#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI_ENEMY 2 KUF_PLAYER_TYPE_AI_ENEMY 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 1 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "E1001.map" MINIMAPNAME "E1001.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "(05)000273.set" SKYBOXNAME "sun05.smfx" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9260" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "¹ß¼®Â÷Ãâ¹ß" ID 0 COORD 27875.000, 4250.000, 31875.000, 1000.000 END_RECT RECT 2 NAME "¹ß¼®Â÷ ´ë±â" ID 1 COORD 20625.000, 27625.000, 23625.000, 25000.000 END_RECT RECT 3 NAME "¼ºº®1" ID 2 COORD 14875.000, 32500.000, 16625.000, 30625.000 END_RECT RECT 4 NAME "¼ºº®2" ID 3 COORD 18375.000, 31875.000, 20125.000, 30500.000 END_RECT RECT 5 NAME "¼ºº®3" ID 4 COORD 21250.000, 32000.000, 22625.000, 30125.000 END_RECT RECT 6 NAME "¼ºº®4" ID 5 COORD 24125.000, 31625.000, 25875.000, 30000.000 END_RECT RECT 7 NAME "¼ºº®5" ID 6 COORD 27125.000, 31250.000, 28875.000, 29875.000 END_RECT RECT 8 NAME "¾Æ±ºÃâ¹ß" ID 7 COORD 21000.000, 8750.000, 23250.000, 6625.000 END_RECT RECT 9 NAME "¾Æ±ºµµÂø" ID 8 COORD 21250.000, 16875.000, 22875.000, 15375.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 2 END_BRIEFING_TROOP BRIEFING_TROOP ID 3 END_BRIEFING_TROOP BRIEFING_TROOP ID 39 END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "stage 0: ½Ã°£ Ç¥½Ã" ID 19 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_BRIEFING_SAY -1,6061,1 ACT_BRIEFING_POINT 2, 0 ACT_BRIEFING_POINT 3, 0 ACT_BRIEFING_POINT 4, 0 ACT_BRIEFING_POINT 5, 0 ACT_BRIEFING_POINT 6, 0 ACT_BRIEFING_SAY -1,6062,1 ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF