ VINEÀ» ½ÃÀü REPORT_ENEMY_CAST_NULL, // ÀûÀÌ NULLÀ» ½ÃÀü REPORT_ENEMY_CAST_DARKMIST, // ÀûÀÌ dark mist¸¦ ½ÃÀü REPORT_ENEMY_CAST_CURATIO, // ÀûÀÌ Ä¡·á¸¦ ½ÃÀü (Bless n Heal Æ÷ÇÔ) REPORT_ENEMY_CAST_SILENCE, // ÀûÀÌ silence¸¦ ½ÃÀü REPORT_TROOP_SPECIAL1, // ºÎ´ë Á¾·ù¿¡ µû¶ó ´Ù¸£°Ô »ç¿ëµÇ´Â ´º½º. REPORT_TROOP_SPECIAL2, // °øº´ÀÇ °æ¿ì: ´Ù¸® Áþ±â, ÇÔÁ¤ ÆÄ±â, Áغñ ¿Ï·á µîµî REPORT_TROOP_SPECIAL3, // range unitµéÀÇ °æ¿ì: ÀåÀü, ÀåÀü ¿Ï·á µîµî REPORT_SP_UP_BY_PLAYER_COUNTERATTACK,// ÁÖÀΰø ¹Ý°Ý±â ¼º°ø REPORT_SP_UP_BY_LEADER_KILLED, // Àû ¸®´õ¸¦ Á׿´À» ¶§, REPORT_SP_UP_BY_ENEMY_DEFEATED, // Àû ºÎ´ë¸¦ Àü¸ê½ÃÄ×À» ¶§, REPORT_SP_UP_BY_SEVERE_DAMAGE, // µ¥¹ÌÁö º¸³Ê½º REPORT_SP_UP_BY_SUNLIGHT_ADVANTAGE, // ÇÞºûÀ» ÀÌ¿ëÇÏ¿© °ø°ÝÇßÀ» ¶§ SPº¸³Ê½º REPORT_SP_UP_BY_FLANKING, // ¿·¿¡¼­ °ø°Ý REPORT_SP_UP_BY_BACK_ATTACK, // µÚ¿¡¼­ °ø°Ý REPORT_SP_UP_BY_ELEVATION, // °íµµÂ÷ °ø°Ý REPORT_MAX }; #endif